Conversation Between Sora's Nobody and Magicsaur
1 to 15 of 18
  1. Sora's Nobody
    May 21st, 2011 11:19 AM
    Sora's Nobody
    Oh, coool!
  2. Magicsaur
    May 21st, 2011 10:58 AM
    Magicsaur
    cause ogre3d takes care of that stuff for you
    check it out: http://ogre3d.org
  3. Sora's Nobody
    May 21st, 2011 10:53 AM
    Sora's Nobody
    Without knowing direct3d, how are you supposed to program the game.
  4. Magicsaur
    May 21st, 2011 10:40 AM
    Magicsaur
    ??
  5. Sora's Nobody
    May 21st, 2011 10:12 AM
    Sora's Nobody
    Aha, but you still need to be able to do direct3d then.. or else you could edit any elements of the engine..
  6. Magicsaur
    May 21st, 2011 9:45 AM
    Magicsaur
    actually, i havent' *learned* how to use them persay, but instead, I use 3d rendering engines like Ogre3d for example.
  7. Sora's Nobody
    May 15th, 2011 1:43 AM
    Sora's Nobody
    Hey, Me again! Would you mind sharing some links to tutorials you used to learn direct3D and directX? :)
  8. Sora's Nobody
    May 8th, 2011 6:29 AM
    Sora's Nobody
    Thanks:D
  9. Magicsaur
    May 8th, 2011 6:25 AM
    Magicsaur
    Ok, good luck! C:
  10. Sora's Nobody
    May 8th, 2011 6:22 AM
    Sora's Nobody
    I havent actually gotten to develope games yet so i havent actually done any Direct3D. I am starting to do game development very soon as i am creating ios apps. I am currently using Ogre 1.7.2, which i with the ogre app wizard compile in VS 2010. I'm assuming the code needs to be Built. But unless theres a way for me to build it. I think i'm just gonna take the lazy way out and edit the file. And just let it be built in VS. I will look through that page and all the Ogre tutorial pages in general.
  11. Magicsaur
    May 8th, 2011 6:16 AM
    Magicsaur
    What version of Ogre are you using? There are different ways to load terrain, which would be a 3d map. You could use heightmaps, or load a 3d model and use that as your map (but then you'd have to use a physics lib). If you want to use the heightmap method, this tutorial will explain how to load 3d terrain using the Ogre::Terrain class if you're using Ogre 1.7. http://www.ogre3d.org/tikiwiki/Basic+Tutorial+3

    Also, not to my knowledge on the command line thing. Actually, you shouldn't have to compile the Ogre code unless you are compiling the samples. If you're using it in your project just link and include it. #include "Ogre.h"

    For setting up Ogre in the first place for the first time I just grabbed the installable version of the SDK. I compile my projects using Ogre in Microsoft Visual C++ 2008.
  12. Sora's Nobody
    May 7th, 2011 11:37 PM
    Sora's Nobody
    Yeah thanks! I'm having a hard time figuring out how i would load a 3d map. So i think i'm just gonna make it a 2d map, where you can change the size add obects and the code gets changed and can still be debugged in 3d. Do you know if its possible to compile the ogre code via the command line or something?
  13. Magicsaur
    May 7th, 2011 9:27 PM
    Magicsaur
    lol, sorry if i gave that impression. but seriously, good luck with Ogre! C: I'm interested in seeing what comes of it. :D
  14. Sora's Nobody
    May 7th, 2011 8:57 PM
    Sora's Nobody
    Lol. I saw you had been online for like 30 minutes after i posted without replying... So i asummed you didnt reply thinking "What a retard. I hate noobs" or something :D
    But yes i am working on it. But i am not that familiar with ogre so it will take some time:/
  15. Magicsaur
    May 7th, 2011 2:31 PM
    Magicsaur
    "=_="? XD