Miksy how is it going? I havent talked with you forever it seems. How is your game coming along. What do you think about this idea? Inserting red tiles into pokemon firered. I would also insert the minisprites and other stuff too. Hmm dont know anything else really. Talk to you later.
Hey Miksy I was just wondering if you knew how to use Goldfinger with lowercase letters. I was opening up my rom and and I imported my table, but the lowercase letters did not show up. I was wondering if you knew anything.
I didn't try to sound like I was underestimating you in any way but as you asked this, "So do you know of a way to script for red version?", it pretty much proved you don't have an idea how Gen I works. It's all assembly (ASM). Hex editing, working with pointers and RAM is way easier than debugging code and writing your own code and debugging it so that you'll see every instruction is performed in the way you want, registers are loaded with the values you wanted etc.
I'm not saying this is impossible but I've been hacking GSC since (2008 when I made those bad edits of pokemon crystal) 2010 and still haven't learned how to write code like Koolboyman can. I've been trying to get better and better at assembly for almost a year now and finally, know how > 90% of instructions the processor handles work but still can't "put them in use".
Red/Blue/Yellow is something you really don't want to start with (at your current level). I think starting out a hack based on Gold/Silver would be a much better idea so you'd get the hang of hacking in general easier.
To answer your question about scripting; no scripting language for Red/Blue/Yellow even exists. To understand how events in those games work, you'll also have to understand how GB's z80-processor works.
Just wanted to say that your game has inspired me to make my own game based on the red blue versions. So do you know of a way to script for red version. I tried zophars domain but the tools that they had were not for windows 7. Thanks