Sorry bout all the confusion XD I'm not a native English speaker, so sometimes I screw up formulating sentences. If you give me a few days, I'll make sure I got some proper documentation. Xd
Programming? Do you have any experience with rmxp and ruby? If so, could you take a look at the following:
- Whenever a pokemon gets its iv's generated, make sure that the average iv per stat isn't smaller than sixteen.
- adding side-scrolling to the region map, so a map with a bigger resolution can be used.
- adding another item to the menu.
These are just a few things you can look into, I don't expect you to do them all. (I don't really know your programming skills XD)
now, wait. I think you are generalizing the term quest to mean, do whatever I ask of you and do it fast. Your game seems very ... how do i say ... quest-ionable. I don't want to bad mouth it because i don't know everything, so I feel that I should not have a part in the plotting stages. Why don't you just instruct me on what you need done in the programming field
Eh, i think we don't completely misunderstand each other. XD
This is what I meant:
When I was talking about raising/breeding Pokemon, I was talking about training them to the point they have certain stats/moves. Not every quest revolving around collecting is about catching wild Pokemon, sometimes you'll have to trade a 'mon with specific moves, other times you'll get battle requests where only Pokemon with a speed over 150 are allowed to enter.
There won't be any "Social system"... as for an exploration system, that's just a part of level-design, and when it comes down to game-development, that's my favorite aspect of it.
The main focus of my game will be questing. Implementing this shouldn't be the hardest thing to do. As its really just an added menu, and some variables to keep track of your progress. Other than that, it's just the same game-play from the official games, just used in a different way.
well, what it looks like is that you want to incorporate a type of sims Pokemon game, and I need to break the news. The only reason Sims is so successful is that it is such a clean state. When you try to incorporate a running combat system, with a social system, with an exploration system, you are either going to get very small amounts of everything, or one object is going to be crushing the rest.
Try to find the MAIN focus of the game. what feature of the game do you want everyone to notice and feel is the best. With Ocarina of Time, it was the landscaping. With Super Mario Galaxy, it was the anti-gravity app. you understand. You end up suffocating the part you love by trying to throw on unnecessary things. try, instead of tackling on everything in one game, make a bunch and focus different aspects for each one.
Never heard of Amazon trail, loved oregon trail when I was little though. XD
Anyway, I'd love to introduce the feature, but it would be really hard for me to program. ; Maybe collecting is a bad name. It's not only about collecting Pokemon, but also about raising/breeding them. Ideally, there'd be another "Pokedex" for berries, and one for all the moves available.
Ok, as I was reading your stuff, I instantly backtracked to a game idea of my own, and I have no qualms with you using it, just so long as I don't get sued for using it in later games if this game goes well, lol, just kidding.
Have you ever played Amazon Trail? It is a sister game to Oregon Trail. In it, you travel down the Amazon River learning about the nature and the history and the animals in it. It was amazing, and far better than the successful Oregon Trail.
The reason I am bringing it up, is that the game had a feature where you could move to a screenshot to take photos of wild-life, collect fruits and berries, and learn about the wildlife. We could include this as well, where the player doesn't need to battle Pokemon to get them on the Pokedex. The player could snap a photo of them using the camera app on the Pokedex. You could also have a Print app that lets you keep the photos in real-life, though that bit is a tad out there. This method would give people a more passive way of learning about Pokemon, without battling them. You can also use bait and rocks without being in the Safari zone, this is to provide a more open and controllable feel. Coax them with bait and avoid battling all together. Or maybe you want to scare off a Pokemon you don't want to deal with in battle.
Think of it like this. The purpose of the game is exploration, so try to make a protagonist that is focused on that. In Zelda, Link was a bumpkin exploring the grandiose nature around him. But with Pokemon, we are in modern civilization, at least that is how I feel. Maybe make it a past game, with someone who hasn't seen much of the world around him. Like a wild boy, or maybe a Pokemon.