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Conversation Between trebornosliw and giradialkia
Showing Visitor Messages 61 to 75 of 162
  1. trebornosliw
    June 7th, 2010 11:29 AM
    trebornosliw
    Thanks for the support, that cheered me up.
    That reminds me though, I should probably repost the Hallowed Grove map when I have time, the old one looks a bit plain.
    In the meantime, I'm not too worried about it. Once your tiles are ready, I'll have to redo some of the maps anyway, and I'll try again. Maybe it'll look better to him with original tiles.
    Anyway, thanks again.
  2. giradialkia
    June 7th, 2010 10:45 AM
    giradialkia
    Tch, mods always give the short, rude replies to the wrong people.
    I looked at your conversation with him, I agree that any tile errors were fixed. And regarding maps.. I mean, isn't it a matter of opinion? I thought the maps were fine, generally. I guess all you can do is wait for a reply. I'll try to get a look at the maps later and see if I can distinguish what people regard as "ugly". Other than that... Definately don't get disheartened. I've seen, and worked for, several hacks that just went nowhere, despite having popularity (and they weren't even that good, now that I look back on them). But with HT, I can see you have an actual vision for it, and you know what you're doing with it, which is the most important thing. Do what you gotta do, man- it's your hack, and I'm behind you :)
    (lol, remember how our VMs used to get really long?
    Weeelllll...).
  3. trebornosliw
    June 7th, 2010 8:41 AM
    trebornosliw
    Well, I tried submitting, and got this reply:
    Quote:
    Originally Posted by Manipulation
    Too many tile errors and ugly maps. :<
    So, I asked him exactly what instances he meant, and I'm waiting for a reply. A lot of people have been commenting on the maps, but I'm not quite sure what the issues are, do you have any ideas on how I could improve them? In the meantime, I'll just keep chipping away at the scripts and wait for Manipulation's reply.
    Tbh, I might wind up just giving up on the Showcase. I'm willing to modify the hack so that more people will like it, but I'm not going to put Manipulation's preferences over my own :\.
  4. trebornosliw
    June 7th, 2010 5:06 AM
    trebornosliw
    Again, no problem, I understand how hectic life can be.
    ...for some reason I was under the impression that the Showcase was for completed hacks, but yeah, that's a great idea, I'll look into it. It should get more people to take notice, for one thing.
    Thanks for everything, again.
  5. giradialkia
    June 6th, 2010 3:50 PM
    giradialkia
    Damn it, I'm never making promises again, sorry :(
    I'll have the patch when I can. The tiles are all done- it's just Tentakill that's left. Once I get a chance, I'll forward it on to you.
    Also, I've been meaning to say... You should see if you can get moved to the Showcase. HT is clearly good enough to be there, and it also has technically more than two Gym Leaders (technically meaning.. Yeah, you get it), which is a requirement. I'm serious, you should apply.
  6. trebornosliw
    June 4th, 2010 11:39 AM
    trebornosliw
    Np, I know how that is. We have a phone here that knocks out the internet whenever it's used... drives me nuts.
    Thanks again, I can't wait to see your tiles!
  7. giradialkia
    June 4th, 2010 9:25 AM
    giradialkia
    Sorry, I lost the internet for a day :(
    anyway, Pokeyomom's the guy. I will have that patch to you tomorrow, just working on a backsprite for Tentakill.
  8. trebornosliw
    June 3rd, 2010 4:07 PM
    trebornosliw
    Who was it who had the original Tentakill concept again? I need to credit him/her.
  9. trebornosliw
    June 2nd, 2010 4:30 PM
    trebornosliw
    Wow, I seem to be running out of Pokemon to replace... My automatic reaction was "Corsola!" But that's gone, then "Qwilfish!" But he's been exterminated too.
    How about replacing Aipom?
    Man, I can't thank you enough for tile insertion. I'll look at the trees when you send, but I don't imagine they'll need too much work.
  10. giradialkia
    June 2nd, 2010 12:10 AM
    giradialkia
    Lol- that's what I forgot. I sent another PM, and...
    *drumroll*
    Yeah, he said yes. I told you he would, he's wicked like that. Anyway, I'd not only forgotten about that, but about inserting Tentakill altogether. So this evening, I will sprite a suitable Tentakill (essentially a resize of what you see in the picture. Or, if that sprite fits in 64x64, then I'll just port it). But I've still to sprite a backsprite for it, then I'll insert it this evening. Over what did you want me to insert it, again?
    (oh yeah, regarding the maps- the trees now fit, but each map essentially requires the tree areas to be redone, to avoid tile errors. I've been fixing this myself, but my mapping tends to get a bit repetitive- which is why I don't generally use two trees. Anyway, if I did a terrible job at placing trees over where trees had previously been, you can always fix that, lol.
  11. trebornosliw
    May 30th, 2010 6:29 PM
    trebornosliw
    Oh, that's what I forgot. Did you get a yes/no on Tentakill?
  12. trebornosliw
    May 30th, 2010 2:01 PM
    trebornosliw
    Well, yeah. All I can really say is thanks again; I can't wait to see those tiles in-game.
    I've been typing out some scripts in the interim, so once the maps are up, I should be able to knock out the next city in no time. 'twill be quite awesome, a lot of the plot-changing stuff will start in that city.
    So, we shall see where this winds up. Thanks yet again!
  13. giradialkia
    May 30th, 2010 6:28 AM
    giradialkia
    You know, I'll just edit the bottom of the Plat tree a little so it fits with the other- not majorly, just enough for them to join nicely.
    I've also inserted a Chatot over Farfetched, as you requested when I last beta tested.
    It's actually looking pretty nice, if I do say so (which I do, modestly :P). The darker colours look nice in the HT universe, lol.
    And it's no problem. I'm not even going to tell you off for gratitude anymore, lol. It's fine, a pleasure to help ;)
  14. trebornosliw
    May 30th, 2010 6:05 AM
    trebornosliw
    0.o
    You...are...awesome...
    Wow. As for overwrites, could you get rid of blocks 22B, 22C, 230, 231? Those are all part of a failed experiment with Erika's gym tiles.
    I know you say I thank too much but this is just... wow. Thanks again, let me know if I can ever return the favor.
  15. giradialkia
    May 29th, 2010 1:00 PM
    giradialkia
    I have inserted tiles :3
    Several weeks ago, in fact. I will email them to you shortly after this VM.
    I managed to fix the glitchy border in the Player's room, and I made some tiles for the things you'd been using the fences for, like the Vine coming out of the Player's tree, or the climbing-rocks on Bruno's Isle. I hope you like them, I'll email shortly :D
    EDIT: Actually, bit of a setback. I need to make space in the main tileset for 4 tiles. I've looked, but the only one's that don't seem likely to be used are the Hedge ones (beside the Gym tiles in A-Map, Mapping mode). Is it alright if I erase them? I need to remove 4- due to the extra tree, overlap tiles (ie. Bottom of one tree-top of another) are needed for both trees. Also, maps are a little messed up now. Not glitched or anything, but the trees are mixed up. All that means though is that you have to remap the tree parts, that's it- I can do that, anyway. But, I'll send the email some other time. Exams starting two weeks- officially finished secondary school, but officially beginning consuming books....

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