Conversation Between E.C. and ~Anbuja
1231 to 1245 of 2195
  1. ~Anbuja
    June 14th, 2011 9:47 AM
    ~Anbuja
    yeahhh:D:D:D:D:D
    but it seems so hard:D
  2. E.C.
    June 14th, 2011 8:59 AM
    E.C.
    nice! although you should learn to insert animations yourself, so you won't have to ask for anyone's help.
  3. ~Anbuja
    June 14th, 2011 8:55 AM
    ~Anbuja
    cool:D:D
    ive send the ips to an friedn he's gonna insert some animations for me:)
  4. E.C.
    June 14th, 2011 8:53 AM
    E.C.
    just woke up, about to start inserting some tiles maybe.
  5. ~Anbuja
    June 14th, 2011 8:50 AM
    ~Anbuja
    really nothing u?
  6. E.C.
    June 14th, 2011 8:49 AM
    E.C.
    What up?
  7. ~Anbuja
    June 13th, 2011 10:24 AM
    ~Anbuja
    you think this works?? or your just guessing?
  8. E.C.
    June 13th, 2011 9:39 AM
    E.C.
    okay, so you click new animation,(make sure you choose which tileset to put it in first)then when you have all the animation in,click save animations,then on the actual tileset where you insert tiles,put the tile that is suppose to have an animation. tell me if i sent this twice, because my cpu was lagging.
  9. E.C.
    June 13th, 2011 9:29 AM
    E.C.
    okay, so you click new animation,(make sure you choose which tileset to put it in first)then when you have all the animation in,click save animations,then on the actual tileset where you insert tiles,put the tile that is suppose to have an animation.
  10. ~Anbuja
    June 13th, 2011 9:21 AM
    ~Anbuja
    yeah and than???
    how do you know that you've animated the right tile?
  11. E.C.
    June 13th, 2011 9:17 AM
    E.C.
    or just click save animation...
  12. ~Anbuja
    June 13th, 2011 9:01 AM
    ~Anbuja
    i think im figuring it out right now...
    and thats how....
    you see after you're loading the animation the options for animations options with the speed and how many step there down is an option who says starting tile and amount of tiles i think in starting tile you have to put the nuber where the tile will be and the amountof how big it is....i think i will try it right now and see if i am able to do it:)
  13. E.C.
    June 13th, 2011 8:59 AM
    E.C.
    i'm still figuring out how to do that.
  14. ~Anbuja
    June 13th, 2011 8:49 AM
    ~Anbuja
    yeah but how to insert an animation on a all new spot of the tileset for example the last tile where the normal grass should be not the pokemon graass
  15. E.C.
    June 13th, 2011 8:46 AM
    E.C.
    i thought you knew already?