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Conversation Between RichterSnipes and El Diabeetus

Conversation Between RichterSnipes and El Diabeetus
Showing Visitor Messages 1 to 15 of 16
  1. El Diabeetus
    February 14th, 2015 3:39 AM
    El Diabeetus
    Yeah, that one! Thank you, one of the peeves I've had with FR.
  2. RichterSnipes
    February 13th, 2015 9:09 PM
    By "Oak tutorial", do you mean the advice he gives during the first battle with your rival? For that, go to offset 0x8080484 (80484) and replace the first eight bytes following it with zeroes.
  3. El Diabeetus
    February 5th, 2015 12:19 PM
    El Diabeetus
    Do you remember the offsets to rid of the Oak tutorial in the beginning? I figured out the GB Player, pretty much just have to repoint some sprites is all.
  4. RichterSnipes
    November 18th, 2012 7:17 PM
    Sounds good to me. I guess I need to realize that most people don't care what's official or canon in the Pokémon universe when making hacks.

    As for the old man creeper in Celadon, I don't think you need to change anything. I thought it was pretty clear that that's what he was doing in the game. I'm actually surprised that this little detail was kept in the U.S. version in the game!
  5. El Diabeetus
    November 18th, 2012 7:08 PM
    El Diabeetus
    I like the fact that you have nit-picky input, helps me flesh things out better. I know Game Freak changed Jynx to purple officially. But, when I said de-censor everything I can, that's what I plan on doing. I still probably have some text to look out for. Such as, apparently in Celadon City the old man is creeping on the girls, but, I'm not sure how the Japanese version is worded and I was never motivated enough to play Fire Red in Japanese to go transcribe the text, haha.

    Yeah, I understand that Jynx could come off as Blackface, but, I don't think a kid's video game company like Game Freak would intentionally go out of their way to be racist. Whenever I have enough material to update and more people reply in the thread, I'll address this issue head on. If it still becomes an issue, I'll recolor to a lighter more Grey-shade or very Dark Purple/Blue. I wanna keep it closer to Game Freak's original intent. But, I'm willing to compromise if it comes to it.
  6. RichterSnipes
    November 17th, 2012 2:22 PM
    Sounds like you're making good progress. As for de-censoring Jynx...I'm not sure how I feel about that. I personally never had any problems with it, but there might be some out there who (still) do. The big issue at hand with me, though, is that it goes against what Game Freak now accepts as a critical design feature for this particular Pokémon.

    As always, feel free to go on with what you feel is best. I'm probably just way too nit-picky or perfectionistic than most others on this site! :D
  7. El Diabeetus
    October 29th, 2012 12:03 PM
    El Diabeetus
    I did a different pose first for a mock up image, that was a compromise for now. I will edit it once I get more things done. The Leaf back was already shrunk a bit, as was Red's, I originally made them using the DS dimensions. The Blue sprite was a edited one. Can't really say heavily, 'cause it's still the original with minor edits and a pallete change here and there.

    I've kinda been random on the order of Pokémon revamps. So far it's been, 1-9, 51, 124 (De-censored it, Jynx is Black again), and inserted the Black/White sprites of Sceptile/Blaziken/Swampert and the DP sprites of Poochyena and Mightyena.

    The Jynx example:

    I also corrected Red's weird arm thing.
  8. RichterSnipes
    October 29th, 2012 10:44 AM
    That's good to hear that you're going through with giving the entire game a DS makeover, as opposed to just battle sprites. The Poké Ball graphics change is a welcome one.

    A couple of comments on the new backsprites, though. First off, what's with Red's awkward slumping posture? I really can't tell at all what position he's supposed to be in. And Leaf's hat seems a bit squished. The base detailing and style look appropriate, though.

    The altered Blue sprite looks alright, nothing a little bit of touching up can't fix.
  9. El Diabeetus
    October 29th, 2012 4:53 AM
    El Diabeetus
    Yeah, haha. The new games still use the 16 color palletes, so with that, that is true actually. I also attempted to correct the female hero's shading and I replaced the backsprites with 4th Gen versions of both.

