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Conversation Between dreamengine and Chaos Rush
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  1. dreamengine
    March 16th, 2013 10:37 PM
    darn i guess i'll just be looking for awhile. thank you :)
  2. Chaos Rush
    March 16th, 2013 10:32 PM
    Chaos Rush
    Nope I never keep track of that stuff. And unLZ numbers change every time you insert compressed image data, so my numbers would be completely different from yours anyway.
  3. dreamengine
    March 16th, 2013 10:17 PM
    awesome -___-, do you by any chance have unlz numbers?
  4. Chaos Rush
    March 16th, 2013 9:50 PM
    Chaos Rush
    Everything is compressed. The HP bars are the most trickiest to edit however, and editing things to the way you want is kinda a trial & error thing.
  5. dreamengine
    March 16th, 2013 9:48 PM
    Curious, is the battle HUD in fire red compressed or uncompressed? I figure out how to edit it :P
  6. dreamengine
    January 1st, 2013 5:28 PM
    My bad, and yeah of course I'll credit. I hope my fire background won't look too much like yours xD
  7. Chaos Rush
    January 1st, 2013 10:41 AM
    Chaos Rush
    Curious is the raging water BG public since you did post your tilemap on a different thread to try as an example.
    That's something you should ask me over VM so then the hack topic doesn't go off-topic XD

    But yes, you may use it, as long as you credit me.

    But don't use the others.
  8. Chaos Rush
    November 28th, 2012 10:55 PM
    Chaos Rush
    When you insert graphics with unLZ, you don't have to replace data. It also lets you insert stuff into free space. You then have to keep track of the offset you inserted at, and then point to it in a table with a hex editor.

    I'm just going to assume you have no idea what I just said, so please PM me exactly what you're doing and I'll tell you what you're doing wrong, and how to fix it.
  9. dreamengine
    November 28th, 2012 10:38 PM
    Well that's just confusing because according to what you said, in theory, it should be working for me, but it's not. I even tried inserting a background for the title screen to see if there was something wrong with the way inserted stuff, but nope that worked fine. Lol I'm so hopeless xD

    BTW i noticed that you say graphic data not tileset. My assumption is that they're the same. Correct me if I'm wrong.
  10. Chaos Rush
    November 28th, 2012 10:03 PM
    Chaos Rush
    The battle backgrounds are compressed data. All the images you can view in unLZ are compressed graphic data. You can use unLZ to insert graphic data into free space. Then with a hex editor, you manually type in the pointer in the battle background table so that it points to where you inserted the data with unLZ. Then you have to type in the next pointer to point to where you inserted the palette with unLZ. Then you have to type in the next pointer to point to where you inserted the tile map with unLZ.

    If you don't understand anything what I said, then I recommend looking at tutorials on changing the world map to get a sense of how tilesets & tilemaps work.
  11. dreamengine
    November 28th, 2012 7:27 PM
    Lol i could've sworn you were going to link me to something like that xD
    But i did read that a bunch of times, but idk. Is the "graphics" the tileset? I think I'm having a problem with importing with unlz but not sure.
  12. Chaos Rush
    November 28th, 2012 5:39 PM
    Chaos Rush
  13. dreamengine
    November 28th, 2012 5:15 PM
    do you think you can explain to me how you inserted the custom water battle background? I've tried it several times and each time i end up with the whole screen glitching out. I'm really quite determined to figure this out, but not sure what I'm doing wrong.
  14. dreamengine
    November 19th, 2012 10:51 PM
    Well if you remember I would appreciate you sharing :)
  15. Chaos Rush
    November 19th, 2012 8:55 PM
    Chaos Rush
    I actually don't remember. But I figured out a way, and U-Turn is in the game.