Conversation Between Itachi and robinjea
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  1. robinjea
    January 8th, 2016 12:26 AM
    Oooh~ Hey sorry I just logged in again here. I've been online here since Christmas but pokecommunity won't let me log in for the life of it. -w-

    Well, here's a little update. I'm currently hacking the status screen (making it more modern-ish) and I'm thinking of how the intro should be. -w-
  2. Itachi
    December 24th, 2015 7:18 PM
    BTW: I am downloading the demo of storm 4, so if I come up with any idea I will let you know!

    PS. I am really exited about Pocket Ninjas again!
  3. Itachi
    December 24th, 2015 7:15 PM
    wow, thats alot of progress, you should make a demo so the people in pokecommunity support the hack!
  4. robinjea
    December 22nd, 2015 6:25 PM
    Well, I have just finished downloading and playing through Naruto Shippuden: Ultimate Ninja Storm Revolution which gave me a lot of ideas for items, jutsus, bonuses, features, etc. and most of all, I completed the character lineup!
    On graphics, I finished spriting tiles, battle sprites for the Akatsuki, and the title screen.
    On music, still, nothing but the soundtracks of Storm 3.
    And the most important is... I developed an original storyline for the game! ^U^
  5. Itachi
    December 22nd, 2015 5:44 PM
    Hi there!

    Any news or updates on Pocket Ninjas!?
  6. robinjea
    November 29th, 2015 7:07 PM
    Oh yeah, I saw that too. Unfortunately, the progress he has made so far was extending the character limit for items. :(
  7. Itachi
    November 29th, 2015 6:29 PM
    Hey bro, I was surfing around in research and devolopment when I came acros with a thread about changing the number of letters an atack can have, the thread was made by touched, it might help
  8. Itachi
    November 27th, 2015 11:10 PM
    Yes, both would be awesome, tho that would mean alot more work
  9. robinjea
    November 27th, 2015 9:54 PM
    Yeah, that's fine! Cheers! ^_^ These past few days, we've been studying Java in college and I've also been studying online on how to port Java to Android and I've been thinking if I should make Pocket Ninja on Android (more work, more freedom) or both. Hahaha. Probably both. xDD
  10. Itachi
    November 27th, 2015 9:29 PM
    Yes thats ok, atleast there are less names to cut. BTW sorry if I havent made any good aports to the project, my PC is broken but I am getting a new PC soon!
  11. robinjea
    November 27th, 2015 7:06 PM
    Yep, hope you had a happy thanks giving too! ^^

    Alright, I'll use the English. But some of the attack names will be cut off, is that alright? (To fit the 12 character limit, like "ExplsveClone")
  12. Itachi
    November 26th, 2015 3:00 PM
    Btw Happy thanks givings
  13. Itachi
    November 26th, 2015 2:59 PM
    Well I think english is the best way to go, but you shouldnt add the word JUTSU on the attack name.
    Fire Ball
    Shadow Clone
    Water Dragon
    Explosive Clone
    Shadow Posetion
  14. robinjea
    November 19th, 2015 8:25 PM
    Hmm... I think so too. BTW, which do you think are better for jutsu names, Japanese or English? If it's Japanese, let's use "kagebunshin no jutsu," it will appear in game as "kagebunshin". On the other hand, if it's English, again let's use "Shadow Clone Jutsu," it will appear in game as "ShdwClneJtsu" or Shadow Clone" or whatever. I think you get the point. I'm having a disaster naming jutsus because of the 12 character limit for attack names. T.T
  15. Itachi
    November 18th, 2015 6:33 AM
    Well tbh you should add them, I am not a fan of kimimaro or the sound 4 but alot of people are fans of them