Conversation Between jirachiwishmaker and kleenexfeu
1 to 14 of 14
  1. kleenexfeu
    April 26th, 2016 11:27 PM
    kleenexfeu
    Well, you can install the base and only use the moves you want. Same thing goes for abilities
  2. jirachiwishmaker
    April 26th, 2016 9:40 PM
    jirachiwishmaker
    Oh, I see. But I only want to implement certain new moves instead of all moves. And the tailwind is one of them. I have had moved tailwind effect, its end battle stuff, its clear ram end battle routine and speed calculation data to my hack rom.
  3. kleenexfeu
    April 25th, 2016 10:26 PM
    kleenexfeu
    Oh, fine then.
    In the future, try to install the whole base, because a lot of routines are connected to other routines, they often need each other to work correctly.
    Glad it works!
  4. jirachiwishmaker
    April 25th, 2016 9:16 PM
    jirachiwishmaker
    I'm very sorry, it is actually my own mistakes and there is no any problem in the clear ram end battle routine. Because I was only moved directly the data of Tailwind effect and end turn stuff of Tailwind into my hack rom and I have had missed out the clear ram end battle routine.
  5. kleenexfeu
    April 25th, 2016 11:14 AM
    kleenexfeu
    No prob
  6. kleenexfeu
    April 25th, 2016 3:45 AM
    kleenexfeu
    Perhaps KDS changed something with the clear end battle then, edit your post with the informations you gave me, it'll help him to fix the problem quickly
  7. kleenexfeu
    April 25th, 2016 1:40 AM
    kleenexfeu
    And what happens if you win/lose the battle?
  8. kleenexfeu
    April 24th, 2016 11:23 PM
    kleenexfeu
    You can run a test though :
    Enter in battle, open the memory viewer of vba, go to the address 0203e330, use tailwind, it should trigger some bytes in this area. Then flee the battle and tell me if it's cleared. If it is, it's the loop that is incorrect, if it is not, well, it has to be cleared
  9. kleenexfeu
    April 24th, 2016 11:04 PM
    kleenexfeu
    Seems to me like the free ram isn't properly cleaned at the end of the battle, which is weird because I remember having checked this hundred of times.
    For this one only KDS can help you as I don't have the means to test the code/correct it since I am on tablet
  10. kleenexfeu
    April 24th, 2016 12:03 PM
    kleenexfeu
    Did it work?
  11. kleenexfeu
    April 24th, 2016 5:52 AM
    kleenexfeu
    The base should be applied in a clean emerald rom, it will overwrite the vanilla calculation with the new one
  12. jirachiwishmaker
    April 24th, 2016 2:22 AM
    jirachiwishmaker
    A regular hack that uses its original calculation methods. Or means that a Tailwind effect is suitable use for the Emerald clean rom.
  13. kleenexfeu
    April 24th, 2016 1:19 AM
    kleenexfeu
    What do you mean for normal hack?
  14. jirachiwishmaker
    April 23rd, 2016 6:55 PM
    jirachiwishmaker
    Hi. Because of many calculation methods have had rewritten, so the Tailwind effect is not suitable for the normal hack. So could you rewrite a Tailwind effect for me, please? Just like the following Tailwind effect which was wrote by MrDollSteak but there are some bugs, such as the move should last 4 turns but is permanent and it always failed in battle with certain pokemon.
    #org @start
    attackcanceler
    attackstring
    ppreduce
    jumpifbyte 0x4 0x202420B 0x1 @part1
    jumpifbyte 0x1 0x203D815 0x0 @part2
    setbyte 0x203D815 0x4
    attackanimation
    waitanimation
    goto @part3

    #org @part1
    jumpifbyte 0x0 0x203D816 0x0 @part2
    setbyte 0x203D816 0x4
    attackanimation
    waitanimation
    copyarray 0x202448B 0x202420B 0x1
    setword 0x203B200 0x8AAAAAA
    printstring 0x184
    waitmessage 0x0
    goto 0x82D8A4E

    #org @part2
    pause 0x0
    printstring 0xE5
    waitmessage 0x0
    goto 0x82D8A4E

    #org @part3
    copyarray 0x202448B 0x202420B 0x1
    setword 0x203B200 0x8BBBBBB
    printstring 0x184
    waitmessage 0x0
    goto 0x82D8A4E