Conversation Between r0bert and esperance
121 to 135 of 556
  1. esperance
    December 29th, 2010 9:42 AM
    esperance
    Yes! Thank goodness you didn't add it. Everything has to be inpieces. The logo, background, and the pokemon.
  2. r0bert
    December 29th, 2010 9:24 AM
    r0bert
    okay,sounds cool.
    I'm almost done with the titlescreen for shadowstone,if I get HD's permission,I'll send it.
    And before it's too late:Should the pokémon sprite be seperated from the pokémon logo and version name?
  3. esperance
    December 29th, 2010 9:21 AM
    esperance
    Oh, it is...
  4. r0bert
    December 28th, 2010 5:54 PM
    r0bert
    A special plan? (hope it's awesome)
  5. r0bert
    December 28th, 2010 4:50 PM
    r0bert
    ooohh...sounds shiny...how will it work?
    because the idea I had was a map script that chacks what time it is and then changes the wild pokémon according to that time.
  6. esperance
    December 28th, 2010 3:38 PM
    esperance
    I'm making a tool for that!
  7. r0bert
    December 28th, 2010 3:29 PM
    r0bert
    and,once I figure out how,different pokémon for the night.
  8. esperance
    December 28th, 2010 2:56 PM
    esperance
    Sure. That sounds good.
  9. r0bert
    December 28th, 2010 8:48 AM
    r0bert
    awesome!
    I'll take a look.
    and,on darkblack,should we add a rtc feature?
  10. esperance
    December 26th, 2010 10:19 AM
    esperance
    My hack got posted! :)
  11. esperance
    December 25th, 2010 7:09 PM
    esperance
    Good, and I am planning on learning the cry thing.
  12. r0bert
    December 25th, 2010 7:01 PM
    r0bert
    if you can insert the cries,that would be great.
    and,I'm thinking about also adding the sinnoh starters.
  13. esperance
    December 25th, 2010 6:54 PM
    esperance
    Okay, makes sense.
  14. r0bert
    December 25th, 2010 6:50 PM
    r0bert
    toe hoenn starters are replaced,treecko-snivy,pignite-torchik and ashawatt(wotter)-mudkip.
  15. esperance
    December 25th, 2010 6:47 PM
    esperance
    Okay, remind me what you inserted sprite wise, not tiles.