The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Surf
Reload this Page Conversation Between Surf and ckret2

Notices
For all updates, view the main page.

Ad Content
Conversation Between Surf and ckret2
Showing Visitor Messages 1 to 15 of 15
  1. ckret2
    May 6th, 2009 10:18 PM
    ckret2
    Hey, how's the level script going? I don't want to rush you, I'm just wondering when I should expect it.
  2. ckret2
    April 30th, 2009 10:11 PM
    ckret2
    Nope, I think that'd cover it. I'll PM you the .ips file and the screenshots and flag details sometime late tomorrow. (And PM me if I don't, I might have gotten distracted. :P)
  3. Surf
    April 30th, 2009 9:49 PM
    Surf
    Easy
    Level scripting is like second nature to me.
    Anything else?
  4. ckret2
    April 30th, 2009 9:39 PM
    ckret2
    Hey, about your offer to level script for ToxicPurple: do you think you could make a level script that'd change some map tiles? Currently, there are a bunch of tiles of boxes and such in the main room of the Saffron Base, and there's going to be similar boxes in the Break Room; about half of them are going to disappear, leaving plain floor tiles, after a certain event. If I gave you the current .ips, told you which maps are going to change, gave you screenshots of what the maps will look like post-event, and told you what flags the event is going to use, could you make two level scripts (one for each of the two maps) that'll make the tiles and movement permissions switch from boxes and "1"s to floor tiles and "C"s after the event? I don't know if level scripts change tiles like that (the scripts behind the card key doors in Silph Co. baffle me XD), but if so, I'd appreciate the help.
  5. Surf
    April 20th, 2009 1:57 AM
    Surf
    Hello Todoroki!
    Hows TP?
    (Yes, I shortened the name!)
  6. Surf
    April 16th, 2009 2:38 PM
    Surf
    Yeah.
    Most people would've gone straight to the script help thread.
  7. ckret2
    April 16th, 2009 2:35 PM
    ckret2
    Yeah, pretty much. XD Not the brightest thing I've ever done. But hey, at least I was able to figure out the mistake myself. That's something.
  8. Surf
    April 16th, 2009 12:07 AM
    Surf
    XDXDXDXDXDXD
  9. ckret2
    April 15th, 2009 8:16 PM
    ckret2
    Thanks for the offer, but I fixed the problem with the script. I was giving applymovement commands to an offscreen OW, but they weren't picking up because I'd used an applymovement on the same sprite in a previous script, so it wasn't sitting where I thought it would be (the default position) when I gave it the new applymovement. Stupid problem that's been solved now. :D
  10. Surf
    April 15th, 2009 8:09 PM
    Surf
    What's the Poketower script that screwing with ya?
    I might be able to fix it If I can have a look at said script.
  11. ckret2
    March 18th, 2009 11:21 AM
    ckret2
    Finally getting back to you about the scripting... Do you think you could make scripts for some of the NPCs in Saffron City? I'll need scripts for person event nos. 9, 10, 11, 14, and 15, so you can check their scripts and see what their original dialogue was like. They'll actually need two sets of dialogue: one for before Team Rocket takes over Silph, and one for after Red defeats Team Rocket. I've got the flags rigged up so that the NPCs will disappear while Team Rocket's in control and come back afterwards, so you don't need to worry about hidesprites. The flag I'm using to signal Team Rocket's defeat is 666. (It was easy to remember...) Pre-takeover, Saffron citizens might sorta be able to tell that the Player they're talking to might be with Team Rocket, but they won't know anything about the imminent takeover. Post-takeover and liberation by Red, they'll know full well that the Player is a Rocket.

    Don't worry about offsets, I can assign offsets and compile them into the game myself. Just let me know which script goes with which person event no. Thanks.
  12. Surf
    March 8th, 2009 11:56 PM
    Surf
    Yeah I can insert sprites into UNLZ
    And yes I can help you with the dialoge
  13. ckret2
    March 8th, 2009 11:36 PM
    ckret2
    XD I wish I were a god. Then I could get unLZ.gba to work...

    Actually, I do need some help. Do know how to insert sprites into a ROM? Or anyone that does? Every tutorial I've found so far says you need to use several programs that just don't work on my Mac no matter what I do. Argh.

    And at some point, I might need someone to script some NPCs, the characters that wander around towns saying "Mr. Fuji is a very nice man" or "There's a great display at the Pewter Museum!" and random stuff like that. It'd take forever for one person to come up with new dialogue for every NPC. (Not that every NPC will need a new script. But if the original dialogue is "I wish the Elite 4 would come and stomp Team Rocket..." it wouldn't make sense to say that to a Grunt.)

    ... Geez, I've been scripting too much today. I just caught myself looking at phrases and trying to figure out if they were 34 characters long.
  14. Surf
    March 8th, 2009 9:54 PM
    Surf
    Quote:
    You are an absolute god.
    XD you already have someone calling you a god
    Need me to do anything?
  15. Surf
    January 27th, 2009 5:03 PM
    Surf
    Your hack sounds incredibly good
    Much better than all the other newbies who have made their thread.
    Would you need a scripter, becuse I can help if you do.

All times are GMT -8. The time now is 2:32 AM.