Conversation Between Spinksy and Colbex
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  1. Spinksy
    December 20th, 2009 8:38 PM
    Spinksy
    Yes, a lot better in fact.

    Um, do you have MSN?
    We could talk there - It's easier. Email [email protected]
  2. Colbex
    December 20th, 2009 8:35 PM
    Colbex
    Yes Spinksy, I'll help you with that. XD
    Btw, is my Christmas themed page any easier on the eyes? o.o
  3. Spinksy
    December 20th, 2009 8:33 PM
    Spinksy
    I'll post screenshots as soon as I make an Intro and a title. Could you help with this at all?


    Sorry to be such a nuisance. =[
  4. Colbex
    December 20th, 2009 8:04 PM
    Colbex
    Smart thinking homie. o.o I posted lol.
  5. Spinksy
    December 20th, 2009 7:54 PM
    Spinksy
    Hey, I've nearly completed Myne Village. I've done the map for it, you can enter all buildings in the city (Pokemon Center, Local Pokemon Academy, Player house + player's room and Friend's house + friend's room). The Pokemon Center is fully funtional. The Local Academy is looking really empty as it looks like a massive hallway. You can get your starter now if you want to as well (Piplup, Turtwig Or Chimchar) Player's house and room is nearly finished. Friend's House and room is an empty shell at this stage. And - Route 1 is now open... Map's practically done, and you're able to train there.

    Also, please comment in my thread. I, like you, don't want to run the risk of triple posting.
  6. Colbex
    December 20th, 2009 5:26 PM
    Colbex
    Oh sorry, I was still adding a new post. (Multi-tasking ftw! xD)
    Anyway, Idk about the error message... Im not good at reading those things. If it's in the scripts it should automatically jump you there, but at your experience level, I wouldn't recommend you editing anything. As for deleting off the lsit, you can't. The best thing to do in this case it to be the same pokemon multiple times. for example, if on land, maybe at 1% put Pidgey lv 8, and repeat pidgey at lower levels. and do things similar to that. I know it's a pain, but it's all that can be done.
  7. Spinksy
    December 20th, 2009 5:07 PM
    Spinksy
    Erm, I have another problem here. I attempt to start a new game and I get this...

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: TypeError

    Message: cannot convert Fixnum into String

    Sprite_Character:93:in `+'

    Sprite_Character:93:in `update_or'

    PerspectiveTilemap:408:in `shadow_update'

    Shadow:179:in `update'

    Sprite_Character:33:in `perspectivetilemap_initialize'

    PerspectiveTilemap:404:in `shadow_initialize'

    Shadow:155:in `initialize'

    Spriteset_Map:147:in `new'

    Spriteset_Map:147:in `_animationSprite_initialize'

    AnimationSprite:42:in `shadow_initialize'



    This exception was logged in errorlog.txt.






    HELP?!
  8. Spinksy
    December 20th, 2009 4:54 PM
    Spinksy
    Okay. I'm understanding now. Um, when I get to the page it comes up with all the pokemon that can be found there. How do I delete some of them off the list? Nothing seems to work...

    Noob questions ftl.
  9. Colbex
    December 20th, 2009 4:35 PM
    Colbex
    Oh, well thats simple. On RMXP, do the following:
    1) Go up to the tool bar and select Game.
    2) Select open game folder.
    3) Select Editor (the one that's thumbnail is an orange gear)
    4) Go to set encounters
    5) Select the map and edit accordingly.
  10. Spinksy
    December 20th, 2009 4:33 PM
    Spinksy
    Okay, sure thing.

    Um, I have a question though. When I walk through grass, all the pokemon are like Level 16-20. How can I change the level?
  11. Colbex
    December 20th, 2009 7:21 AM
    Colbex
    Uh, I already have a few friends helping me with my game, but sure, I wouldn't mind making a map or two for you. o.o
  12. Spinksy
    December 20th, 2009 5:24 AM
    Spinksy
    Hey, again. It's around bed-time for me so I can't now but, do you need any help with your Pokemon game? Also, I've seen the maps you make, and they're brilliant. If you get time, would you be able to make me one or two. I'll give details later, but for now it's bed time. :(
  13. Colbex
    December 18th, 2009 9:59 PM
    Colbex
    o-o
    Page One:
    Graphic: (Here there should be a door or nothing if you lack the animation)
    Make sure on Options: You have "Move Animation" Checked.
    The Trigger should be player touch. Type: Fixed, Speed: Slow, Frequency: Low.
    Okay, now for the actual event, it should look like this:
    @>Set Move Route: This Event (Ignore if can't move)
    : :$>SE: 'Entering Door', 80, 100
    : :$>Wait: 2 frames
    : :$>Turn Right
    : :$>Wait: 2 frames
    : :$>Turn Up
    : :$>Wait: 2 frames
    : :$>Turn Left
    : :$>Wait: 2 frames
    @>Wait for Move's Completion
    @>Set Move Route: Player (Ignore if can't move)
    : :$>Through On
    : :$>Move Up
    : :$>Through Off
    @Wait for Move's Completion
    @>Change Screen Color Tone: (-255,-255,-255,0), @6
    @>Wait 6 frames
    Transfer Player: [Here is where you select where you want to be transferred to][Direction to Face], Fade or No Fade (some like fading, some don't)
    Change Screen Color Tone: (0,0,0,0), @6

    Page Two:
    Conditions:Switch: 0012: s:tsOff? ("A") is on.
    Graphic: [Same as page one]
    Options: Move Animation
    Trigger: Autorun

    @>Conditional Branch: Script: get_character(0).onEvent?
    [email protected]>Set Move Route: This Event (Ignore if can't move)
    : :$>Turn Left
    [email protected]>Set Move Route: This Event (Ignore if can't move)
    : :$>Move Down
    @Wait for Move's Completion
    @>Set Move Route: This Event (Ignore if can't move)
    : :$>SE: 'Entering Door', 80, 100
    : :$>Wait: 2 frames
    : :$>Turn Up
    : :$>Wait: 2 frames
    : :$>Turn Right
    : :$>Wait: 2 frames
    : :$>Turn Down
    : :$>Wait: 2 frames
    @Wait for Move's Completion
    @>
    :Branch End
    @>Script: SetTempSwitchOn("A")

    ...phew. x_x
  14. Spinksy
    December 18th, 2009 8:49 PM
    Spinksy
    Hey. Um, this is going to seem really dumb, but - How do I add the 'walk through door' event...?
  15. Colbex
    December 18th, 2009 7:59 PM
    Colbex
    The text isn't hard to read, it's just the bright blast of Christmas/Macaroni & Cheese colors causes elliptical seizures. o.o