Conversation Between Satoshi Ookami and Co500
Showing Visitor Messages 151 to 165 of 250
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The first one (@start in our example)
Not the #dynamic one that's just the place where XSE starts to find free offsets
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August 29th, 2009 3:09 AM
Co500
ok ill insert now but what offset should i use and once i insert what bit do i put in a map?
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msgbox @1 still doesn't have callstd xD
Anyways ya can insert the script anytime and if XSE says something's wrong then... something's wrong xD
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August 29th, 2009 2:45 AM
Co500
done is that all now can i insert the script :D
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The msgboxs need callstd 0x6 right under 'em and showsprite doesn't need pointer (@2)
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August 29th, 2009 2:23 AM
Co500
oh so is the script done?
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That's same as callstd 0x6
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August 29th, 2009 2:11 AM
Co500
done and you have missed something the message boxs they have to have 0x06 after them
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August 29th, 2009 2:06 AM
Co500
okay ill just edit my last post now
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Almost perfect :)
In first hidesprite 0x05 0x04 0x03 0x02 0x00 (too many person's numbers. Only one :))
And in the second I don't know if waitmovement 0xFF is allowed... I'm using for all movements waitmovement 0x0 but ya can try.
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August 29th, 2009 1:58 AM
Co500
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Oh I see...
Then warp command is like this
warp 0x(hex number for the first number of map in A-Map) 0x(hex number for second) 0x(number of warp) 0x0 0x0
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August 29th, 2009 1:48 AM
Co500
i dont want to warp other people just the player who you play as
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I see... but ya cannot warp the other characters then player :)
For the persons ya have to use applymovement.
And if ya wanna have script like that it has to be like this.
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August 29th, 2009 1:37 AM
Co500
but i want to warp and hide the sprite at the end of the script i want the 1st mesage box then show sprite then msgbox 3 then warp then hide sprite