Conversation Between MissingNo. / M (00) and DizzyEgg
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  1. MissingNo. / M (00)
    February 1st, 2017 10:42 AM
    MissingNo. / M (00)
    Just so you know Dizzy, I got all your other projects to work perfectly. Thank you for being awesome.
  2. DizzyEgg
    February 1st, 2017 10:36 AM
    DizzyEgg
    up to you :P
  3. MissingNo. / M (00)
    February 1st, 2017 10:19 AM
    MissingNo. / M (00)
    Dizzy, were do you prefer for me to submit my issues I have for your projects? On your profile? In your threads? or on your GitHub pages?
  4. MissingNo. / M (00)
    January 25th, 2017 1:57 PM
    MissingNo. / M (00)
    When GEN3Suite asks where to put the offset should I specify where it is normally? I'm worried about it being in a different address and PGE not recognizing were the information is at.
  5. DizzyEgg
    January 25th, 2017 1:50 PM
    DizzyEgg
    Not that much. It would take 3/8 * length of original table more. 2k bytes? About 100 scripts? One poke sprite?
    I don't see an use for it honestly. The only pokemon that would benefit from it is Eevee that could be easily hardcoded.
    I suppose you could use Gen3Suite for that? Nothing should go wrong I think, GEN3Suite had mostly problems with proper sprite inserting iirc. But yeah I would use alternative tools like PGE for tasks like changing base stats, etc.
  6. MissingNo. / M (00)
    January 25th, 2017 1:40 PM
    MissingNo. / M (00)
    How much space does it waste? I had my rom expanded to 32 MB's but is it really space consuming? Also I know the Gen 3 Suite can expand the Evolution table, but I have been
    advised to avoid it due to it being old, outdated and buggy.
  7. DizzyEgg
    January 25th, 2017 1:34 PM
    DizzyEgg
    I don't know actually. I thought PGE could do that but maybe it was some other tool? I've never used it, because it seems like a space-wasting feature but I'm sure there's a tool out there that does that.
    So you'd be better off asking in the beginner's thread.
    Also, note for future, changing a tool's ini only changes how the rom is READ by the tool. So modifying ini will never modify your rom.
  8. MissingNo. / M (00)
    January 25th, 2017 1:28 PM
    MissingNo. / M (00)
    Thanks, It seems I made some wrong assumptions about what the mod was supposed to do, still the features it provides are incredible. How exactly do you expand
    the Evolution's per Pokemon in PGE? Because changing NumberOfEvolutionsPerPokemon in the PGE ini causes the Evolution editor in PGE to Display evolution's
    of the default Pokemon erratically.
  9. DizzyEgg
    January 25th, 2017 7:50 AM
    DizzyEgg
    Yeah, you're doing something wrong. :P

    First of all, it doesn't matter in what order you install my and KDS' features. We make them dynamic and compatible with romhacks in progress.

    Secondly, PGE doesn't create an ani for various features, because there's no need for it. :P
    What's more I already provided what you should copy to your PGE ini.

    And now last thing. I did not give the user an option to choose how many or which evolutions method they want. The mod creates all evolution there have been in pokemon games(or at least that's what I wanted to do :D). NOW,
    what you edit in the build.py is number of possible evolutions PER POKEMON. It's set 5 as default, because that's how many there are in vanilla rom. Though some people like to have 8(talk about space wasting. :P), so I added that option to make it compatible with everyone's hack.

    Also note that my code doesn't expand you evolution table. So if you write there 8, but your actual table has only 5 entries per pokemon, it wont work. I think PGE can expand it for you.

    Hope I cleared everything up. :D
  10. MissingNo. / M (00)
    January 24th, 2017 3:39 PM
    MissingNo. / M (00)
    Hey dizzy, I got the battle engine to work in my rom, but then I came across your Various Features mod, So I started again with a fresh rom and started with the Various Features mod first instead of the Battle Engine Upgrade, I followed the directions to the best of my ability in the readme.
    But I can't seem to get additional evolution's per Pokemon, I set it to 32 in the build.py file but it does not seem to give me additional evolution's
    in PGE, future more the Various Features mod seems to not create an ini for PGE. I must be doing something wrong.