Conversation Between MysticalNinetales and CodeHelmet
Showing Visitor Messages 1 to 15 of 42
  1. MysticalNinetales
    4 Weeks Ago 10:07 PM
    MysticalNinetales
    Got it! Priscilla's heading up the mountain to give those flying types quite the shock!
  2. CodeHelmet
    4 Weeks Ago 1:25 PM
    CodeHelmet
    Time to decide which path Priscilla is to take. You're welcome to read my commentary in FTE main thread along with decisions I and others have made already.
  3. CodeHelmet
    October 14th, 2018 10:03 AM
    CodeHelmet
    Alas you can’t get the item in Round 10 from K14. It will have to wait until Round 11 for you to get it but the Battle will likely take that long anyway due to Sliggoo’s 193 HP.
  4. MysticalNinetales
    October 14th, 2018 9:16 AM
    MysticalNinetales
    The item can always be fetched next round. Carnivine's going down!
  5. CodeHelmet
    October 14th, 2018 6:29 AM
    CodeHelmet
    Round 9 is up and you get to KO a Carnivine if you're up for it. It does mean you'd forego getting the final item for now but we don't have anyone else that can do the job on Carnivine-B. Its a guaranteed KO seeing as it has 3 HP left :)
  6. CodeHelmet
    October 7th, 2018 7:10 AM
    CodeHelmet
    Round 8 is up. Pick an item to grab this round :)
  7. CodeHelmet
    September 17th, 2018 8:07 PM
    CodeHelmet
    Eh no need to apologize. My ego has been bruised one too many times in this battle alone. Anyways, ext Round is up so time to make a move.
  8. MysticalNinetales
    September 17th, 2018 5:54 PM
    MysticalNinetales
    I suppose you're right, my apologizes. Sometimes I forget that Quick attack can hit opponents from a few tiles away.
  9. CodeHelmet
    September 16th, 2018 8:26 PM
    CodeHelmet
    While Nuzzke was a thought, it sadly can’t be done from where you presently are. Alex has already moved and took Bulbasaur down and Mags would be better served hitting Skarmory with Thundershock since that attack doesn’t make contact. Furthermore, Coral moved to the spot where you would have done Nuzzle and did 18 damage with Aqua Tail. Nah plans to deal 25 damage with Dragon Rage from I7 and that will leave Sceptile with 17 HP. If you do 17 damage from H5 then it falls. If not, it can’t be helped.

    By the way, keep in mind that you have a reviver seed. That will allow us to revive someone that falls but we have to pick the recipient wisely. For now though I think we’re doing ok, even if a few of us are in bad shape Health wise.
  10. MysticalNinetales
    September 16th, 2018 1:13 PM
    MysticalNinetales
    I'd rather keep my ability so attacking Skarmory is out of question. Personally, I don't think that Quick Attack with take down Sceptile. I'd be much more comfortable with using Nuzzle, that way there's a chance that Sceptile would be paralyzed and would subsequently be rendered incapable of attacking, meaning that it could be taken down the next player round.
  11. CodeHelmet
    September 15th, 2018 3:50 PM
    CodeHelmet
    Well if you post first, you can decide whom you want to attack in Round 4. You can either attack Skarmory from I2 with Spark, but lose your Pickup ability in the process, or move to H5 and Attack Sceptile with Quick Attack. If you place your move first, then you will kind of pick which Enemy Mags Attacks. I’m leaning towards you attacking Sceptile if only because Mags doesn’t have to use Sonicboom on Skarmory from where she presently is and the fact Thundershock is Super Effective on Skarmory.

    Granted... if you don’t mind waiting for the outcome of Coral’s move, you may be able to do something else entirely if Coral manages to deal 35 damage with his Aqua Tail attack. If he does... maybe you can give Shellos a hello with your Wand of Lightning.
  12. CodeHelmet
    August 28th, 2018 7:45 PM
    CodeHelmet
    Might as well make your move official. I can’t think of a better one than to move to H7 and using Spark on Surskit. With the boost from Coral’s Helping Hand, this ought to be enough to take the Water Bug down with help from Meta.
  13. CodeHelmet
    August 26th, 2018 9:17 AM
    CodeHelmet
    I have Coral starting at I1 to give a buff while keeping his distance from the Poison types(Poison harms Fairy). Furthermore, you can't reach H7 from I1 with your present movement of 6. That's why I had you at I2 so you'd be able to reach H7 to attack Surskit with Spark(preferred attack since it does more damage) or Nuzzle(less damage, guaranteed paralysis. Prefer to save its PP for other targets though). Plus, Wooper-A won't be an issue for you as Linus and WooWoo will handle him for you. Linus does x4 with STAB Razor Leaf(boosted by Helping Hand) and WooWoo will do STAB Night Shade(also boosted by Helping Hand) if it should not be enough. Marshtomp has a movement of 4 and can't reach you from where he's presently at. Unless he has a range attack, there's nothing he can do to you in Round 1 and would require Gulpin move out of the way for him to fire if he could.

    As an added bonus, you'll have Meta and Nah behind you at H6 and H5 respectively. Nah is part Ground Type with Sand Tomb ready to go on those Poison Types and if Marshtomp moves anywhere close, Linus will light it up with a x4 Razor Leaf. So really... you have nothing to worry about.
  14. MysticalNinetales
    August 26th, 2018 8:18 AM
    MysticalNinetales
    I suppose you're right, I kind of disregarded the fact that my movements would be limited. I certainly wouldn't want Priscilla to be rendered useless. I edited my post. However, I'd prefer to start at I1 just to put more space between my electric squirrel and the Marshtomp/Wooper. Who knows what tricks Lycan has up his sleeve? I'd rather start off playing it safe.
  15. CodeHelmet
    August 25th, 2018 6:10 PM
    CodeHelmet
    Starting at E1 though limits what you can do in Round 1 :/. Plus I was going to give you an offensive boost from Coral's Helping Hand to potentially allow you to knock out Surskit in Round 1(with Meta lending you a hand by attacking it with Quick Attack since Surskit has a weaker Physical Defense). Plus, by having you at L2, you're not stuck inside the Marsh that severely limits your movement(2 movement points instead of 1 to move 1 square). That penalty is also applied to enemy Pokemon who can't float or fly(meaning Marshtomp isn't going to hurt you and Wooper is going down in Round 1 via Linus and WooWoo).

    Gulpin could attack you but he knows only Poison/Dark moves. Same deal with Ekans. As crazy as it sounds, I spend time doing placement/move planning. Heck I may take FTE a bit too seriously :D

    But yeah if you want to start at E1, that's fine.

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