Advertiser Content
Conversation Between Thrace and colcolstyles
1 to 15 of 24
  1. colcolstyles
    December 24th, 2011 1:15 PM
    colcolstyles
    One of these days... I'm sure of it.
  2. colcolstyles
    March 31st, 2011 1:29 PM
    colcolstyles
    You know, we still miss you.
  3. colcolstyles
    August 9th, 2010 9:25 AM
    colcolstyles
    By any chance, do you have any other files for Genesis? Like a document with how the story was supposed to end or anything like that?
  4. colcolstyles
    July 5th, 2010 5:32 PM
    colcolstyles
    Hey, it's alright. School takes priority. And trying to hack when you shouldn't/don't want to is never a good idea.

    Thanks. It was a test of a prototype of my Day/Night System. I think it turned out nicely. ^_^
    I've been okay. It's summer up here so I'm enjoying it while I can.
  5. Thrace
    June 29th, 2010 1:43 AM
    Thrace
    Hey, sorry for leaving for a long time without explanation. I've had exams. I don't know when I can start working on Genesis again, I only have a two week holiday but it'll definitely be sometime then. I'll make a post on the team thread when I'm good to go.

    How have you been? Very impressive siggy btw. :D
  6. colcolstyles
    June 25th, 2010 10:03 AM
    colcolstyles
    Hey there. How've you been?
  7. colcolstyles
    March 26th, 2010 5:17 PM
    colcolstyles
    Fixed it. Just send me the ROM (I'll free up some PM space) and I'll insert the new code.
  8. Thrace
    March 25th, 2010 9:29 PM
    Thrace
    I finally got around to testing it and it works but I also get this problem:


    I would have PMed you but it seems you've used all your PM space up.
  9. Thrace
    March 18th, 2010 1:36 AM
    Thrace
    Thanks a lot, it works perfectly now!
  10. colcolstyles
    March 17th, 2010 3:26 AM
    colcolstyles
    If you haven't read the PM, read that first.

    Well I realized after I PMed you that I actually have a copy of the Genesis ROM so I checked and, lo and behold, I saw that the movement permission for those tiles was 0x10. Just change them to 0x14 and it should work fine.
  11. colcolstyles
    December 28th, 2009 5:34 PM
    colcolstyles
    Look, I'm perfectly fine with Azure Horizons winning the HotY. It holds a very high spot on my list of favorite hacks and there is no doubt in my mind that it is worthy of the title Hack of the Year. I just wish that the selection of judges was a little more diverse, that's all.
    I would have posted this in the HotY thread but I'm afraid that people are starting to think of me as that guy. You know, the one who doesn't like the outcome of something and then proceeds to go complain and whine about it.
  12. Thrace
    September 2nd, 2009 10:52 PM
    Thrace
    Yeah I've been meaning to fix the 1 block thin path at the north entrance. I hate that I've used the green paths and the white path near the bottom is really annoying. I just have a fear of empty space that I can't get over. I like empty space in other peoples maps but I can't stand it in my own. :/

    I think I did the sign that way just to fill up some space. I'm not sure which way would look better, I'll have to try your way out.
  13. colcolstyles
    September 2nd, 2009 10:17 PM
    colcolstyles
    The only parts I don't like are those few sections where the player only has one block to move on. Other than that, I think it's great. A couple tile errors here and there but nothing all that bad.
    Oh the way you used that sign outside the central building is wrong. Well, it works but in the official games it's displayed over two blocks. It's kinda hard to explain but you can see what I mean in this picture.
  14. Thrace
    September 2nd, 2009 10:09 PM
    Thrace
    Thanks, thats really nice to hear. :D

    I don't know if I agree though. Looking at the whole thing full on it looks alright but when I look at it in parts it looks really weird to me. I don't like the mountain shapes either. :(
  15. colcolstyles
    September 2nd, 2009 9:48 AM
    colcolstyles
    The map you posted in the MotM thread is really beautiful.