Conversation Between Samike360 and Sparkcaster
16 to 23 of 23
  1. Sparkcaster
    June 1st, 2009 11:14 AM
    Sparkcaster
    no no no.. i will send you the rom.. you will compile the script to the rom then set the sprite and script on route 1038 :D so can you do it also? i will promote you to the Boss Scripter if you can do it :D
  2. Samike360
    June 1st, 2009 11:05 AM
    Samike360
    If by that you mean clicking compile and posting it then here it is:

    Spoiler:
    eXtreme Script Editor v1.1.1
    -------------------------------------
    06-01-2009 3:04:06 PM
    -------------------------------------
    Opening output: C:\Documents and Settings\Sam & Mike\My Documents\Emulator and Roms\Emulator\Advance Map\Death Spawn\Pokemon - Fire Red.GBA...
    Processing input script...
    2 - #ORG
    > lNewOffset = 0x80009C
    3 - (69) - LOCKALL [+1]
    4 - (69) - LOCKALL [+1]
    5 - (2B) - CHECKFLAG [+3]
    > iWord = 0x200
    6 - (??) - IF (native) [+6]
    > bCondition = 0x1
    This is a jumping IF, 0x06.
    > pTarget = 0x8800B2F
    7 - (25) - SPECIAL [+3]
    > iWord = 0x113
    8 - (4F) - APPLYMOVEMENT [+7]
    > iWord = 0x5
    > pPointer = 0x880011C
    9 - (4F) - APPLYMOVEMENT [+7]
    > iWord = 0x4
    > pPointer = 0x8800150
    10 - (4F) - APPLYMOVEMENT [+7]
    > iWord = 0x7F
    > pPointer = 0x8800060
    11 - (51) - WAITMOVEMENT [+3]
    > iWord = 0x0
    12 - (0F) - MSGBOX (native) [+8]
    > pText = 0x8800420
    > bType = 0x6
    13 - (68) - CLOSEONKEYPRESS [+1]
    14 - (4F) - APPLYMOVEMENT [+7]
    > iWord = 0x5
    > pPointer = 0x88001D7
    15 - (4F) - APPLYMOVEMENT [+7]
    > iWord = 0x4
    > pPointer = 0x8800281
    16 - (4F) - APPLYMOVEMENT [+7]
    > iWord = 0x7F
    > pPointer = 0x880002C
    17 - (51) - WAITMOVEMENT [+3]
    > iWord = 0x0
    18 - (0F) - MSGBOX (native) [+8]
    > pText = 0x880099E
    > bType = 0x6
    19 - (25) - SPECIAL [+3]
    > iWord = 0x114
    20 - (5C) - TRAINERBATTLE [+18]
    > bKind = 0x1
    > iIndex = 0x1
    > iReserved = 0x0
    > pChallenge = 0x8800068
    > pDefeat = 0x8800248
    > pSpecial = 0x88009F1
    21 - (4F) - APPLYMOVEMENT [+7]
    > iWord = 0x5
    > pPointer = 0x8800214
    22 - (4F) - APPLYMOVEMENT [+7]
    > iWord = 0x4
    > pPointer = 0x88001E0
    23 - (51) - WAITMOVEMENT [+3]
    > iWord = 0x0
    24 - (6B) - RELEASEALL [+1]
    25 - (02) - END [+1]
    28 - #ORG
    > lNewOffset = 0x800B2F
    30 - #ORG
    > lNewOffset = 0x8009F1
    31 - (0F) - MSGBOX (native) [+8]
    > pText = 0x8800B28
    > bType = 0x6
    32 - (4F) - APPLYMOVEMENT [+7]
    > iWord = 0x5
    > pPointer = 0x8800214
    33 - (4F) - APPLYMOVEMENT [+7]
    > iWord = 0x4
    > pPointer = 0x88001E0
    34 - (51) - WAITMOVEMENT [+3]
    > iWord = 0x0
    35 - (53) - HIDESPRITE [+3]
    > iWord = 0x4
    36 - (53) - HIDESPRITE [+3]
    > iWord = 0x5
    37 - (29) - SETFLAG [+3]
    > iWord = 0x200
    38 - (6B) - RELEASEALL [+1]
    39 - (02) - END [+1]
    45 - #ORG
    > lNewOffset = 0x800420
    46 - RAW TEXT [+84]
    > sText = "The Dark Generator is running great,\nsoon all humanity will bow to us!\p Mwahahahah!"
    48 - #ORG
    > lNewOffset = 0x80099E
    49 - RAW TEXT [+62]
    > sText = "Were you spying on us?\pYou have some nerve,\nyou little twerp."
    51 - #ORG
    > lNewOffset = 0x800068
    52 - RAW TEXT [+20]
    > sText = "Prepare for defeat!"
    54 - #ORG
    > lNewOffset = 0x800248
    55 - RAW TEXT [+18]
    > sText = "....You won? How?"
    57 - #ORG
    > lNewOffset = 0x800B28
    58 - RAW TEXT [+38]
    > sText = "This won't be the last you see of us!"
    64 - #ORG
    > lNewOffset = 0x80011C
    65 - #RAW
    > bOut = 0x3
    66 - #RAW
    > bOut = 0xFE
    68 - #ORG
    > lNewOffset = 0x800150
    69 - #RAW
    > bOut = 0x2
    70 - #RAW
    > bOut = 0xFE
    72 - #ORG
    > lNewOffset = 0x800060
    73 - #RAW
    > bOut = 0xD
    74 - #RAW
    > bOut = 0xD
    75 - #RAW
    > bOut = 0xD
    76 - #RAW
    > bOut = 0xD
    77 - #RAW
    > bOut = 0xD
    78 - #RAW
    > bOut = 0xFE
    80 - #ORG
    > lNewOffset = 0x8001D7
    81 - #RAW
    > bOut = 0x62
    82 - #RAW
    > bOut = 0x0
    83 - #RAW
    > bOut = 0x10
    84 - #RAW
    > bOut = 0x10
    85 - #RAW
    > bOut = 0x10
    86 - #RAW
    > bOut = 0x10
    87 - #RAW
    > bOut = 0xFE
    89 - #ORG
    > lNewOffset = 0x800281
    90 - #RAW
    > bOut = 0x62
    91 - #RAW
    > bOut = 0x0
    92 - #RAW
    > bOut = 0x10
    93 - #RAW
    > bOut = 0x10
    94 - #RAW
    > bOut = 0x10
    95 - #RAW
    > bOut = 0x10
    96 - #RAW
    > bOut = 0xFE
    98 - #ORG
    > lNewOffset = 0x80002C
    99 - #RAW
    > bOut = 0x10
    100 - #RAW
    > bOut = 0x10
    101 - #RAW
    > bOut = 0x10
    102 - #RAW
    > bOut = 0x10
    103 - #RAW
    > bOut = 0x10
    104 - #RAW
    > bOut = 0xFE
    106 - #ORG
    > lNewOffset = 0x800214
    107 - #RAW
    > bOut = 0xD
    108 - #RAW
    > bOut = 0xD
    109 - #RAW
    > bOut = 0xD
    110 - #RAW
    > bOut = 0xD
    111 - #RAW
    > bOut = 0xD
    112 - #RAW
    > bOut = 0xD
    113 - #RAW
    > bOut = 0xD
    114 - #RAW
    > bOut = 0xFE
    116 - #ORG
    > lNewOffset = 0x8001E0
    117 - #RAW
    > bOut = 0xD
    118 - #RAW
    > bOut = 0xD
    119 - #RAW
    > bOut = 0xD
    120 - #RAW
    > bOut = 0xD
    121 - #RAW
    > bOut = 0xD
    122 - #RAW
    > bOut = 0xD
    123 - #RAW
    > bOut = 0xD
    124 - #RAW
    > bOut = 0xFE
    -------------------------------------
    Cleaning up...
    Closing output...
    Finished processing input in 0.049 seconds.
  3. Sparkcaster
    June 1st, 2009 11:00 AM
    Sparkcaster
    hey can you compile it for me?
  4. Samike360
    June 1st, 2009 5:45 AM
    Samike360
    Here's the script, everything works fine but they happen to be "aqua leader" so you'll have to change that.

