Conversation Between Samike360 and Sparkcaster
Showing Visitor Messages 16 to 23 of 23
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June 1st, 2009 11:14 AMSparkcasterno no no.. i will send you the rom.. you will compile the script to the rom then set the sprite and script on route 1038 :D so can you do it also? i will promote you to the Boss Scripter if you can do it :D
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June 1st, 2009 11:05 AMSamike360If by that you mean clicking compile and posting it then here it is:
Spoiler:eXtreme Script Editor v1.1.1
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06-01-2009 3:04:06 PM
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Opening output: C:\Documents and Settings\Sam & Mike\My Documents\Emulator and Roms\Emulator\Advance Map\Death Spawn\Pokemon - Fire Red.GBA...
Processing input script...
2 - #ORG
> lNewOffset = 0x80009C
3 - (69) - LOCKALL [+1]
4 - (69) - LOCKALL [+1]
5 - (2B) - CHECKFLAG [+3]
> iWord = 0x200
6 - (??) - IF (native) [+6]
> bCondition = 0x1
This is a jumping IF, 0x06.
> pTarget = 0x8800B2F
7 - (25) - SPECIAL [+3]
> iWord = 0x113
8 - (4F) - APPLYMOVEMENT [+7]
> iWord = 0x5
> pPointer = 0x880011C
9 - (4F) - APPLYMOVEMENT [+7]
> iWord = 0x4
> pPointer = 0x8800150
10 - (4F) - APPLYMOVEMENT [+7]
> iWord = 0x7F
> pPointer = 0x8800060
11 - (51) - WAITMOVEMENT [+3]
> iWord = 0x0
12 - (0F) - MSGBOX (native) [+8]
> pText = 0x8800420
> bType = 0x6
13 - (68) - CLOSEONKEYPRESS [+1]
14 - (4F) - APPLYMOVEMENT [+7]
> iWord = 0x5
> pPointer = 0x88001D7
15 - (4F) - APPLYMOVEMENT [+7]
> iWord = 0x4
> pPointer = 0x8800281
16 - (4F) - APPLYMOVEMENT [+7]
> iWord = 0x7F
> pPointer = 0x880002C
17 - (51) - WAITMOVEMENT [+3]
> iWord = 0x0
18 - (0F) - MSGBOX (native) [+8]
> pText = 0x880099E
> bType = 0x6
19 - (25) - SPECIAL [+3]
> iWord = 0x114
20 - (5C) - TRAINERBATTLE [+18]
> bKind = 0x1
> iIndex = 0x1
> iReserved = 0x0
> pChallenge = 0x8800068
> pDefeat = 0x8800248
> pSpecial = 0x88009F1
21 - (4F) - APPLYMOVEMENT [+7]
> iWord = 0x5
> pPointer = 0x8800214
22 - (4F) - APPLYMOVEMENT [+7]
> iWord = 0x4
> pPointer = 0x88001E0
23 - (51) - WAITMOVEMENT [+3]
> iWord = 0x0
24 - (6B) - RELEASEALL [+1]
25 - (02) - END [+1]
28 - #ORG
> lNewOffset = 0x800B2F
30 - #ORG
> lNewOffset = 0x8009F1
31 - (0F) - MSGBOX (native) [+8]
> pText = 0x8800B28
> bType = 0x6
32 - (4F) - APPLYMOVEMENT [+7]
> iWord = 0x5
> pPointer = 0x8800214
33 - (4F) - APPLYMOVEMENT [+7]
> iWord = 0x4
> pPointer = 0x88001E0
34 - (51) - WAITMOVEMENT [+3]
> iWord = 0x0
35 - (53) - HIDESPRITE [+3]
> iWord = 0x4
36 - (53) - HIDESPRITE [+3]
> iWord = 0x5
37 - (29) - SETFLAG [+3]
> iWord = 0x200
38 - (6B) - RELEASEALL [+1]
39 - (02) - END [+1]
45 - #ORG
> lNewOffset = 0x800420
46 - RAW TEXT [+84]
> sText = "The Dark Generator is running great,\nsoon all humanity will bow to us!\p Mwahahahah!"
48 - #ORG
> lNewOffset = 0x80099E
49 - RAW TEXT [+62]
> sText = "Were you spying on us?\pYou have some nerve,\nyou little twerp."
51 - #ORG
> lNewOffset = 0x800068
52 - RAW TEXT [+20]
> sText = "Prepare for defeat!"
54 - #ORG
> lNewOffset = 0x800248
55 - RAW TEXT [+18]
> sText = "....You won? How?"
57 - #ORG
> lNewOffset = 0x800B28
58 - RAW TEXT [+38]
> sText = "This won't be the last you see of us!"
