Conversation Between Avara and Blah
16 to 30 of 35
  1. Avara
    October 26th, 2015 6:00 AM
    Avara
    Cheers, I really appreciate your help. =)
  2. Blah
    October 25th, 2015 10:49 AM
    Blah
    No, I might make a better on in the future though :/
  3. Avara
    October 25th, 2015 9:03 AM
    Avara
    Also will I have to delete the old routine?
  4. Avara
    October 25th, 2015 9:00 AM
    Avara
    Thanks so much! I'll have a dig through it and see if I can find anything, does it work the same way as the last one did with var 8000?
  5. Blah
    October 25th, 2015 8:20 AM
    Blah
    It should be a whole new routine. http://www.pokecommunity.com/showpost.php?p=8736001&postcount=9

    Somewhere in the last region, sorry, I don't seem to have documented it properly there :/
  6. Avara
    October 25th, 2015 8:06 AM
    Avara
    I found a comment in said thread that contained an excerpt of an IRC chat that spoke of an ASM log, but no actual ASM log. =/ is it a whole new routine or just byte changes to be made?
  7. Blah
    October 18th, 2015 10:51 AM
    Blah
    It was in the actual thread where we submitted the hacks I think
  8. Avara
    October 18th, 2015 10:27 AM
    Avara
    Sorry to be a pain, when I looked I couldn't find anything but a bit of a team discussion thread... I feel terrible for asking you to help me find it haha i hate being that guy.
  9. Blah
    October 11th, 2015 4:41 PM
    Blah
    I fixed this for Pokemon 4ever in the last hack-off. Somewhere in the thread I posted an ASM-logs file. Check it out!
  10. Avara
    October 11th, 2015 3:56 PM
    Avara
    Hey, hope you don't mind e vming you with another ASM woe! I'm using your Change OW routine and it's perfect apart from when the player uses the start menu, it goes back to the original sprite. Is there any way I can stop this happening? I tried having some WBTO stuff in a level script but it still kind of flashes. Thanks for your time!
  11. Blah
    September 15th, 2015 5:32 AM
    Blah
    no problem, good luck with your hack :D
  12. Avara
    September 14th, 2015 5:42 AM
    Avara
    Hey! I just realised I didn't thank you properly for taking the time to explain things to me about a routine I was struggling to insert, so thank you =) much appreciated!
  13. Blah
    August 13th, 2015 8:27 AM
    Blah
    OK, so basically he has a small table of bytes
    "C8 F1 41 08 0C 0B 47 08"

    These bytes you write into free space in the ROM somewhere using a hex editor. You write down the offset you put the bytes in then add a "08" prefix to the offset.

    Finally in the main routine he has this line:
    .Table
    .word 0xDEADBEEF

    change that .word 0xDEADBEEF to
    .word 0x8[your offset where you placed the table]
  14. Avara
    August 12th, 2015 7:42 AM
    Avara
    It's this one: http://www.pokecommunity.com/showpost.php?p=8539362&postcount=356

    Sorry to bug you with it - I understood what you meant, idk if i'm reading the instructions wrong but it says something about "adding extra images" too which is just lost on me! I searched for the bytes of "this table" he's talking about, (I'm guessing it's the textbox image table) but keep getting errors in HxD.
  15. Blah
    August 11th, 2015 7:36 AM
    Blah
    He asks you to compile a routine. In that routine the word "deadbeef" will appear. Replace this word. It will be in the routine BEFORE you've compiled it. I haven't seen the post so I can't know for sure. I'm just taking a guess based on what you've told me.