    This was the biggest script I've ever made, so I'm proud of it :D

    Spoiler:
    '---------------
    #org 0x80009C
    lockall
    lockall
    checkflag 0x200
    if 0x1 goto 0x8800B2F
    special 0x113
    applymovement 0x5 0x880011C
    applymovement 0x4 0x8800150
    applymovement MOVE_CAMERA 0x8800060
    waitmovement 0x0
    msgbox 0x8800420 MSG_NORMAL '"The Dark Generator is running grea..."
    closeonkeypress
    applymovement 0x5 0x88001D7
    applymovement 0x4 0x8800281
    applymovement MOVE_CAMERA 0x880002C
    waitmovement 0x0
    msgbox 0x880099E MSG_NORMAL '"Were you spying on us?\pYou have s..."
    special 0x114
    trainerbattle 0x1 0x1 0x0 0x8800068 0x8800248 0x88009F1
    applymovement 0x5 0x8800214
    applymovement 0x4 0x88001E0
    waitmovement 0x0
    releaseall
    end

    '---------------
    #org 0x800B2F
    '---------------
    #org 0x8009F1
    msgbox 0x8800B28 MSG_NORMAL '"This won't be the last you see of ..."
    applymovement 0x5 0x8800214
    applymovement 0x4 0x88001E0
    waitmovement 0x0
    hidesprite 0x4
    hidesprite 0x5
    setflag 0x200
    releaseall
    end


    '---------
    ' Strings
    '---------
    #org 0x800420
    = The Dark Generator is running great,\nsoon all humanity will bow to us!\p Mwahahahah!

    #org 0x80099E
    = Were you spying on us?\pYou have some nerve,\nyou little twerp.

    #org 0x800068
    = Prepare for defeat!

    #org 0x800248
    = ....You won? How?

    #org 0x800B28
    = This won't be the last you see of us!


    '-----------
    ' Movements
    '-----------
    #org 0x80011C
    #raw 0x3 'Face Right
    #raw 0xFE 'End of Movements

    #org 0x800150
    #raw 0x2 'Face Left
    #raw 0xFE 'End of Movements

    #org 0x800060
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xFE 'End of Movements

    #org 0x8001D7
    #raw 0x62 'Exclamation Mark (!)
    #raw 0x0 'Face Down
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0xFE 'End of Movements

    #org 0x800281
    #raw 0x62 'Exclamation Mark (!)
    #raw 0x0 'Face Down
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0xFE 'End of Movements

    #org 0x80002C
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0xFE 'End of Movements

    #org 0x800214
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xFE 'End of Movements

    #org 0x8001E0
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xD 'Step Up (Slow)
    #raw 0xFE 'End of Movements
  5. Sparkcaster
    June 1st, 2009 3:00 AM
    Sparkcaster
    by sprite i mean is that the team rocket sprite not the hero/heroine sprite.. :D
  6. Sparkcaster
    May 31st, 2009 5:55 PM
    Sparkcaster
    no.. after the battle the sprites should take 7 steps up and then dissapear :D
  7. Sparkcaster
    May 31st, 2009 5:50 PM
    Sparkcaster
    ?????????
  8. Sparkcaster
    May 31st, 2009 5:37 PM
    Sparkcaster
    so can you make the script? oh yeah after the battle the team rocket goes 7 steps up :D