Conversation Between Samike360 and Co500
Showing Visitor Messages 91 to 105 of 489
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May 24th, 2010 8:50 AMCo500ah ok is the script you made ok though?
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May 24th, 2010 8:31 AMSamike3601. Sprites return to their original position after they are a certain # of blocks away (about 8-10)
2. Sprites cannot move past 8-10 blocks while out of your sight -
May 24th, 2010 7:59 AMCo500what was the problem? wasnt it just some movement scripts?
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May 24th, 2010 7:43 AMSamike360The script where the Snubbull runs away
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May 23rd, 2010 11:11 PMCo500yes the mansion has been mapped and what could you not do?
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May 23rd, 2010 10:20 PMSamike360Well I tried :P I couldn't excatly get the whole "snubbull run away" thing to work excatly (for a multitude of reasons) but I did the best I could...and it works I guess :P I'll do the rest tommorow....have you mapped out the inside of the mansion?
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May 23rd, 2010 2:07 PMSamike360Hey, I finally finished the route scripts, I made some wild pokemon encounters :D
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May 23rd, 2010 11:11 AMSamike360Oh ok
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May 23rd, 2010 11:02 AMCo500never mind hes offline
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May 23rd, 2010 1:31 AMCo500its ok its not high priority + even if we found/made a script with 2 eps left of this season we could insert it in earlier eps and just add and extra script
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May 22nd, 2010 4:16 PMSamike360Yeah those are pokescript, I use XSE :P It's ok, I'll figure it out :D
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May 22nd, 2010 1:59 PMCo500From down:
Spoiler:
#dynamic 0x800000
#org @1
#raw 0x7C 0x16 0x00
compare 0x800D 0x06
if 0x1 call @end
#raw 0x9D 0x00 0x0D 0x80
message @ha
boxset 5
compare LASTRESULT 0
if 0x1 goto @end
#raw 0x68
#raw 0x9C 0x25 0x00
waitstate
#raw 0x17 0x00 0x80 0x01 0x00
goto @jump
#org @jump
compare 0x8000 0x01
if 0x4 goto @move
release
end
#org @end
release
end
#org @move
applymovement 0xFF @move1
waitmovement 0x0
#raw 0x18 0x00 0x80 0x01 0x00
goto @jump
#org @ha
= It's some climbable rocks!\pWant to use VINE WHIP to\nclimb up them?
#org @move1
#raw 0x1E 0x1E 0x1E 0xFE
Spoiler:
From up:
Spoiler:
#dynamic 0x800000
#org @1
#raw 0x7C 0x16 0x00
compare 0x800D 0x06
if 0x1 call @end
#raw 0x9D 0x00 0x0D 0x80
message @ha
boxset 5
compare LASTRESULT 0
if 0x1 goto @end
#raw 0x68
#raw 0x9C 0x25 0x00
waitstate
#raw 0x17 0x00 0x80 0x01 0x00
goto @jump
#org @jump
compare 0x8000 0x01
if 0x4 goto @move
release
end
#org @end
release
end
#org @move
applymovement 0xFF @move1
waitmovement 0x0
#raw 0x18 0x00 0x80 0x01 0x00
goto @jump
#org @ha
= It's some climbable rocks!\pWant to use VINE WHIP to\nclimb down them?
#org @move1
#raw 0x1D 0x1D 0x1D 0xFE
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May 22nd, 2010 1:17 PMSamike360Sure, and I'll probably finish tonight
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May 22nd, 2010 12:14 PMCo500any more progress? also I found the scrict about a TM but it rock climb with vine whip do you want me to show you?
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May 22nd, 2010 9:20 AMCo500AHAHA that's great!

