Conversation Between MrDollSteak and Lance32497
31 to 45 of 50
  1. MrDollSteak
    December 14th, 2014 8:48 AM
    MrDollSteak
    I think I've fixed it. Could you double check for me. Go to 1BF48A and change the byte to B3.
  2. Lance32497
    December 14th, 2014 3:08 AM
    Lance32497
    Hello ^_^
    Do you know how to fix the bug in your rombase?
    The Daycare bug?
  3. MrDollSteak
    December 8th, 2014 7:52 AM
    MrDollSteak
  4. Lance32497
    December 8th, 2014 3:59 AM
    Lance32497
    Hi there friend(Please allow me to call you friend)
    I just want to know how did you inserted a new text string in a move?
    Example the "Worry Seed"
    It does generate "[opponent] acquired Insomnia ability..
  5. MrDollSteak
    November 23rd, 2014 7:10 AM
    MrDollSteak
    Yes, but why do you need to?
    It depends on the rom. Check the Gen III split disassembly thing, I post a few checks for Fire Red.
  6. Lance32497
    November 23rd, 2014 5:54 AM
    Lance32497
    About the Air lock duplicate, I will create a signature ability for my rom...
    and where I can find damage calc. and etcetera?
  7. MrDollSteak
    November 23rd, 2014 4:09 AM
    MrDollSteak
    Why do you need another Air Lock? There's already Cloud Nine?
    But yeah to have a new ability just copy the original name and description table,
    expand them, then repoint.
    Same as expanding any table.
    But to make it actually have an effect you have to expand the Damage Calcs etc.
    Cloud Nine and Air Lock are actually handled in many different places, so its actually one of the harder ones to copy. Because you have to find every mention of it, then branch, check for a third one etc.
  8. Lance32497
    November 23rd, 2014 3:32 AM
    Lance32497
    Yah, I remembrered what you have said, but I really am uncertain, how did you expanded the ability in a rom?
    I will go point to my question
    I want to have a duplicate of Air Lock ability
    The effects are still the same, it differs in name and description..
    Lets say Ill create a new ability called Sky Pressure, and all datas except on name and description are the same... No ability will be deleted or replaced.. sorry but I just need your help...
    If you can Point me what is the exact offset of AirLock avility and how can I duplicate it
  9. MrDollSteak
    November 23rd, 2014 1:59 AM
    MrDollSteak
    There isn't an ability table I told you.
    There is a Name table, and one is a description table. The rest are just scattered throughout the Rom in the other routines, such as the Damage Calc, Speed Calc etc.
  10. Lance32497
    November 22nd, 2014 6:00 PM
    Lance32497
    This is my last request and I hope you'll grant it

    I just want to know where the ability table is located, Ill study ASM harder so that I can create my own ability.... This is my last and only request... thanks
  11. MrDollSteak
    November 15th, 2014 5:15 PM
    MrDollSteak
    There are two ability tables you can find them in PGE, one is for names and one is for descriptions. As for the ASM, I can't share it, because its not in a share-able state.
  12. Lance32497
    November 15th, 2014 2:23 PM
    Lance32497
    Is it okay for you to share those? and what is the offset for the ability table?
    About the bug, check your thread,afaik I am not the only person who encountered that bug.and about in trading ;) theres a bug when pokemon are evolving portion.
  13. MrDollSteak
    November 14th, 2014 8:49 PM
    MrDollSteak
    I do have ASM code for the abilities. That's how I got it into the rom.
    I did that by expanding the ability table?

    Are you sure the day-care is bugged? No one else seems to have gotten it?
    I'm not sure why there would be problems. Only thing might be the egg move table.
  14. Lance32497
    November 14th, 2014 7:13 PM
    Lance32497
    Do u have asm code for other abilities?
    I found on your rom base that you didnt replace any ability... how did yah do that?
    and abouryour rombase, theres a bug in daycare
  15. MrDollSteak
    November 14th, 2014 5:41 PM
    MrDollSteak
    Nope. Abilities are just edits of the ASM code that already exists. There is no table. The only way to add them is to find the routine you want to use, and add the ability code in ASM there.