Conversation Between kalarie and Alan Flygon
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  1. Alan Flygon
    May 11th, 2018 3:44 AM
    Alan Flygon
    kalarie,
    Sorry to bother you
    Can you write me a simple elevator script?
    please
  2. Alan Flygon
    May 11th, 2018 3:29 AM
    Alan Flygon
    Thanks kalarie,
    As you said, it is not correcty displaying the palette in game also

    Anyway thanks
  3. kalarie
    May 11th, 2018 1:52 AM
    kalarie
    Hi Alan,

    Since AdvanceMap is only capable of showing the default palettes of the original Roms, new overworld sprites will have deformed colors but should show up correctly in-game.
    Unfortunately you're very limited in adding overworlds with a new palette in Emerald, because the lack of dynamic palettes in Emerald by default.'

    If you don't understand any of this I suggest to follow this tutorial:
    https://www.youtube.com/watch?v=f_XYSOQruq8&t=3s

    If you're planning on adding a lot of new overworld sprites I would suggest using Fire Red instead of Emerald, since Navenatox made a dynamic palettes patch for Fire Red.

    https://www.pokecommunity.com/showthread.php?t=359685

    Hope this helps
  4. Alan Flygon
    May 10th, 2018 10:26 PM
    Alan Flygon
    Hi kalarie,
    I am a new hacker, I am 15 years old. I just started a few weeks ago
    When I was adding my own sprite-
    I added in Emerald Rom with Overworld Manager, It is a type 1 with 9 sheets.
    I successfully saved it to the ROM.
    Then when I opened it in Advance Map its whole pallete just changed but I decreased colour depth to 16 colours with the Infranview, So I don't know what happened! And when I opened my ROM the player's sprite is standing at the place of my new sprite
    So plz HELP
    Here is the images
    https://imgur.com/a/Me3i7Wq