Conversation Between ~Anbuja and link12552
Showing Visitor Messages 1 to 15 of 102
  1. ~Anbuja
    January 8th, 2012 6:13 PM
    Means i can only use 3 actual palletes on 1 map coz as u said...(or i got it totaly wrong) that there will be 1 reflection pallete be loaded for every ow in the map means....i can use maybe 60 Ow's in 1 map....but theyre all have to use at least pal1,2 and 3 ut not 4 otherwise they wont work right?
  2. link12552
    January 8th, 2012 2:04 PM
    Sort of. You can't use more than 7 different palettes at a time.
    You can still work with the restriction. You just need to know what OW are going to be on a map, and decide which palettes you want to use in advance.
  3. ~Anbuja
    January 8th, 2012 12:38 PM
    Means on GBA games were expanding palletes that works is impossible? O:
  4. link12552
    January 8th, 2012 9:09 AM
    The GBA only supports 16 loaded OW palettes at a time. So you when you pass that limit in a map, things start getting overwritten in RAM, causing OWs to change different colors. You need to change the first byte of the "Pal registers" to affect where in RAM the pal is loaded.

    You're going to need to compromise, and decide what palettes you want each map to use, because you only get like 6 different palettes to use for OWs (2 are reserved for the player, and each palette has a reflection palette that gets loaded)
  5. link12552
    October 8th, 2011 1:37 PM
    No nothing really new, I've been far too busy, and I'm also working on another project.

    The problem is that the GBA can only have a set number of OW palettes at a time.
    Due to this, all of the palettes are loaded at the game's start-up.
    The only way to use a new palette is to overwrite one in the RAM.
    You would have to hack the games engine (using ASM) to dynamically replace unused OW palettes with the ones on the map.

    While this can be done, it would be very difficult.
  6. ~Anbuja
    October 8th, 2011 12:41 PM
    how it doing?:)
    Anything new about dat OW pal loading....
  7. ~Anbuja
    September 23rd, 2011 4:25 AM
    There's no news about the OW loading hun?
  8. ~Anbuja
    September 13th, 2011 11:53 AM
    no problem:)
    we have time:P
    the school for me won;t start another month:D
  9. link12552
    September 13th, 2011 11:24 AM
    No, nothing new.
    I've been too busy with school.
  10. ~Anbuja
    September 13th, 2011 10:07 AM
    anything new about the OW loading?:P
    btw whats up:D
  11. link12552
    September 10th, 2011 5:34 PM
    The battle backrounds are tile-mapped, and NSE doesn't have tile-map support yet
  12. ~Anbuja
    September 10th, 2011 10:33 AM
    btw why don't u know make an bookmark for the battlebackgrounds?
  13. ~Anbuja
    September 10th, 2011 9:15 AM
    okay thanks bro
    but still do some research on the OW loading
  14. link12552
    September 10th, 2011 6:25 AM
    I've emailed you with it
  15. ~Anbuja
    September 9th, 2011 10:04 PM
    means that if i get pallete 16 to work with 3a it will work right?
    but if i change another ow and apllie pallete 17 and give it 3a too pallete 16 will be overwritten huh?
    well u can sen me the rom if u want but do some research

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