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Reload this Page Conversation Between Satoshi Ookami and Co500

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Conversation Between Satoshi Ookami and Co500
Showing Visitor Messages 151 to 165 of 250
  1. Satoshi Ookami
    August 29th, 2009 5:39 AM
    Satoshi Ookami
    The first one (@start in our example)
    Not the #dynamic one that's just the place where XSE starts to find free offsets
  2. Co500
    August 29th, 2009 3:09 AM
    Co500
    ok ill insert now but what offset should i use and once i insert what bit do i put in a map?
  3. Satoshi Ookami
    August 29th, 2009 3:04 AM
    Satoshi Ookami
    msgbox @1 still doesn't have callstd xD
    Anyways ya can insert the script anytime and if XSE says something's wrong then... something's wrong xD
  4. Co500
    August 29th, 2009 2:45 AM
    Co500
    done is that all now can i insert the script :D
  5. Satoshi Ookami
    August 29th, 2009 2:42 AM
    Satoshi Ookami
    The msgboxs need callstd 0x6 right under 'em and showsprite doesn't need pointer (@2)
  6. Co500
    August 29th, 2009 2:23 AM
    Co500
    oh so is the script done?
  7. Satoshi Ookami
    August 29th, 2009 2:16 AM
    Satoshi Ookami
    That's same as callstd 0x6
  8. Co500
    August 29th, 2009 2:11 AM
    Co500
    done and you have missed something the message boxs they have to have 0x06 after them
  9. Co500
    August 29th, 2009 2:06 AM
    Co500
    okay ill just edit my last post now
  10. Satoshi Ookami
    August 29th, 2009 2:02 AM
    Satoshi Ookami
    Almost perfect :)
    In first hidesprite 0x05 0x04 0x03 0x02 0x00 (too many person's numbers. Only one :))
    And in the second I don't know if waitmovement 0xFF is allowed... I'm using for all movements waitmovement 0x0 but ya can try.
  11. Co500
    August 29th, 2009 1:58 AM
    Co500
    here it is
    Spoiler:
    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    msgbox @1
    callstd 0x6
    showsprite 0x06
    msgbox @3
    callstd 0x6
    warp 0x3 0x12 0x4
    hidesprite 0x05
    hidesprite 0x04
    hidesprite 0x03
    hidesprite 0x02
    hidesprite 0x00
    release
    end


    #org @1
    = What do you think your doing?! huh mew?!
    #org @3
    = mmeeeeeeeeeww!


    and the other
    Spoiler:
    okay ive changed the pointer
    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    applymovement 0xFF @2
    waitmovement 0x00
    msgbox @1
    callstd 0x6
    release
    end

    #org @2
    #raw 0x62
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x13
    #raw 0xFE

    #org @1
    = HEY YOU!
  12. Satoshi Ookami
    August 29th, 2009 1:52 AM
    Satoshi Ookami
    Oh I see...
    Then warp command is like this
    warp 0x(hex number for the first number of map in A-Map) 0x(hex number for second) 0x(number of warp) 0x0 0x0
  13. Co500
    August 29th, 2009 1:48 AM
    Co500
    i dont want to warp other people just the player who you play as
  14. Satoshi Ookami
    August 29th, 2009 1:44 AM
    Satoshi Ookami
    I see... but ya cannot warp the other characters then player :)
    For the persons ya have to use applymovement.
    And if ya wanna have script like that it has to be like this.
    Spoiler:
    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    msgbox @1
    callstd 0x6
    showsprite 0x06
    msgbox @3
    callstd 0x6
    applymovement of the person ya want
    waitmovement 0x0
    something more if ya wanna
    release
    end

    And the #org msgbox's
  15. Co500
    August 29th, 2009 1:37 AM
    Co500
    but i want to warp and hide the sprite at the end of the script i want the 1st mesage box then show sprite then msgbox 3 then warp then hide sprite

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