Conversation Between chrunch and MrDollSteak
Showing Visitor Messages 1 to 15 of 34
  1. MrDollSteak
    May 17th, 2015 4:55 PM
    I mean I'm not entirely sure. It might actually be a check for the national dex then, but it would be in that area. Maybe look at how Jambo fixed evolutions work for National Dex pokemon, it mightbe more that style.
  2. chrunch
    May 17th, 2015 2:55 PM
    Oh I already know about those, they're in your post too. I tried looking around the limiter byte for habitats, I'm not sure exactly what I'm looking for though. Just changing every instance of 96 didn't have any effect.
  3. MrDollSteak
    May 17th, 2015 2:53 AM
    It's on the very first post 'Kanto Dex limiting byte'.
  4. chrunch
    May 16th, 2015 8:39 PM
    Ah, that makes sense.

    Could you point me towards Jambo's post with the limiters? Can't find anything in his Pokedex hacking thread.
  5. MrDollSteak
    May 16th, 2015 2:27 AM
    I think it's to do with displaying numbers. In the actual Pokedex and habitat screens for example it'd be 0x96 because it'd go by an index, whereas in other terms it's 97 because Bulbasaur is 1 not 0. I'm not 100 percent sure to be honest but yeah.
  6. chrunch
    May 15th, 2015 5:42 PM
    On this thread right? Just looked through the whole thing and I couldn't find anything. Also, why is it that some limiters are 0x97 and some are 96? Is it just that a few of them are -1 for some reason?
  7. MrDollSteak
    May 15th, 2015 3:14 PM
    Have you also read Jambo51's post in researching the Pokedex? He finds more limiters.

    If not I'm not entirely sure. I'd look around the area for the habitat limiter. Just search for 0x96.
  8. chrunch
    May 15th, 2015 1:35 AM
    Hey, I was looking into expanding the kanto dex and I found these old posts of yours (1, 2). They were a big help, but there's one problem. There appears to be another limiter for when you capture a wild pokemon (the Pokedex screen doesn't pop up for anything past 151) . Did you happen to find any other offsets, or do any more research into it?
  9. chrunch
    May 11th, 2015 4:35 AM

    Just a few text bugs with your base, they're pretty minor and irrelevant but someone reported these to me so I thought I'd pass them along. Also, I was wondering if you've fixed the daycare bug in your latest patch - if so, it'd be great if you could send me the fix.
  10. MrDollSteak
    April 25th, 2015 5:32 PM
    Nah it's in the Type Icon table, there are values in hex that point to the length and width.
  11. chrunch
    April 25th, 2015 3:28 AM
    So would I have to replace the image for that? Or just repoint something?

    Also decap I could probably find hundreds of these if I wanted to haha
  12. MrDollSteak
    April 22nd, 2015 7:21 PM
    It'll be in the type table. I've probably still got the value of the Fairy type icon, as opposed to its original one.
  13. chrunch
    April 22nd, 2015 1:20 AM
    Let me know if you come up with a fix, I'd prefer not to wait until whenever the next release is :)
  14. MrDollSteak
    April 22nd, 2015 1:08 AM
    Ah... gotcha, the effect thing. Hrm I'll try and fix that.
  15. chrunch
    April 22nd, 2015 12:42 AM

    Sorry, I don't keep a list or anything. I've just stumbled across a lot of them while working on my hack. Off the top of my head, the move relearner script isn't fully decapitalized, same thing with the move tutor in the Dept. Store (who teaches counter). It's probably the same with other move tutors, haven't checked though.

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