Conversation Between Mob and jiangzhengwenjzw
1 to 10 of 10
  1. Mob
    October 6th, 2020 9:46 AM
    Mob
    Oh ok, thanks a lot !!! (just wanted to reserve space) Wait till the ROM is release, it will be epic and thanks to you :)
  2. jiangzhengwenjzw
    October 6th, 2020 7:40 AM
    jiangzhengwenjzw
    Yes
  3. Mob
    October 6th, 2020 5:04 AM
    Mob
    So i have one more question : I have a character and all his mugshots share one palette is it possible to build up the table like : [image1pointer] [palette1pointer] [image2pointer] [palette1pointer]...and so on.
  4. jiangzhengwenjzw
    October 5th, 2020 9:55 PM
    jiangzhengwenjzw
    Congrats!
  5. Mob
    October 5th, 2020 9:08 PM
    Mob
    Yo mate! I figured my mistake, after thoroughly checking adventure red chapter's script :/ My mistakes are as follow :

    Setvar 8004 0x0
    Setvar 8005 0x0
    Callasm 0x8(the offset +1)
    Msgbox @1 0x6
    Callasm 0x8(del.offset+1) // I have used the delete ask here but in red chapter they don't delete the mugshot after one image is displayed they delete it after all the mugshots are displayed :)
    Setvar 8004 0x1
    Setvar 8005 0x1
    Callasm 0x8(the offset +1)
    Msgbox @2 0x6
    Callasm 0x8(del.offset+1)
    Release
    End
  6. Mob
    September 8th, 2020 9:20 PM
    Mob
    Oh OK I am checking it now, thanks for the help (btw I increased the text box it works perfectly :)
  7. jiangzhengwenjzw
    September 8th, 2020 7:44 PM
    jiangzhengwenjzw
    My current workspace doesn't have a test environment so I can't help on my side.
    Have you checked scripts in Pokémon Adventures - Red Chapter?
  8. Mob
    September 6th, 2020 9:25 PM
    Mob
    Yea I was thinking bout changing the text box but then I saw ur post at whackahack.com and one of the viewers asked for positioning and u have provided an ASM routine and highlighter the place where u should change the x coordinates ( but it was for 112x80 mugshot so.... Nevermind)

    About the I used script to close one and open like this

    Setvar 8004 0x0
    Setvar 8005 0x0
    Callasm 0x8(the offset +1)
    Msgbox @1 0x6
    Callasm 0x8(del.offset+1)
    Setvar 8004 0x1
    Setvar 8005 0x1
    Callasm 0x8(the offset +1)
    Msgbox @2 0x6
    Callasm 0x8(del.offset+1)
    Release
    End

    But the problem was that the first mugshot appeared and closed but when the second mugshot displayed its text, it displayed 2 of the same mugshot (sorry I am not able to send screenshots rn) and the game freezes. And when I open the script to see what I did wrong there was a new command instead of release *setdoor closed 0xFF* (I don't remember exactly)

    So it it possible for u to whip me up a sample script for 2 mugshots or correct me what I did wrong.

    Thanks a lot mate :)
  9. jiangzhengwenjzw
    September 5th, 2020 5:59 PM
    jiangzhengwenjzw
    > sample script
    You just need to remove the first mugshot and then spawn the second.

    > gap
    The gap is within the region of textbox. I suggest you looking at how Pokémon Adventures - Red Chapter handles it. (i.e. you need to design a new textbox)
  10. Mob
    September 4th, 2020 10:11 PM
    Mob
    Mate i really Love ur 80x80 mugshot and it works !!! Can u give a sample script to show one image after another ??? Plz and also how can position the mugshot down (like near the text box, covering the gap)