Conversation Between SV and Quto
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  1. SV
    July 8th, 2014 11:27 AM
    SV
    We'll have already moved on with our lives twenty years down the line, but we visit the site and see PTA with 30,000 posts and nowhere near a climax. xD

    I think this is a problem most RPs with set dates run into. My best advise for you: use timeskips, and use them often. Sure, have dates where players can interact and do things. But if you're pressing for specific dates in a year-round schedule, do some timeskips. Maybe have a certain date you can play out each week, or month, and then jump forward. This can be done a few ways, I think.

    If playing out a week really takes a year, play out a few days, then timeskip forward a few weeks, or maybe even months, if need be. Or play out one or two days, and skip to maybe halfway to an important event, play it out a bit, and then skip again to a day or two before an important event to build up to it. That should maybe work.

    My other suggestion is to axe the timed dates or simplify them. Maybe do in a month what could be done in a year. If that doesn't fit with the RP, however, go with timeskips!
  2. Quto
    July 8th, 2014 1:46 AM
    Quto
    PTA is a tank then. It may never end for ages to come.

    As for the player who was in the last one, I'm kind of sad. I wanted to finish the first iteration to the end. There were so many problems stacking up with me at the time, both in life and on the forum to the point where I couldn't handle all of it. I'm glad he enjoyed it, though I wish I could have done more to keep it going and keep it interesting.
    If you can help me out here for one second, Quick question, there is one last mechanic or issue I've been having for a while and have yet to actually solve. It's the whole Day, Night thing. Controlling the passage of time through the whole RP. In the previous iteration, I had the main tournament events held on certain dates from spring, summer and fall. In one year of real time, we spent one whole week in the RP's time. The story never even reached the end of spring when I let it die! Its hilarious, though it's sad that this mechanic was crippling a whole lot of development until I had to throw out and allow others to follow their own time.
    I may allow other teams this iteration to follow their own times, but it's still a touchy and bothersome subject.
  3. SV
    July 8th, 2014 1:22 AM
    SV
    Or both. Here we go again!

    Well, PTA hasn't really finished or died. It's just sorta...here. Would be funny if we got our RPs over with any it's still just here. Haha.

    And I look forward to reading through Earth and Sky. I have a player from Odyssey who was in the last one who said it was a good RP.
  4. Quto
    July 8th, 2014 1:02 AM
    Quto
    Either an act of fate or a collective conscious of will.
    This is starting to feel like DeJaVu all over again.

    Either case, it is cool, following the coincidence we are starting them up the same time again, though it feels weird. It will be weirder if PTA, Odessey and Earth & Sky follow the same trend in terms of survivability this term.

    Well, any case, it was nice to meet you. I look forward to reading through Oddessy.
  5. SV
    July 7th, 2014 11:50 PM
    SV
    Hey there, don't think we've ever spoken, but...

    I found it interesting that you released your Earth and Sky again around the same time I released the next Pokemon Odyssey. I remember before a while back that while a lot of other RPs were dying, the three that were kinda continuous were PTA, Odyssey and Earth and Sky. Kinda cool that we'd both be starting them up again at the same time, I guess.