Conversation Between MrDollSteak and kleenexfeu
1 to 15 of 23
  1. MrDollSteak
    November 8th, 2015 2:53 AM
    MrDollSteak
    That's dope! Congrats man!
  2. kleenexfeu
    November 8th, 2015 12:44 AM
    kleenexfeu
    Thanks for your explanations, it's working now!
  3. MrDollSteak
    November 6th, 2015 1:35 AM
    MrDollSteak
    The health bars are the bit I mentioned. 05 05 00 28 02 00 00 00.
    The 00 28 is a reference to the loaded particle that loads. So for example if you've repointed it to use my new particle to 35 28. In the loader there has to be 00 35 28, and in the thing above it ALSO has to be 35 28. Otherwise the health bars don't update.
  4. kleenexfeu
    November 5th, 2015 8:10 PM
    kleenexfeu
    That's what I'm doing. Step by step at least.
    I basically copy/paste his routine loaded with the command 03, I have th bug he had once. The sprite that momentarily "flash". But I'll talk about that with Touched.

    The main problem I wanted to understand is why the healthbars don't update ? As I said, even without using any custom animation, they stay blank. Does it have anything to do with your animation ?
  5. MrDollSteak
    November 5th, 2015 7:50 PM
    MrDollSteak
    Well for a start you need to make your 00 28, 1B 28 and load that, because that's ruining that. The 03 that you say doesn't work is responsible for whiting out the Pokemon. I remember talking with Touched, and the issue was that because the first 03 plays to hide the Pokemon, you can't slide it in and out. So that's why Touched had to write the custom routine. Honestly I think porting the animation is the most important thing.
  6. kleenexfeu
    November 5th, 2015 3:55 PM
    kleenexfeu
    First animation :
    White screen :
    04 14 03 65 66 11 08 05 05 05 00 02 00 00 00
    10 00 FF FF 03 49 68 11 08 05 05 00 28 02 00 00 00
    10 00 FF FF 05
    Slide out-in :
    03 F1 2B 17 08 02 01 01 00 08 03 F1 2B 17 08 02 01 00 00 08

    Second animation :
    00 2D 27

    05 03 65 66 11 08 05 05 05 00 02 00 10 00 00 00 FF FF
    03 DD 52 11 08 05 03 01 00 05 00 0E 00 05 0B 0D 08 08

    In the end of white screen in your anim, there are the byte "03 49 68 11 08 05", but it doesn't work if I put them.
  7. MrDollSteak
    November 5th, 2015 3:08 PM
    MrDollSteak
    Which animation is that supposed to be? Are you playing them at the same time? It just looks totally broken.
  8. kleenexfeu
    November 5th, 2015 9:33 AM
    kleenexfeu
    Can you check your animation ? I have this, even without using the slide animation. The healthbars aren't reuploaded. The sound is broken on my PC? don't pay attention to that on the video x)
  9. MrDollSteak
    November 3rd, 2015 12:35 PM
    MrDollSteak
    You just need to add 0D 0B 08 after the 05 at the end of Whitescreen Location, and then have a new loader for the second animation (00 2D 27 etc.)
  10. kleenexfeu
    November 3rd, 2015 8:53 AM
    kleenexfeu
    If you're talking about that post, I saw it. The problem is I didn't manage to split the animation in two part without having a freeze or restart.
    I ended up using just whitescreen/refresh, but it didn't worked either.
  11. MrDollSteak
    October 30th, 2015 4:27 PM
    MrDollSteak
    I swear I wrote down the full thing for Touched somewhere that explains each of the sections of the animation. I'll look around for it.
  12. kleenexfeu
    October 29th, 2015 6:32 PM
    kleenexfeu
    We don't know if we don't test though ! I'm planning to play the animation but without waitanimation for the first two. I'll see and adapt eventually, but trust me the port from FR isn't that easy.

    So, do you think you could work on splitting the anim if it's easy ? I'm manipulating the hex quite randomly and it doesn't really work
  13. MrDollSteak
    October 29th, 2015 6:08 PM
    MrDollSteak
    oh right! That may be quite buggy, it would be very slow afaik. Cutting it in two should be quite easy.
  14. kleenexfeu
    October 29th, 2015 5:15 PM
    kleenexfeu
    The animation is in the Mega Evolution thread, don't worry for that.

    The thing is I would like to cut it into two part, because porting the updating for the sprite is not that simple, and I think Touched is a little bit bored about mega for now.

    So, for the evolution I didn't myself succed to cut it into two part, as I said the ideal would be to have the first part up to the white screen, then another that refresh the screen and do the rest.
  15. MrDollSteak
    October 29th, 2015 2:37 PM
    MrDollSteak
    The animation I made for Fire Red, I also made for Emerald, though I don't remember where I put it. I swear it's with Touched somewhere. For the sprite update we just need to port the original sprite update from the Fire Red animation.