Conversation Between Incinermyn and waveguidebuizel
676 to 690 of 769
  1. Incinermyn
    December 13th, 2013 8:00 PM
    That's how I learned about Etrian Odyssey IV. I was poking around EShop and came upon the trailer for EO Untold. The demo wasn't out yet, so I found and downloaded EO4's instead. I was blown away and ordered the game a few days later (I don't download the full games because I only have the 2GB SD card that came with my system and kind of a data limit for my wifi modem, and full games would use up a lot of data on both). Also, Nintendo Power was great for learning about off-branching titles. I would never have heard about a lot of games if not for it. I don't think there was a more focused gaming magazine.
  2. waveguidebuizel
    December 13th, 2013 7:46 PM
    Yeah, the problem is that you can't look things up too easily if you don't really know what you're looking for. Sounds like Nintendo Power did a good job about supplying this information, and yeah, I remember our conversation about the EShop. I believe I found out about 999 a few years ago when I randomly stumbled across a trailer while looking through Nintendo Channel on a whim.
  3. Incinermyn
    December 13th, 2013 6:55 PM
    Alas, I haven't. This is kind of what I've been saying for a while now: the niche titles that I could probably have gotten into are so obscure these days that you almost never hear about them. I used to find out about a lot of good titles for Nintendo's systems alone via Nintendo Power magazine, but they stopped printing it and now I have to actually look things up on my own if I want to find out about new/recent games I may like. But, thankfully, I've found that the 3DS EShop helps when I'm trying to find something different. I think I mentioned that before...
  4. waveguidebuizel
    December 13th, 2013 6:51 PM
    Very true. I can name probably just a handful. But more often than not, I think they're gems. Have you ever heard of/played 999: 9 Hours, 9 Persons, 9 Doors or its sequel Zero Escape: Virtue's Last Reward? They're visual novels with some puzzle rooms (item-based, like many old adventure games). The plot is absolutely mind-blowing; it's fun to form theories as you play through it.
  5. Incinermyn
    December 13th, 2013 6:30 PM
    Well, that's the problem with games in general. The ones that actually make you think about what you're doing are few and far between. I'm not saying they don't exist, but outside of Pokemon's competitive aspect, there really aren't a lot of games that actively force you to think about what your doing. And, I mean, the ones I've found REALLY MAKE YOU THINK!
  6. waveguidebuizel
    December 13th, 2013 6:23 PM
    Ah, that makes sense. Yeah, I love it when games make you think like this. But these tactical games seem to be pretty rare.
  7. Incinermyn
    December 13th, 2013 11:06 AM
    Pretty much. Did I mention that this was the game that made me look up other games like FEA and Etrian Odyssey this year? I loved the critical thinking attribute so much, I wanted to find other titles like it.
  8. waveguidebuizel
    December 13th, 2013 10:08 AM
    I've had that problem of spreading my army too thinly numerous times, haha! The strategy involved in this game is really fun. I think its genre is labelled as "grand strategy," seeing as there's multiple tiers of strategy involved.
  9. Incinermyn
    December 13th, 2013 5:10 AM
    I liked using it whenever I could. It's possible to conquer the entire region in six to eight in-game months by using it to beat enemies and then migrate your army to their kingdom to launch another attack in the same way. However, you don't want to let your army get too thin. Still, it's a great way to cheat without really cheating.
  10. waveguidebuizel
    December 12th, 2013 8:26 PM
    Yeah, that sounds like a good strategy. A quick strike to bolster your forces offensively and defensively. And the Guardian Charm is amazing! It's also a great way to improve a warrior's link with their partner significantly.
  11. Incinermyn
    December 12th, 2013 7:47 PM
    Mmm, the best time to start attacking everyone is within the first three to four months. I would spend the first month or two training, and then try to attack one of the neighboring kingdoms. You can then split up your men (if you recruited enough guys by conquering another kingdom) and attack two or three castles at once. I used sort of an "Iron Curtain" strategy, where I'd take over a whole section of the region and block off enemies by putting my best men on the front lines. It was kind of hard to do from the middle of the continent, though. When possible, I equiped one of my best guys (namely the story's signature warlord) with an item called Gaurdian Charm (it maxes out your attack and defense stats if your the last/only Warrior left as well as increases your range by one square)and sent him in alone to take out the enemy's army in a single kingdom. It may sound like cheating, but with the right Warrior, that strategy was extemely effective.

    I think I only got one real game over (with one of the three guys who introduces you to the world of the game). However, I found myself having to restart a couple different missions because Nobunaga's and Kenshin's armies got too overpowered by the latter half of my campaign (I wasted too much time trying to see what things I could do as far as developing my nations went).
  12. waveguidebuizel
    December 12th, 2013 7:13 PM
    Hmm, was it? Perhaps. But X and Y are much, much easier, yet it seems the response to these games are a lot more positive. Maybe it's too early to say. Or I guess other redeeming factors are in play here.

    You mean the other storylines where you play as other warlords? Some of them were really tough, yeah. I haven't finished it completely yet, though. Man, it's been quite a while since I played; I don't remember my strategy in the starting months. But I think those are the toughest months to survive. Haha, I do remember the other kingdoms getting really strong like that. I especially remember this one time where I was playing as Kotaro, ended up getting game overs, and restarted like a few months earlier, where I'd change my tactics to get different outcomes. :P
  13. Incinermyn
    December 12th, 2013 7:01 PM
    The flaw in the Unova games was that they made it too easy for people to play through. That's why so many people hated the games (from what I've heard/read). Frankly, I liked the simplicity. I hate having to struggle at a game that I know is generally easy, with only some minor challenge to it (i.e. Pokemon is not Etrian Odyssey, nor would I ever expect it to be).

    Conquest was awesome, but GOD was the post-game hard! It didn't give you a lot of chances to actually train your army without having to worry about getting attacked by other kingdoms. I usually went and started conquering other nations with the first two months just so I could get my main guys strong enough to keep enemies at bay. The AI in that game got so annoying sometimes when rival kingdoms started attacking each other back and forth, and kept getting strong to the point where they were practically invincible. Have you ever had that happen? I swear that happened to me a lot...
  14. waveguidebuizel
    December 12th, 2013 6:46 PM
    Yeah, I loved fifth gen! I don't understand all the hate it gets. Hmm, I didn't really notice all that much difference in training, other than it being a lot easier for newborns. I rarely do grinding sessions in a normal playthrough (except for Johto games, I believe), and the Unova games were no exception.

    Yeah, I'm a huge spin-off fan! I enjoyed both Conquest and Gates to Infinity. Oh man, playing against my brother in Conquest and cooperating in GtI... such fun times! :D
  15. Incinermyn
    December 12th, 2013 10:08 AM
    Mostly, I just like having a visual. I can't run all the calculations that they have in the fandom for figuring out your final stat gain, so this helps me figure out whether or not I'm maxing out certain stats properly (and clearly I am).

    The Fifth Gen was great! I honestly enjoyed it, but it didn't leave much open for efficient training except battling Audino. It was like you couldn't level up your Pokemon fast enough without battling Audino. The only plus side of that, though, was that the Exp. payout was better when there was a huge level difference (so beating a high level Audino late in the game made level grinding pretty least until the Pokemon you were raising to go Level 30 or 40, then it kind of bottomed out).

    BTW, have you played any of the 5th gen spin-offs? I've taken a real shine to Pokemon Conquest and PMD: Gates to Infinity (more the first than the latter).