Conversation Between Chacha Dinosaur and Wesley FG
1 to 15 of 23
  1. Chacha Dinosaur
    October 10th, 2017 8:30 AM
    Chacha Dinosaur
    sure thanks bud!
  2. Wesley FG
    October 6th, 2017 7:20 AM
    Wesley FG
    i finishing animation for 7 gen, only need few moves for test the animation, when i finish i send for you complete.
  3. Chacha Dinosaur
    October 4th, 2017 9:24 AM
    Chacha Dinosaur
    done. check your mail for the invite. also, can you send me your animation codes in dropbox or zip? I'll archive it for the future reboot
  4. Chacha Dinosaur
    October 4th, 2017 9:22 AM
    Chacha Dinosaur
    yes sure
  5. Wesley FG
    October 4th, 2017 2:27 AM
    Wesley FG
    i solution some bugs in Battle Engine, i know you reboot it,
    but you can give me permission on git hub for edit the code.
  6. Chacha Dinosaur
    August 30th, 2017 11:01 PM
    Chacha Dinosaur
    can you ask Egg, he might be able to tell you
  7. Wesley FG
    August 30th, 2017 3:39 PM
    Wesley FG
    hello KDS i testing insert new particles in EM battle engine, the last particle id is Attack order and have this template:
    launchtemplate TEMPL_0x9f2f2dc
    how i can calcule offset for the new templ, for the next particle ?
  8. Wesley FG
    August 11th, 2017 3:36 PM
    Wesley FG
    how i can make one animation of grassy field (move) occur in grassy surge (ability),
    because the move have animation but the ability not have.
  9. Chacha Dinosaur
    August 5th, 2017 8:28 PM
    Chacha Dinosaur
    Trace is fixed. Need to the verify the terrain ones again.
  10. Wesley FG
    August 5th, 2017 3:35 PM
    Wesley FG
    hey KDS the battle engine ability "Trace" loop are fixed ? and the animations for the terrain ability's are inserted ?
  11. Chacha Dinosaur
    May 29th, 2017 9:00 AM
    Chacha Dinosaur
    Currentely, not in a position to do so.
  12. Wesley FG
    May 28th, 2017 9:00 AM
    Wesley FG
    in this page
    you can see the user BUG Master, making one system like BW anim (all time)
    for FR i test to convert it for EM and i found many things but my search is broken,
    you think can help-me with it is very awesome ?
  13. Wesley FG
    May 7th, 2017 1:25 PM
    Wesley FG
    no it is used by the routine EV and IV display,
    and it is for emerald i found the value.
  14. Chacha Dinosaur
    May 7th, 2017 9:08 AM
    Chacha Dinosaur
    these 3 offsets are missing for EM?
  15. Wesley FG
    May 7th, 2017 8:42 AM
    Wesley FG
    ok thanks,'s i really need one asm for change IV for make a item like SUN and MOON to maximize all IV of one pokémon, in fr i can do it with Jpan hacked engine but no have any support for emerald

    i found the diploma info for EMERALD, i can find all offset but my problem is found the RAM values into EM and FR correspondent

    "u8 *gfxc_pokedex_diploma_background = (u8 *)0x85E7804;
    u8 *diploma_pal_1_and_2 =(u8 *)0x85E7088;
    u8 *lz_diploma_bg1_tilemap = (u8 *)0x85E70C8;"