yeah it worked and it was really really easy.
Well as i see u have to make it kinda like this:
i used an tutorial on PHO for them they use cyclone prtotyp[e for it to create the .raw
and with cyclone u have only to insert the raw with onlt the battlebackground and it let's u to insert it and show actually right in battle but the problem stay in entering the battle that the two halves come to each other or sliding to each other showing the parts with wrong pallete i send u before that other screenshot.
and that pic with 11x93 was when i only loaded the tileset in ntme and made the tilemap but if u insert just a .raw with the pic created in NTME it will still look distorted in battle.
those are kinda the things i learned through ur PM.