    I also made a subtle change to the Poké Ball graphics when battling trainers or a Pokémon you've already caught. Made it to look more like the 4th Gen version. For the most part, I'm updating a majority of graphics to look like 4th/5th Gen game.
  10. RichterSnipes
    October 28th, 2012 7:27 PM
    I'm liking everything I see here! It's kind of funny to think that the newer Pokémon games have "less detailed" sprites than those from the GBA games.
  11. El Diabeetus
    October 27th, 2012 5:47 AM
    El Diabeetus
    Yeah, I got'cha. I've been using the fourth gen sprites as reference when re-coloring the 3rd gen ones. Some sprites will just be the 4th/5th Gen ones. Such as Charizard has its HG/SS sprite for the front and a re-colored one for the back. Sceptile will use its 5th Gen, a lot of Hoenn will since it has a better pallete than 3rd gen.

    Charizard Example - with screens:

    I went and made the waist a tad bigger, so it looks more natural. I will focus on correcting some of the shading after I work on more of the Pokémon.

    I fixed Bulbasaur and made it's face look more like 5th Gen and took the bottom from the 5th Gen sprite:
  12. RichterSnipes
    October 26th, 2012 8:15 PM
    Re-coloring the Pokémon sprites, eh? Sounds like a neat idea, I kind of prefer that the games went for a more straight-up cartoonish look for sprites in the 4th and 5th Generation games versus the 3rd Generation. It looks like you've got a good grasp on what to do with them, but it seems a little more could be done about Bulbasaur, particularly with the face.

    As for the new Leaf (I'm guessing that's her canon game name, with Green being her manga name) sprite, it looks much better than before! There are two immediate issues that stick out, though. First, her waist is ridiculously slim. I don't think she can support her own weight given those proportions! And second, the overall shading seems to be a It's definitely more of the style of the DS games than that of the GBA games (which is good), but it all comes off a bit flat.

    It's nice to see your progress, regardless!
  13. El Diabeetus
    October 26th, 2012 4:16 AM
    El Diabeetus
    Yeah, other than final forms, I'm taking the revamp approach, here's what I've got so far:

    Completely ignored the base for Leaf I had before and this is the new result:

    Since I couldn't get Red to look right without complete editing, I just used his HG/SS sprite and gave him a cocky smirk and erased the darkest skin shade so it makes him look a little younger.
  14. El Diabeetus
    October 26th, 2012 2:59 AM
    El Diabeetus
    At this point I'll have someone re-do the Red and Green/Leaf sprites. I've made sure to shrink it so it looks decent on the GBA. I noticed that a lot of people ignore shirking things for the DS. Hm, for Pokémon, I could always de-color everything and revamp them to look like 4th Gen/5th gen. That way they're the same size as they're supposed to be. Or I could just wait for Chaos Rush's project to finish.

    Overall I'm good with art, but, sprites are tougher due to how small everything it has to be, haha.
  15. RichterSnipes
    October 25th, 2012 6:28 PM
    If you didn't see the response from long ago, I'm sorry. I screwed up how I sent it!

    DISCLAIMER: I'm not trying to be mean with the following comments, they're just constructive criticism. Art isn't for everyone, and what you've shown in the other departments is proof enough of your skills.

    Well, I guess that's the idea I had with Red. But now his right arm looks a bit stiff. And his's a bit...derpy. Just the way his eyes are in comparison to his mouth. The Green/Leaf sprite is another improvement, but it still doesn't look like it's at the same quality as the HG/SS sprites. I think at this point it might be better to find a spriter. But, before you consider that, read the rest please!

    I just mentioned the Sabrina sprite because of how different it was to the original art compared to the other sprites. Technically you could find little nagging problems with all of the sprites. Like with Blue, there seems something different about him in his HG/SS sprite, but I can't put my finger on it. What I'm trying to say with that is that it isn't necessary to change Sabrina's sprite just for that. Her HG/SS sprite is still recognizably her, perhaps just a bit modernized.

    If anything, I think the issue you'll run into with the HG/SS trainer sprites is that all the sprites that you don't change are going to be a lot smaller in comparison. Also, all the Pokémon sprites will be off in size by comparison, especially when you compare sizes in the Pokédex. Obviously you can't import all the DS sprites because several of them won't fit within the GBA's 64 x 64 pixel limit, and using shrunk versions of them defeats the entire purpose of using larger trainer sprites.

    So, I guess the big question is...Is it really worth it to change the trainer sprites from their FR/LG versions if it's going to lead to that many issues? I'll let you answer that yourself!

    I hope all is going alright, by the way.

    *ADDED DETAIL* I realized that many other hackers have ignored these consistencies when using different sprites in their GBA Pokémon hacks. If you feel comfortable with the work you've done, then just go with it. I'll be fine either way.

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