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Conversation Between altariaking and WaterSplash
Showing Visitor Messages 1 to 3 of 3
  1. WaterSplash
    January 30th, 2011 11:44 AM
    WaterSplash
    Ok, thanks a lot for your help!
  2. altariaking
    January 30th, 2011 2:50 AM
    altariaking
    Yup, a 64x128 image.
  3. WaterSplash
    January 29th, 2011 7:06 PM
    WaterSplash
    So, since the thread on "Animated Sprites in Ruby and Fire Red" is over a month old, I thought I would come straight to the source about it. This might sound sorta dumb, but please bear with me.

    Ok, so I understand how to repoint the offset and add the line of hex neccessary to make a change; however, you totally lost me on "just add another frame." Would that be like adding a 64x128 image for each sprite like in Emerald, or does each Pokemon need 2 separate sprites in order to have an animation? Again, I know it sounds stupid to be tripped up by this when clearly others are grasping what you mean, but I don't get it. Any help you could give would be greatly appreciated.

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