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Conversation Between Shiny Quagsire and awipe1
Showing Visitor Messages 1 to 2 of 2
  1. Shiny Quagsire
    November 28th, 2013 8:31 PM
    Shiny Quagsire
    Yes, I do actually. I wrote a nice documentation on it in fact:
    http://www.pokecommunity.com/showthread.php?t=236456
    It uses the game's basic animation system, so it's pretty simple. To extend the table, you can just repeat the same pointer as before for each new trainer sprite you're adding.
  2. awipe1
    November 27th, 2013 4:46 PM
    awipe1
    Hey I'm working on finding out how to add mroe trainer sprites and you said something about trainer animation offsets. I think that's what might be causing the game to crash, do you have any idea on how to repoint them? Cause all I can see from it right now is that ... wlel it's a bunch of data pointing to the same offset. Do you know of anyway to use tthose offsets to apply an animation to the trainer sprite?

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