Conversation Between Samike360 and Co500
91 to 105 of 489
  1. Co500
    May 24th, 2010 8:50 AM
    Co500
    ah ok is the script you made ok though?
  2. Samike360
    May 24th, 2010 8:31 AM
    Samike360
    1. Sprites return to their original position after they are a certain # of blocks away (about 8-10)
    2. Sprites cannot move past 8-10 blocks while out of your sight
  3. Co500
    May 24th, 2010 7:59 AM
    Co500
    what was the problem? wasnt it just some movement scripts?
  4. Samike360
    May 24th, 2010 7:43 AM
    Samike360
    The script where the Snubbull runs away
  5. Co500
    May 23rd, 2010 11:11 PM
    Co500
    yes the mansion has been mapped and what could you not do?
  6. Samike360
    May 23rd, 2010 10:20 PM
    Samike360
    Well I tried :P I couldn't excatly get the whole "snubbull run away" thing to work excatly (for a multitude of reasons) but I did the best I could...and it works I guess :P I'll do the rest tommorow....have you mapped out the inside of the mansion?
  7. Samike360
    May 23rd, 2010 2:07 PM
    Samike360
    Hey, I finally finished the route scripts, I made some wild pokemon encounters :D
  8. Samike360
    May 23rd, 2010 11:11 AM
    Samike360
    Oh ok
  9. Co500
    May 23rd, 2010 11:02 AM
    Co500
    never mind hes offline
  10. Co500
    May 23rd, 2010 1:31 AM
    Co500
    its ok its not high priority + even if we found/made a script with 2 eps left of this season we could insert it in earlier eps and just add and extra script
  11. Samike360
    May 22nd, 2010 4:16 PM
    Samike360
    Yeah those are pokescript, I use XSE :P It's ok, I'll figure it out :D
  12. Co500
    May 22nd, 2010 1:59 PM
    Co500
    From down:
    Spoiler:

    #dynamic 0x800000

    #org @1
    #raw 0x7C 0x16 0x00
    compare 0x800D 0x06
    if 0x1 call @end
    #raw 0x9D 0x00 0x0D 0x80
    message @ha
    boxset 5
    compare LASTRESULT 0
    if 0x1 goto @end
    #raw 0x68
    #raw 0x9C 0x25 0x00
    waitstate
    #raw 0x17 0x00 0x80 0x01 0x00
    goto @jump
    #org @jump
    compare 0x8000 0x01
    if 0x4 goto @move
    release
    end
    #org @end
    release
    end
    #org @move
    applymovement 0xFF @move1
    waitmovement 0x0
    #raw 0x18 0x00 0x80 0x01 0x00
    goto @jump

    #org @ha
    = It's some climbable rocks!\pWant to use VINE WHIP to\nclimb up them?

    #org @move1
    #raw 0x1E 0x1E 0x1E 0xFE

    Spoiler:

    From up:
    Spoiler:
    #dynamic 0x800000

    #org @1
    #raw 0x7C 0x16 0x00
    compare 0x800D 0x06
    if 0x1 call @end
    #raw 0x9D 0x00 0x0D 0x80
    message @ha
    boxset 5
    compare LASTRESULT 0
    if 0x1 goto @end
    #raw 0x68
    #raw 0x9C 0x25 0x00
    waitstate
    #raw 0x17 0x00 0x80 0x01 0x00
    goto @jump
    #org @jump
    compare 0x8000 0x01
    if 0x4 goto @move
    release
    end
    #org @end
    release
    end
    #org @move
    applymovement 0xFF @move1
    waitmovement 0x0
    #raw 0x18 0x00 0x80 0x01 0x00
    goto @jump

    #org @ha
    = It's some climbable rocks!\pWant to use VINE WHIP to\nclimb down them?

    #org @move1
    #raw 0x1D 0x1D 0x1D 0xFE
  13. Samike360
    May 22nd, 2010 1:17 PM
    Samike360
    Sure, and I'll probably finish tonight
  14. Co500
    May 22nd, 2010 12:14 PM
    Co500
    any more progress? also I found the scrict about a TM but it rock climb with vine whip do you want me to show you?
  15. Co500
    May 22nd, 2010 9:20 AM
    Co500
    AHAHA that's great!