Conversation Between Spinksy and Colbex
Showing Visitor Messages 1 to 15 of 19
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December 20th, 2009 8:38 PMSpinksyYes, a lot better in fact.
Um, do you have MSN?
We could talk there - It's easier. Email [email protected] -
December 20th, 2009 8:35 PMColbexYes Spinksy, I'll help you with that. XD
Btw, is my Christmas themed page any easier on the eyes? o.o -
December 20th, 2009 8:33 PMSpinksyI'll post screenshots as soon as I make an Intro and a title. Could you help with this at all?
Sorry to be such a nuisance. =[ -
December 20th, 2009 8:04 PMColbexSmart thinking homie. o.o I posted lol.
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December 20th, 2009 7:54 PMSpinksyHey, I've nearly completed Myne Village. I've done the map for it, you can enter all buildings in the city (Pokemon Center, Local Pokemon Academy, Player house + player's room and Friend's house + friend's room). The Pokemon Center is fully funtional. The Local Academy is looking really empty as it looks like a massive hallway. You can get your starter now if you want to as well (Piplup, Turtwig Or Chimchar) Player's house and room is nearly finished. Friend's House and room is an empty shell at this stage. And - Route 1 is now open... Map's practically done, and you're able to train there.
Also, please comment in my thread. I, like you, don't want to run the risk of triple posting. -
December 20th, 2009 5:26 PMColbexOh sorry, I was still adding a new post. (Multi-tasking ftw! xD)
Anyway, Idk about the error message... Im not good at reading those things. If it's in the scripts it should automatically jump you there, but at your experience level, I wouldn't recommend you editing anything. As for deleting off the lsit, you can't. The best thing to do in this case it to be the same pokemon multiple times. for example, if on land, maybe at 1% put Pidgey lv 8, and repeat pidgey at lower levels. and do things similar to that. I know it's a pain, but it's all that can be done. -
December 20th, 2009 5:07 PMSpinksyErm, I have another problem here. I attempt to start a new game and I get this...
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Pokemon Essentials
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Exception: TypeError
Message: cannot convert Fixnum into String
Sprite_Character:93:in `+'
Sprite_Character:93:in `update_or'
PerspectiveTilemap:408:in `shadow_update'
Shadow:179:in `update'
Sprite_Character:33:in `perspectivetilemap_initialize'
PerspectiveTilemap:404:in `shadow_initialize'
Shadow:155:in `initialize'
Spriteset_Map:147:in `new'
Spriteset_Map:147:in `_animationSprite_initialize'
AnimationSprite:42:in `shadow_initialize'
This exception was logged in errorlog.txt.
HELP?! -
December 20th, 2009 4:54 PMSpinksyOkay. I'm understanding now. Um, when I get to the page it comes up with all the pokemon that can be found there. How do I delete some of them off the list? Nothing seems to work...
Noob questions ftl. -
December 20th, 2009 4:35 PMColbexOh, well thats simple. On RMXP, do the following:
1) Go up to the tool bar and select Game.
2) Select open game folder.
3) Select Editor (the one that's thumbnail is an orange gear)
4) Go to set encounters
5) Select the map and edit accordingly. -
December 20th, 2009 4:33 PMSpinksyOkay, sure thing.
Um, I have a question though. When I walk through grass, all the pokemon are like Level 16-20. How can I change the level? -
December 20th, 2009 7:21 AMColbexUh, I already have a few friends helping me with my game, but sure, I wouldn't mind making a map or two for you. o.o
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December 20th, 2009 5:24 AMSpinksyHey, again. It's around bed-time for me so I can't now but, do you need any help with your Pokemon game? Also, I've seen the maps you make, and they're brilliant. If you get time, would you be able to make me one or two. I'll give details later, but for now it's bed time. :(
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December 18th, 2009 9:59 PMColbexo-o
Page One:
Graphic: (Here there should be a door or nothing if you lack the animation)
Make sure on Options: You have "Move Animation" Checked.
The Trigger should be player touch. Type: Fixed, Speed: Slow, Frequency: Low.
Okay, now for the actual event, it should look like this:
@>Set Move Route: This Event (Ignore if can't move)
: :$>SE: 'Entering Door', 80, 100
: :$>Wait: 2 frames
: :$>Turn Right
: :$>Wait: 2 frames
: :$>Turn Up
: :$>Wait: 2 frames
: :$>Turn Left
: :$>Wait: 2 frames
@>Wait for Move's Completion
@>Set Move Route: Player (Ignore if can't move)
: :$>Through On
: :$>Move Up
: :$>Through Off
@Wait for Move's Completion
@>Change Screen Color Tone: (-255,-255,-255,0), @6
@>Wait 6 frames
Transfer Player: [Here is where you select where you want to be transferred to][Direction to Face], Fade or No Fade (some like fading, some don't)
Change Screen Color Tone: (0,0,0,0), @6
Page Two:
Conditions:Switch: 0012: s:tsOff? ("A") is on.
Graphic: [Same as page one]
Options: Move Animation
Trigger: Autorun
@>Conditional Branch: Script: get_character(0).onEvent?
[email protected]>Set Move Route: This Event (Ignore if can't move)
: :$>Turn Left
[email protected]>Set Move Route: This Event (Ignore if can't move)
: :$>Move Down
@Wait for Move's Completion
@>Set Move Route: This Event (Ignore if can't move)
: :$>SE: 'Entering Door', 80, 100
: :$>Wait: 2 frames
: :$>Turn Up
: :$>Wait: 2 frames
: :$>Turn Right
: :$>Wait: 2 frames
: :$>Turn Down
: :$>Wait: 2 frames
@Wait for Move's Completion
@>
:Branch End
@>Script: SetTempSwitchOn("A")
...phew. x_x -
December 18th, 2009 8:49 PMSpinksyHey. Um, this is going to seem really dumb, but - How do I add the 'walk through door' event...?
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December 18th, 2009 7:59 PMColbexThe text isn't hard to read, it's just the bright blast of Christmas/Macaroni & Cheese colors causes elliptical seizures. o.o

