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Conversation Between knizz and BLAx501!
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  1. BLAx501!
    December 10th, 2014 12:06 AM
    BLAx501!
    I already solved the problem, thanks ;)
  2. knizz
    December 9th, 2014 4:01 PM
    knizz
    [0x0800C4C4]=0x08056645 means that at offset 00C4C4 in the rom you overwrite four bytes to be 45 66 05 08. Same with the player name. Does that help?
  3. BLAx501!
    November 30th, 2014 4:40 PM
    BLAx501!
    Man, I'm sure you have proably been asked about this a lot of times, but I'm trying to do my bests to make it work properly without possitive results... http://www.pokecommunity.com/showpost.php?p=7526770&postcount=303

    On your investigation about removing Prof. Oak intro, I'll be probably doing something wrong because all I get is a white screen after pressing A on the titlescreen.

    I don't understand these changes here:

    [0x0800C4C4]=0x08056645
    What should I write on that memory address? The byte that is on 08056645 or maybe I should write directly 056645... I'm definetely not getting that

    Also the part that involves the name of the player

    [0x08054A70]=name of the player
    After this you provide a large list with all the possible names for the character, both boy and girl, but I'm not sure how to make one preset. What should I write on that adress in order to get for example name Taylor 081C57A2 : TAYLOR. Maybe the HEX values for each letter of the name, a pointer to that address.

    Sorry for the inconvenience, but ot would help me a lot. Thanks in advanced :)