Conversation Between Chesu and Vigilante
1 to 15 of 27
  1. Vigilante
    November 17th, 2009 2:29 PM
    Vigilante
    Catch the clown :p. Thats the very first game I made. I used Game Maker, because that is what you said you were making Erebus with.
  2. Chesu
    October 28th, 2009 6:25 PM
    Chesu
    You would just put 200 in the stretch boxes... but that would make it twice the size of the original image. You could try for twenty-five, but that may be too small. If it is, try 45, 40, 35, and 30... one of those should be the size you want. It doesn't really matter if the image gets distorted, as you can always refer to the original.
  3. Vigilante
    October 28th, 2009 6:21 PM
    Vigilante
    Err ignore that. There is still some minimal distortion, I work around that no?
  4. Chesu
    October 28th, 2009 6:17 PM
    Chesu
    In Paint? With everything you want to resize selected, right-click, choose Stretch/Skew, and input the amount. All of the ones in my tutorial were fifty percent of their original size.
  5. Vigilante
    October 28th, 2009 6:13 PM
    Vigilante
    hrm, and how can I do this?
  6. Chesu
    October 28th, 2009 6:12 PM
    Chesu
    So long as you resize images by a whole factor, there should be no distortion. 12.5%, 25%, 50%, 200%, 400%, etc.

    ...Well, anything less than fifty percent might distort the image a little, if it's small to begin with.
  7. Vigilante
    October 28th, 2009 6:00 PM
    Vigilante
    nvm. but what about the distortion?
  8. Vigilante
    October 28th, 2009 5:53 PM
    Vigilante
    What do you use to resize your images for pixel overs?
  9. Vigilante
    October 28th, 2009 5:29 PM
    Vigilante
    I've never had it. :(
  10. Chesu
    October 28th, 2009 5:09 PM
    Chesu
    I prefer pineapple upside-down cake, but obviously, I'm a big fan of carrots. :D
  11. Vigilante
    October 28th, 2009 5:04 PM
    Vigilante
    That carrot cake looks good. Its my favorite type of cake too.
  12. Vigilante
    October 28th, 2009 4:57 PM
    Vigilante
    okay. I'ma try ta make one
  13. Chesu
    October 28th, 2009 4:52 PM
    Chesu
    Try shading in the DS style to start, it's very minimalist. I can't really offer any advice, since it's kind of a case-by-case thing, and I'm not great at it myself. Just find a Pokemon with skin/fur/feathers similar to what you're making, and shade like that.
  14. Vigilante
    October 28th, 2009 4:41 PM
    Vigilante
    What about shading? I liike can't do that. And, if I scratch a sprite, will you critique it?
  15. Chesu
    October 28th, 2009 4:27 PM
    Chesu
    Hmm... A few, yeah. First, remember that organic things are usually round. Your head, eyes, ears, nostrils, even your fingers: round. Make sure that when you're going from a vertical line to a horizontal line, you round the corner. Check out any post of mine in this thread, and compare my modifications to the former ones.

    You should also complete your line art before moving on to coloring or anything like that, but you can always add parts to it later.