Make sure that all locations of pointers are aligned to 4, meaning they must end in a 0, 4, 8 or a C. If not, then it is not a pointer. Due to the way 32bit numbers are read by the gba, pointers (which are 32bit numbers) have to begin on byte locations that are divisible by 4. Also, are you using the exact same rom as I was?
''Repoint and expand the base stat table.
This begins at x3203CC and is 28 (x1C) bytes per entry.
In vanilla, it is x2D10 bytes long.
There should be about 57 pointers to it.''
I get the repoint part, but I think I do something wrong cause in all the cases I found that all my databases have more pointers than the tutorial have.
Hi Karate kid n.n, I don't know if you remember me, but I'm here again, askin stuff like the other down below. c:
I have big problems trying to add more pokémons into my hack, so I was asking you, directly, if you could take my hack, add some and then I will do anything for you :D (my speciality is graphics)
It's serious, I've spend like 24 hours killing again and again my hack and I don't know why >.<