Showing Visitor Messages 1 to 15 of 34
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May 17th, 2015 4:55 PMMrDollSteakI mean I'm not entirely sure. It might actually be a check for the national dex then, but it would be in that area. Maybe look at how Jambo fixed evolutions work for National Dex pokemon, it mightbe more that style.
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May 17th, 2015 2:55 PMchrunchOh I already know about those, they're in your post too. I tried looking around the limiter byte for habitats, I'm not sure exactly what I'm looking for though. Just changing every instance of 96 didn't have any effect.
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May 17th, 2015 2:53 AMMrDollSteakIt's on the very first post 'Kanto Dex limiting byte'.
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May 16th, 2015 8:39 PMchrunchAh, that makes sense.
Could you point me towards Jambo's post with the limiters? Can't find anything in his Pokedex hacking thread. -
May 16th, 2015 2:27 AMMrDollSteakI think it's to do with displaying numbers. In the actual Pokedex and habitat screens for example it'd be 0x96 because it'd go by an index, whereas in other terms it's 97 because Bulbasaur is 1 not 0. I'm not 100 percent sure to be honest but yeah.
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May 15th, 2015 3:14 PMMrDollSteakHave you also read Jambo51's post in researching the Pokedex? He finds more limiters.
If not I'm not entirely sure. I'd look around the area for the habitat limiter. Just search for 0x96. -
May 15th, 2015 1:35 AMchrunchHey, I was looking into expanding the kanto dex and I found these old posts of yours (1, 2). They were a big help, but there's one problem. There appears to be another limiter for when you capture a wild pokemon (the Pokedex screen doesn't pop up for anything past 151) . Did you happen to find any other offsets, or do any more research into it?
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May 11th, 2015 4:35 AMchrunchhttp://i.imgur.com/Ev7EafE.png
http://i.imgur.com/97oTjsn.png
http://i.imgur.com/Jfto1t9.png
http://i.imgur.com/PtNJ6qt.png
Just a few text bugs with your base, they're pretty minor and irrelevant but someone reported these to me so I thought I'd pass them along. Also, I was wondering if you've fixed the daycare bug in your latest patch - if so, it'd be great if you could send me the fix. -
April 25th, 2015 5:32 PMMrDollSteakNah it's in the Type Icon table, there are values in hex that point to the length and width.
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April 25th, 2015 3:28 AMchrunchSo would I have to replace the image for that? Or just repoint something?
Also decap http://i.imgur.com/8K1NLHZ.png. I could probably find hundreds of these if I wanted to haha -
April 22nd, 2015 7:21 PMMrDollSteakIt'll be in the type table. I've probably still got the value of the Fairy type icon, as opposed to its original one.
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April 22nd, 2015 1:20 AMchrunchLet me know if you come up with a fix, I'd prefer not to wait until whenever the next release is :)
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April 22nd, 2015 1:08 AMMrDollSteakAh... gotcha, the effect thing. Hrm I'll try and fix that.
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April 22nd, 2015 12:42 AMchrunchhttp://i.imgur.com/5Xbf9bP.png
Sorry, I don't keep a list or anything. I've just stumbled across a lot of them while working on my hack. Off the top of my head, the move relearner script isn't fully decapitalized, same thing with the move tutor in the Dept. Store (who teaches counter). It's probably the same with other move tutors, haven't checked though.


