Conversation Between VGAura and AimayBee
Showing Visitor Messages 1 to 15 of 24
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February 27th, 2013 8:41 AMAimayBee*Pats down VGAura's grave* I will do everything in my power to save your legacy... Let us hope I can do it justice... *Flies away on an unknown Unown*
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August 24th, 2010 5:08 AMAimayBeeYou probably already thought of this but with the Vulpix you could just change the gender ratio to 100% female and then Growlithe to 100% male... I think it works...
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August 12th, 2010 10:54 AMAimayBeeI need to learn what some of the commands mean. :/
I'm only making the maps right now. lol -
August 10th, 2010 10:02 AMVGAuraDon't worry, everybody is a beginner at some point.
Also, you can use setmaptile command to make doors appear out of nowhere by changing tiles into door tiles.
Hope that helps. -
August 10th, 2010 8:55 AMAimayBeeThat is kind of abvious... I'm so stupid. lol
I've been thinking about that actually... I think I'll try and make a new event... Although the event I need makes a door appear out of nowhere and I have no idea how to do that either..... I'm hopeless... -
August 9th, 2010 2:20 PMVGAuraIf you want the starters script, couldn't you just copy + paste them from a clean FRed rom?
If you want a custom starters script, do you just want different Pokemon or a completely new event? -
August 9th, 2010 11:45 AMAimayBeeYeah... And prof. Oak.... And Gary........ I actually... Tried to make the map a little bigger and it went crazy and corrupted that map..... :/ Oops. lol
Flattery? No, this is stating facts, you are amazing. ^^ -
August 9th, 2010 7:49 AMVGAuraOh, you flatter me too much ^^
So what do you mean by you accidentally deleted the starters?
Do you mean you deleted the script where you obtain the starters? -
August 9th, 2010 7:02 AMAimayBeeLet me see..... What word could describe your awesomeness...... Yes...
You're a god! I actually love you. lol
Just umm.... One more thing...... The three starters.... I accidently deleted them............ Can you help me get them back? Or make new ones? I have larvitar, ralts and poliwag as the starters and I'm making Gardevoir a grass/psychic... -
August 8th, 2010 9:56 AMVGAuraI think I figured out the solution to the Lapras problem.
I'm gonna use the Articuno script in FireRed as an example
//---------------The pointer I marked in red points to an event that will happen if you defeat the Pokemon.
#org 0x1631AC
special 0x187
compare LASTRESULT 0x2
if 0x1 goto 0x81A7AE0
special 0x188
lock
faceplayer
setwildbattle 0x90 0x32 0x0
checksound
cry 0x90 0x2
preparemsg 0x81A6448 //"Gyaoo!"
waitmsg
waitcry
pause 0xA
playsong 0x156 0x0
waitkeypress
setflag 0x807
special 0x138
waitstate
clearflag 0x807
special2 LASTRESULT 0xB4
compare LASTRESULT 0x1
if 0x1 goto 0x816320F
compare LASTRESULT 0x4
if 0x1 goto 0x8163218
compare LASTRESULT 0x5
if 0x1 goto 0x8163218
setflag 0x2BE
release
end
The pointer I marked in blue points to an event that will happen if you flee from the Pokemon.
However, there is still an important second part to the Articuno script.
The second part uses the level script type in the map header:
05 On entering map/on menu close//---------------Even though Nintendo coded it so that the pointer just points to a script that does nothing but return, you can add whatever scripts you want there. Anyways, the
#org 0x163048
checkflag 0x807
if 0x1 call 0x8163052
end
//---------------
#org 0x163052
special2 LASTRESULT 0xB4
compare LASTRESULT 0x7
if 0x5 goto 0x81A77A9
hidesprite LASTTALKED
return
//---------------
#org 0x1A77A9
return
hidesprite LASTTALKEDis what causes the sprite to disappear after catching it. -
August 8th, 2010 2:27 AMAimayBeeTake your time with the lapras problem, I can just give it to the trainer if it comes to that...
That is perfect! Thank you so much, I have pretty good scripting knowledge [if i do say so myself lol] and that makes perfect sense. Thank you. xxx -
August 7th, 2010 10:18 PMVGAuraI need to do a little bit of research for the first problem so I'll get back to you on that later.
For the second problem, you have to make the trainer battle an official battle. Here's an example from the XSE guide:
#org @startChanging the red part to 0x1 makes it an official battle.
trainerbattle 0x1 0x14E 0x0 @intro @defeat @after
Then you use the @after pointer to point to another script where you can start another battle.
Btw, the @after pointer ONLY works if its an official battle.
I imagine there could be many ways of doing the two-battle but that's the method I would use if I were to make a battle like that.
I don't know how much you already know about scripting so tell me if this is too simple or too complex. -
August 7th, 2010 10:50 AMAimayBeeHi again.
I was just wondering if you could help me with a few coding things...
I want it so a player in firered can catch a lapras, but if you run from it it doesn't dissapear...up to now I can only get it to battle and even if you run from it it dissapears and if you catch t it stays there to battle again... Can you help?
Another one is a two battle... Not 2-2 but one trainer after the other... How do you do that? I can't get it to work....
Thanks and congrats on winning your award, always knew your hack would catch attention. -
May 22nd, 2010 9:47 AMAimayBeeOkies. ^^
I'll keep looking. lol -
May 21st, 2010 3:11 PMVGAuraAlright, I'll get those errors fixed.
Thanks again for the bug reports. :)