64 - #ORG
> lNewOffset = 0x80011C
65 - #RAW
> bOut = 0x3
66 - #RAW
> bOut = 0xFE
68 - #ORG
> lNewOffset = 0x800150
69 - #RAW
> bOut = 0x2
70 - #RAW
> bOut = 0xFE
72 - #ORG
> lNewOffset = 0x800060
73 - #RAW
> bOut = 0xD
74 - #RAW
> bOut = 0xD
75 - #RAW
> bOut = 0xD
76 - #RAW
> bOut = 0xD
77 - #RAW
> bOut = 0xD
78 - #RAW
> bOut = 0xFE
80 - #ORG
> lNewOffset = 0x8001D7
81 - #RAW
> bOut = 0x62
82 - #RAW
> bOut = 0x0
83 - #RAW
> bOut = 0x10
84 - #RAW
> bOut = 0x10
85 - #RAW
> bOut = 0x10
86 - #RAW
> bOut = 0x10
87 - #RAW
> bOut = 0xFE
89 - #ORG
> lNewOffset = 0x800281
90 - #RAW
> bOut = 0x62
91 - #RAW
> bOut = 0x0
92 - #RAW
> bOut = 0x10
93 - #RAW
> bOut = 0x10
94 - #RAW
> bOut = 0x10
95 - #RAW
> bOut = 0x10
96 - #RAW
> bOut = 0xFE
98 - #ORG
> lNewOffset = 0x80002C
99 - #RAW
> bOut = 0x10
100 - #RAW
> bOut = 0x10
101 - #RAW
> bOut = 0x10
102 - #RAW
> bOut = 0x10
103 - #RAW
> bOut = 0x10
104 - #RAW
> bOut = 0xFE
106 - #ORG
> lNewOffset = 0x800214
107 - #RAW
> bOut = 0xD
108 - #RAW
> bOut = 0xD
109 - #RAW
> bOut = 0xD
110 - #RAW
> bOut = 0xD
111 - #RAW
> bOut = 0xD
112 - #RAW
> bOut = 0xD
113 - #RAW
> bOut = 0xD
114 - #RAW
> bOut = 0xFE
116 - #ORG
> lNewOffset = 0x8001E0
117 - #RAW
> bOut = 0xD
118 - #RAW
> bOut = 0xD
119 - #RAW
> bOut = 0xD
120 - #RAW
> bOut = 0xD
121 - #RAW
> bOut = 0xD
122 - #RAW
> bOut = 0xD
123 - #RAW
> bOut = 0xD
124 - #RAW
> bOut = 0xFE
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Cleaning up...
Closing output...
Finished processing input in 0.049 seconds. -
June 1st, 2009 11:00 AMSparkcasterhey can you compile it for me?
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June 1st, 2009 5:45 AMSamike360Here's the script, everything works fine but they happen to be "aqua leader" so you'll have to change that.
This was the biggest script I've ever made, so I'm proud of it :D
Spoiler:'---------------
#org 0x80009C
lockall
lockall
checkflag 0x200
if 0x1 goto 0x8800B2F
special 0x113
applymovement 0x5 0x880011C
applymovement 0x4 0x8800150
applymovement MOVE_CAMERA 0x8800060
waitmovement 0x0
msgbox 0x8800420 MSG_NORMAL '"The Dark Generator is running grea..."
closeonkeypress
applymovement 0x5 0x88001D7
applymovement 0x4 0x8800281
applymovement MOVE_CAMERA 0x880002C
waitmovement 0x0
msgbox 0x880099E MSG_NORMAL '"Were you spying on us?\pYou have s..."
special 0x114
trainerbattle 0x1 0x1 0x0 0x8800068 0x8800248 0x88009F1
applymovement 0x5 0x8800214
applymovement 0x4 0x88001E0
waitmovement 0x0
releaseall
end
'---------------
#org 0x800B2F
'---------------
#org 0x8009F1
msgbox 0x8800B28 MSG_NORMAL '"This won't be the last you see of ..."
applymovement 0x5 0x8800214
applymovement 0x4 0x88001E0
waitmovement 0x0
hidesprite 0x4
hidesprite 0x5
setflag 0x200
releaseall
end
'---------
' Strings
'---------
#org 0x800420
= The Dark Generator is running great,\nsoon all humanity will bow to us!\p Mwahahahah!
#org 0x80099E
= Were you spying on us?\pYou have some nerve,\nyou little twerp.
#org 0x800068
= Prepare for defeat!
#org 0x800248
= ....You won? How?
#org 0x800B28
= This won't be the last you see of us!
'-----------
' Movements
'-----------
#org 0x80011C
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements
#org 0x800150
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements
#org 0x800060
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xFE 'End of Movements
#org 0x8001D7
#raw 0x62 'Exclamation Mark (!)
#raw 0x0 'Face Down
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org 0x800281
#raw 0x62 'Exclamation Mark (!)
#raw 0x0 'Face Down
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org 0x80002C
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org 0x800214
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xFE 'End of Movements
#org 0x8001E0
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xD 'Step Up (Slow)
#raw 0xFE 'End of Movements -
June 1st, 2009 3:00 AMSparkcasterby sprite i mean is that the team rocket sprite not the hero/heroine sprite.. :D
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May 31st, 2009 5:55 PMSparkcasterno.. after the battle the sprites should take 7 steps up and then dissapear :D
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May 31st, 2009 5:50 PMSparkcaster?????????
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May 31st, 2009 5:37 PMSparkcasterso can you make the script? oh yeah after the battle the team rocket goes 7 steps up :D


