Showing Visitor Messages 1 to 12 of 12
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November 27th, 2013 10:27 PMMrDollSteakNot everything from 900000 to 96FFFF is used, but thats the space I will utilise.
907000 is eventually going to be used by further move effects and battle scripts.
If you want to add anything new, start at 970000. -
November 27th, 2013 9:32 PMawipe1Hey sorry to bother you again, you know how earlier you said your patch covers the offsets 900000-96FFFF, I have been looking at the Hex editor and you only seem touse the space from like 900000-906000, So would i be able to use the offsets 907000 and I am not planning on adding any updates from your patch?
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November 26th, 2013 2:24 AMMrDollSteakOh right! Uh yeah I guess applying my patch, and then putting JPans thing again, should be fine. I haven't tested that but I guess it makes sense. It's not just the deleting, if you have changed the map sizes and the map names it might prevent the thing from being read in advancemap. My recommendation would just be to start again, and copy the maps and things over into the new rom.
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November 25th, 2013 10:22 PMawipe1Yeah I already applied JPANs hack engine.
However Im just curious as to if I applied your hack engine and then applied JPANs hack engine AGAIN, would everything be okay? I know the maps and offsets would all be deleted from the maps, I don't care too much about that. I'm not THAT far in my game where it would take too long to restart everything :P -
November 25th, 2013 10:01 PMMrDollSteakI thought you said Jpan's Engine Patch was already on the rom?
If you've changed maps or map names and pokemon names information etc.
Then the hack won't be compatible with my patch at all. -
November 25th, 2013 9:26 PMawipe1Hmm okay what would happen if I used your hack applier, then JPANs hack applier on my ROM? By the way thanks a lot for helping me! It means a lot to me! Also the patch is really cool, good job! :)
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November 25th, 2013 8:40 PMMrDollSteakIf you had not used Jpan's thing you could probably have used it.
My patch only works with Jpan's engine if you apply my hack FIRST. Because my thing decapitalises the scripts, so because the scripts are removed and where they were is now code, bits of it will be overwritten with decapitalised words. -
November 25th, 2013 8:37 PMawipe1Oh hmmmm then mind if I ask you something?
If in my ROM I used the patch and I had nothing in the 900000-96FFFF Slots, it wouldn't change anything?
I already used JPAN's hack applier, so that deleted all the unused scripts, so if I apply your applier it won't change anything? -
November 25th, 2013 7:14 PMMrDollSteakWhat do you mean by offsets that are affected? The only things that are changed are moves, abilities, type information etc.
Basically all the patch information is in the region 900000-96FFFF
It doesn't change trainer or sprite offsets back to the vanilla ones, it just changes the default Fire Red text.
Patches don't work by being able to choose where to put offsets, it would need a custom tool and would require a LOT of repointing even in the tool (which I wouldn't
be able to program anyway) due to the nature of battle scripts and ASM abilities. -
November 25th, 2013 6:24 PMawipe1Thank a lot! That really helps!
Also im just curious do you have a list of offsets that are affected by this patch? Because I really want to add this to my ROM but I don't want to restart my ROM. Do you think it's possible to make a version of the applier that doesn't keep any of the old fire red offsets (like the trainers and such).
If not, do you think it's possible to add the patch then just move the offsets around? If you do, let me know! -
November 24th, 2013 6:51 PMMrDollSteakDon't use Advance Trainer, use Jambo51's Trainer editor. It has a customisable ini.
To make it work change the settings under BPRE in the ini to this:
This is what your TrainerEditor config settings under BPRE should look like to make it work:
MoveNames=0x901800
NumberOfMoves=511
ItemData=0x3DB028
NumberOfItems=375
PokemonNames=0x245EE0
NumberOfPokemon=411
TrainerTable=0x23EAF0
NumberOfTrainers=0x2E6
ClassNamesLocation=0x23E558
NumberOfClassNames=0x6B
TrainerImageTable=0x23957C
NumberOfTrainerImages=147
TrainerPaletteTable=0x239A1C
ClassMoneyLocation=0x24F220 -
November 24th, 2013 12:22 PMawipe1Hello! Im sorry to bother you and im sure you get this message ALOT!
Is there a way to make it so Advanced Trainer recognizes the new attacks with your patch?
BTW Great patch by the way! Works great!

