Conversation Between MrDollSteak and kearnseyboy6
1 to 14 of 14
  1. MrDollSteak
    March 30th, 2015 2:15 PM
    MrDollSteak
    I don't hae anything in the C00000 area. Only the 90000-980000 area.

    The bugs are all listed on the page.

    No idea at all when I'll be able to next release a patch.
  2. kearnseyboy6
    March 30th, 2015 1:58 AM
    kearnseyboy6
    Hi, I'm literally up to 0xBF0000 in my free space searching so it's only a matter of days before I start entering the 0xC00000 area. If I forget to repoint my data I will be ocupying your space for future releases so may I ask:

    What major bugs are present in the latest FR base?

    Or is it worth me waiting until the next release?
  3. MrDollSteak
    September 24th, 2014 5:48 PM
    MrDollSteak
    There's plenty of room within 900000-980000. At the moment I've only used some of it, I just keep most of it free in case I put new things in.
  4. kearnseyboy6
    September 24th, 2014 4:33 PM
    kearnseyboy6
    Oh sorry I mean do you think that 900000-980000 will be plenty of room or might be underestimated? I have kept that area free but if you expand you will likely overwrite some of my space.
  5. MrDollSteak
    July 16th, 2014 6:41 PM
    MrDollSteak
    There's no specific table unlike evolution methods, rather there are just random ability checks throughout the 10000-3E000 region (more or less). Best thing to do is piggy back off of existing code to make your own abilities. It's also a good place to put in some special move codes that do double damage (for AI purposes). Thing I'd recommend to get you started would be searching for ability compares (index 28/29/2A/2B/2C, etc.) for abilities that are 'similar' to new ones, eg. Natural Cure and Regenerator, then opening that up in a debugger and setting breakpoints. Once you've found the right one, just branch to your own custom code at the actual ability check, or as close to, and then just make sure you put a check for the original ability at the end of your custom code, so that if a Pokemon does not have the new ability it'll still check for the old one.

    Hope this helps, feel free to shoot me any further questions.
  6. kearnseyboy6
    July 16th, 2014 2:38 PM
    kearnseyboy6
    Hey, I'm smashing out ASM at the moment and would love to help create some new abilities for some of the Gen vi pokemon. I know your pretty busy but would you mind sharing your knowledge or pointing out someone that may have the time to?

    Thanks!
  7. MrDollSteak
    March 19th, 2014 7:28 PM
    MrDollSteak
    Cheers!

    Glad you still like it ahaha!
  8. kearnseyboy6
    March 19th, 2014 5:40 AM
    kearnseyboy6
    Do you know you are my hero? Your patch is amazing :)
  9. kearnseyboy6
    September 18th, 2013 11:32 PM
    kearnseyboy6
    That's a fair point, I'll try improve the the expansion so it can be adopted as a seperate patch but I want it in conjunction with other good patches for compatibility, so thanks for clearing that up!

    Also is there a way to get your patch without the decap? Because I have a started hack that would love your patch, however because its started I can't apply it. Is there any way I could get the new moves and animations some how ?
  10. MrDollSteak
    September 18th, 2013 8:01 PM
    MrDollSteak
    It doesn't interfere in my patch, I just don't want it there. My patch is focusing primarily on battle-related things, eg. new moves, new movesets, abilities, and the fairy type. The decapitalisation is mainly there just because that's how I made the moves. I'm not really interested in improved graphics or tables, or other ASM routines. Those can be easily added by people when making their own hacks.
  11. kearnseyboy6
    September 18th, 2013 4:39 PM
    kearnseyboy6
    Hi, if you like I have just expanded the minimum 151 overworlds to 241 without having to change the table so they show up on advanced map. They are all 32x32 but take up the area fro B00000, Does this interfere with your patch? And also did you want to include the expansion in your patch?
  12. kearnseyboy6
    August 21st, 2013 7:32 PM
    kearnseyboy6
    No worries :)
  13. MrDollSteak
    August 21st, 2013 7:09 PM
    MrDollSteak
    Thanks! Already worked that out though, will be in the next beta.
  14. kearnseyboy6
    August 21st, 2013 5:28 PM
    kearnseyboy6
    Your apollo hack is cool.

    To fix your reflection bug you can go to the offset 35E968 and edit the palette. It fixed mine, I hope it fixes your.

    Keep up the good work!