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Conversation Between Delta231 and Super Versekr Dark
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  1. Super Versekr Dark
    May 11th, 2019 10:13 AM
    Super Versekr Dark
    I need Help plis:

    Spoiler:
    At 3BDB8: 00 49 08 47 XX XX XX 08 00 00 00 00 00 00 00 00 00 00

    .text
    .align 2
    .thumb
    .thumb_func

    mov r3, r10
    cmp r3, #0x2d
    beq ball
    cmp r3, #0x41
    bne noboost

    ldrh r0, [r6, #0x0]
    sub r0, #0x68
    lsl r0, r0, #0x10
    lsr r0, r0, #0x10
    cmp r0, #0x1
    bhi noboost
    ldr r1, return1
    bx r1

    ball:
    ldrh r0, [r6, #0x0]
    cmp r0, #0x19
    bne noboost
    ldr r1, return1
    bx r1

    noboost:
    ldr r1, return2
    bx r1

    .align 2
    return1: .word 0x0803BDCB
    return2: .word 0x0803BDCF



    is for ruby ​​pokemon, but it does not work, will not know why?
  2. Super Versekr Dark
    November 22nd, 2018 6:56 PM
    Super Versekr Dark
    Help plis:

    Spoiler:

    /****** NEW GEN EXP SHARE + EGG EXP FIX *******
    ************** Ruby VERSION ********************
    Es necesario realizar las siguientes ediciones en el rom:
    - Ve a 0x080201E2 y escribe los bytes "02 21"
    - Ve a 0x08020336 y escribe los bytes "01 20"
    - Ve a 0x08020278 y escribe lo siguiente:
    "C0 46 00 4A 10 47 [XX+1 XX XX 08] 04 BC"
    siendo [XX+1 XX XX 08] el pointer permutado a esta rutina
    ************************************************
    Es también importante recalcar que debéis escoger el flag que
    vais a utilizar para activar/desactivar la rutina.
    De la misma forma debéis escoger una variable que utilizará
    está rutina para almacenar un valor de control.
    ************************************************
    ************************************************
    ************************************************
    Créditos a BluRose, Lunos and samus *********************
    ************************************************
    ************************************************/

    .align 2
    .thumb

    no_crash:
    ldr r0, [r5]
    mov r1, r0
    add r1, #0x53
    ldrb r0, [r1]

    flag_check:
    push {r0-r2}
    ldr r0, flag_number
    ldr r2, flag_routine
    push {r1-r3}
    bl linker
    pop {r1-r3}
    cmp r0, #0x1
    bne routine_off
    pop {r0-r2}

    main:
    push {r3-r6}
    ldr r6, slot_var
    ldrb r3, [r6]
    ldr r4, is_egg_party
    mov r5, #0x64
    mul r5, r5, r3
    ldrb r4, [r4, r5]
    cmp r4, #0x6
    beq pokemonIsEgg
    mov r2, #0x1
    b update_slot

    pokemonIsEgg:
    mov r2, #0x0

    update_slot:
    add r3, #0x1
    cmp r3, #0x6
    bne end
    mov r3, #0x0

    end:
    strh r3, [r6]
    pop {r3-r6}

    return:
    push {r2}
    ldr r2, return_dir
    bx r2

    routine_off:
    pop {r0-r2}
    mov r2, #0x1
    and r2, r0
    b return

    linker:
    bx r2

    .align 2
    flag_number:
    .word 0x00000[XXX]
    flag_routine:
    .word 0x08069340 +1
    slot_var:
    .word 0x02025280 + (0x400[X] * 2)
    is_egg_party:
    .word 0x02022928 + 0x13
    return_dir:
    .word 0x08020284 + 1



    The routine does not give experience when using movements like absorbs, mega drain or giga drain, in addition to giving experience without having the active flag, also I do not know if the var is the correct one.
  3. Super Versekr Dark
    August 5th, 2018 5:40 AM
    Super Versekr Dark
    thanks bro
  4. Delta231
    August 4th, 2018 7:51 PM
    Delta231
    hex
  5. Super Versekr Dark
    August 4th, 2018 5:28 AM
    Super Versekr Dark
    it goes in decimal or in hexadecimal.
  6. Super Versekr Dark
    August 4th, 2018 5:26 AM
    Super Versekr Dark
    If I read it but I did not understand well where the indexes go.
  7. Delta231
    August 4th, 2018 5:15 AM
    Delta231
    1. In config.h, update the index of POKE_GIRATINA and POKE_GIRATINA_O
    2. Set the hold item effect of the item to be used as Griseous Orb to 0x49 (73)
  8. Super Versekr Dark
    August 4th, 2018 5:14 AM
    Super Versekr Dark
    some there:

    #define POKE_GIRATINA 0x21C
    #define POKE_GIRATINA_0x483

    and this:

    #define SAVE_FUSEE 0x0

    i don´t know
  9. Delta231
    August 4th, 2018 5:08 AM
    Delta231
    you have to change it according to your indices
  10. Super Versekr Dark
    August 4th, 2018 4:46 AM
    Super Versekr Dark
    with this:

    https://www.pokecommunity.com/showthread.php?t=387442

    como configuro el indice de los pokemon, lo que pasa es que aparece esto:

    As I configure the pokemon index, what happens is that this appears:

    #define POKE_GIRATINA 3000
    #define POKE_GIRATINA_O 3001

    The code:

    https://github.com/TheLearneer/FR-Overworld-Form-Change/blob/master/src/config.h
  11. Delta231
    August 4th, 2018 4:20 AM
    Delta231
    yes, what?
  12. Super Versekr Dark
    August 4th, 2018 4:07 AM
    Super Versekr Dark
    disculpe podría ayudarme con algo?

    Excuse me could you help me with something?
  13. Super Versekr Dark
    July 17th, 2018 6:08 AM
    Super Versekr Dark
    OK thank you very much
  14. Delta231
    July 17th, 2018 12:57 AM
    Delta231
    Hmm, I will try the follow me on my PC then. I will tell if I could compile.
  15. Super Versekr Dark
    July 16th, 2018 8:33 AM
    Super Versekr Dark