Conversation Between Snakebyte and Satoshi Ookami
Showing Visitor Messages 1 to 15 of 21
  1. Satoshi Ookami
    July 23rd, 2012 12:26 AM
    Satoshi Ookami
    As I mentioned before, I don't think dex entries are that important in hacks =)
  2. Snakebyte
    July 22nd, 2012 7:30 AM
    I'm just planning to use A-Text right now, I should be able to find the entries of the pokemon that was replaced using the search function, and cross-reference the normal hoenn dex with Wes's additions to add the right ones. Using YAPE on this hack means death because of the 27 extra slots, and I don't know any other tool that does it.

    The only thing is, I have no idea how to edit the Pokedex entries for those extra slots, or even if they have pokedex entries to begin with. One might show up when you catch them, I'm not sure. I don't even know how to test that, because I don't know how I'd go about using a gameshark code when the slots weren't in use in the source game... I guess I could test Reshiram, but ugh, new save file, effort. I think I'll just ignore them, or maybe go exploring on YAPE with a copied file.
  3. Satoshi Ookami
    July 22nd, 2012 6:00 AM
    Satoshi Ookami
    No prob. You can ask SP about dex entries even though I think it's not that important...
  4. Snakebyte
    July 22nd, 2012 1:11 AM
    Gotcha. I'm gonna take a look at how to edit the pokedex entries, and then likely post another update with this and with that. Thanks!
  5. Satoshi Ookami
    July 22nd, 2012 1:05 AM
    Satoshi Ookami
    It's just "special 0x0" command.
    If you want to do what I suggested then it's like this:

    msgbox @text 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @healing
    compare LASTRESULT 0x0
    if 0x1 goto @ending

    #org @healing
    special 0x0
    //You can add some fadescreens to make it more cool or something =D

    #org @ending
    msgbox @entex 0x6

    #org @text
    = Would you like to heal your Pokémon random string

    #org @entex
    = Is that so, come again random string
  6. Satoshi Ookami
    August 4th, 2011 9:28 AM
    Satoshi Ookami
    Lol :D Well good luck =D
    Tell me if you want help sometime =)
  7. Snakebyte
    August 4th, 2011 8:33 AM
    Alright. Though (aside from a few items) my problem hasn't been scripts repeating themselves, but sprites being hidden before the script actually happens. Still flag-based though. I'll keep working. :D
  8. Satoshi Ookami
    August 4th, 2011 7:55 AM
    Satoshi Ookami
    Yeah that's normal =)
    So you are not doing anything wrong it's quite the opposite =)
    Once you edit flags scripts SHOULD not be repeating themselves...
    Of course there might be some level scripts that might make your effort futile... so you better check them out as well =)
  9. Snakebyte
    August 3rd, 2011 10:54 PM
    Hey, just curious, did you encounter any of the bugs I'm running into with LP? I've had to change flags for the events in Mt. Shuem, and everything from Route 412 to the end of Mt. Icestorm, because sometimes the flags will just set on their own... Just double-checking that this was present in the original and I haven't screwed up somewhere.
  10. Satoshi Ookami
    August 3rd, 2011 1:27 AM
    Satoshi Ookami
    Okay =) Do it in a way you want =)
  11. Snakebyte
    August 2nd, 2011 11:54 PM
    Yes, I changed the flag in the Rock Smash script, it just hasn't been tested yet. And I know the healing script and the item flags aren't hard to do, I just consider them minor right now and would rather work on more translating. If I fix them, I'll do it once everything else is done.
  12. Satoshi Ookami
    August 1st, 2011 10:54 AM
    Satoshi Ookami
    Nope, I meant the VM, let's not care about it anymore :D
  13. Snakebyte
    August 1st, 2011 12:43 AM
    Oh, do you mean my post in the thread? If so, not directed at you, but at the post immediately above mine.
  14. Snakebyte
    July 31st, 2011 11:38 PM
    Well I have no clue what you're talking about. So I'll do that. o.o
  15. Satoshi Ookami
    July 31st, 2011 10:27 PM
    Satoshi Ookami
    That wasn't actually the fact I read from your post =)
    Anyways let's not dig into this matter and concentrate on important things which is translating =)

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