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Conversation Between O.G. Duke and |Maximus|
Showing Visitor Messages 1 to 12 of 12
  1. O.G. Duke
    January 9th, 2010 4:25 PM
    O.G. Duke
    Go ahead.
  2. |Maximus|
    January 8th, 2010 12:30 PM
    No, haha. I meant could I use them for my game? I am already using them, I just want to know if I can keep them in my game. I changed the color of them .
  3. O.G. Duke
    January 7th, 2010 10:52 PM
    O.G. Duke
    Sure. Go ahead. Just PM wichu once you get it done so that he can add into EX.
  4. |Maximus|
    December 28th, 2009 8:23 PM
    Hehe, I took out the video in my signature, sorry.

    Visit my youtube account :
    Then, you can watch the video there.
  5. O.G. Duke
    December 28th, 2009 7:00 PM
    O.G. Duke
    Hi. I just notice your mystery gift tutorial. I think it's useful. But, how can I create a .pkmn file?
  6. O.G. Duke
    November 10th, 2009 10:47 PM
    O.G. Duke
    It can't be easily done by using this:

    $game_variables[xxx] = $[0].species

    Now, the value of the variable will be set to the id of your first pokemon.
    So you need a parallel process event to set this every frame.

    But for the add dependency, I've no idea of what you mean.
    Maybe you can send me a demo of your 3 pokemon coded?
  7. |Maximus|
    November 10th, 2009 2:28 PM
    Yeah, that's exactly it. So if it is a Pikachu(025) then add dependancy of the Pikachu.
  8. O.G. Duke
    November 10th, 2009 2:12 PM
    O.G. Duke
    Hmm. I still can't understand what you mean?
    So you'll need to make an parallel process common event to add dependency based on the value of the variable?
  9. |Maximus|
    November 10th, 2009 12:13 PM
    Yeah But I need to make it so that the event changes graphics to the id of the pokemon.
  10. O.G. Duke
    November 10th, 2009 2:12 AM
    O.G. Duke
    So you'll just need to set the id of your first pokemon into a variable? It's pretty easy.
  11. |Maximus|
    November 9th, 2009 2:19 PM
    Hey Omega, thanks for the message. Basically I need to turn something like this:

    Conditional Branch: Player has *POKEMON* in first slot.
    Variable = Player's First Pokemon #
    Conditional Branch: Player has *POKEMON* in first slot.
    Variable = Player's First Pokemon #

    Branch End
    Branch End

    Page 2 Conditions: Variable = 001

    pbAddDependency blah blah blah

    I know those aren't the exact right terms. I already have only 3 Pokemon coded out. I just need it to be in a script because Events only go up to 99 pages. Plus a script would be easier. so do you mind helping?
  12. O.G. Duke
    November 8th, 2009 12:11 AM
    O.G. Duke
    I saw that you've figured out about the first pokemon in your party follow you like in HGSS. I'm willing to help you out. PM me the problem.

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