Conversation Between Scarex and karatekid552
16 to 30 of 39
  1. karatekid552
    June 22nd, 2013 1:10 PM
    Good, I nailed my pre-calc and political science with a 92 and 98, respectively, and I got a B+ on my band exam (I was having a really tough time with my scales that day). I just have my health exam on Monday and I'm free.^.^
  2. Scarex
    June 22nd, 2013 12:16 PM
    Hi, how your exams going?:D
  3. karatekid552
    June 16th, 2013 4:46 AM
    Yes, there is a possiblility.
  4. Scarex
    June 15th, 2013 11:37 PM
    Aww, diagonal stairs are possible? *crying*
  5. karatekid552
    June 15th, 2013 3:57 PM
    1) There is a tutorial, it is in that nice ReadMe file that no one ever reads.

    2) Jambo51 is making a trainer editor. Though he is having problems with loading images (which he may have solved by now, I dunno) I did ask him to include this in his tool. He said that he would like to, but he doesn't know if he will. Don't bug him about it.

    3) Thanks man, it will take a while, but it will be well worth it.

    4) Go for it, possibly super useful.:)


    -Definitely something that needs to be looked into, people wanted to add more types even before the fairy type was announced.

    -While doing research on the Follow Me routine, Jambo found that early in development, RS was planned to have diaganol movement, but it was cut late in development. He found this because the movement table had twice as many entries as the one he thought he was looking for. More proof in the Sumo Guy OW in RS that never appears in the game, but whose frames show diagonal steps. Eventually, I would like to have this resurrected as it most likely exists in FR and E also. Could prove to be super awesome.

    -Your English is far better than most people, so don't apologize.:P

    Thanks bro, see you later!
  6. Scarex
    June 15th, 2013 8:25 AM
    I'm interested in several things haha:D

    - Frist of all, I'm sure I'd like to see a tutorial to change the configuration of NSE (adding minisprites).

    - At second, I need a lot of trainers in my rom-hack so yes, I'd like to see some tutorial (or tool :P [?]), which not causes bugs (I always have bugs repointing and I dunno why, maybe I've to repoint more bytes associated to trainer sprites database...).

    - Your research about attacks is interesting, but seems that it can take a loong time, I support you anyways :).

    - I also read the tutorial about adding battle backgrounds. I like it, I've to try it.

    Now, if you want ideas for the future:

    - Adding Types: I suppose that people would like to add the Fairy type in GBA series (I would also like to add Fairy an Cyber type, for example). However, It seems difficult. Moreover, this can be supplemented with your actual research (New fairy attacks, invented cyber attacks, etc).

    - Diagonal Stairs: That was my frist idea for a hack, but no one knows how to do it. Well, I would like to make diagonal stairs like DPP. I think it's important to know how to change the coordinates of the map and for that I think that your research about attacks would also be useful for this issue.

    Well, I've a lot of ideas, but I don't want to bother you:P

    But before all... study hard and good luck!:3

    Sorry for my baaaaaad english.

  7. karatekid552
    June 15th, 2013 6:49 AM
    Unfortunately, my exams start next week, so I won't be doing too much research right now. NSE can be configured to work with my OW hack (which is completely finished). Right now, I'm working on my hack ( and my main research project is creating particle effects for move animations ( I remember that we were discussing adding more trainer sprites last time, and if you want to continue looking into that, we can.
  8. Scarex
    June 15th, 2013 6:35 AM
    Hey, I've finished my exams and now I'm interested about how is goin' all your researches and the tool of adding minisprites (In case you continue the project)

  9. karatekid552
    March 20th, 2013 9:04 AM
    I was able to point them all towards a new trainer sprite table. However, I need to find all of the limiters in order to expand the table.
  10. Scarex
    March 20th, 2013 7:16 AM
    I'm surprised, really, I thought that it would be more easy...

    Well, you've tried to repoint all these routines in a new direction?
  11. karatekid552
    March 19th, 2013 11:43 AM
    I looked into expanding the number of trainer sprites on my copy of Ruby. I found that there is at least 6 pointers to the sprite bank and that there deffinately is a limiter byte. Each pointer appears to belong to a different routine. I know that one belongs to a regular battle, another belongs to the routine which loads the pre-battle mugshots, and one more belongs to the routine which loads your trainer card sprite. I don't know about the rest. Most likely, they are the hall of fame routine and the other three types of battles.

    If this is true, then it means that there will be just as many limiter bytes as pointers (one per routine) at least. This is deffinalely not as easy as I thought it would be.
  12. Scarex
    March 11th, 2013 7:28 AM
    Thanks ^-^
  13. karatekid552
    March 10th, 2013 10:23 AM
    I'll look into it. I have JPAN's source code from the hacked engine, I know that there is a bad offset in the tool, but in the patch it works, so maybe I can find the correct offset.
  14. Scarex
    March 10th, 2013 10:15 AM
    Maybe... Well, we've a lot of time to do it:3
  15. karatekid552
    March 10th, 2013 9:56 AM
    Well, not necessarily.