oh sorry XD I ment to reply, but I have been extremely busy. I have been starting to learn asm, so It might take me a while to get to the css, sorry. :P
Find this FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF that is unused space.
For using it in a script it depends on what routine your using. Lets say your using get the max level routine it would look something like this
#dynamic 0x730000
#org @start
lock
faceplayer
callasm @location of asm routine
bufernumber LASTRESULT
msgbox @mes 0x6
release
end
#org @mes
= Your strongest pokemon is on/nLevel [buffer1].
SO were you should i add? i mean you said in not used space, but how should i insert to the not used space and also is it just callasm x or does it need to be wraped up with some other code?
nah, no problem. Insert the hex code in not used space(or free space) then add 1 and put the line in a script callasm 0x(your offset where you placed the asm in hex)
You can try clear flags and set flags. Maby some wrightbytetooffset or some asm. but there is no such direct command. If I was you I would go with clearing flags and setting flags.
Sorry, but yet again Mr.Siver wants me to kidnap you again! Is there a way to change the ows on a map and also change the script for the changed ows? Like fx: You own a ship and you sell tickets but every time you board the same ship, there are different people aboard