Showing Visitor Messages 16 to 30 of 35
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October 26th, 2015 6:00 AMAvaraCheers, I really appreciate your help. =)
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October 25th, 2015 10:49 AMBlahNo, I might make a better on in the future though :/
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October 25th, 2015 9:03 AMAvaraAlso will I have to delete the old routine?
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October 25th, 2015 9:00 AMAvaraThanks so much! I'll have a dig through it and see if I can find anything, does it work the same way as the last one did with var 8000?
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October 25th, 2015 8:20 AMBlahIt should be a whole new routine. http://www.pokecommunity.com/showpost.php?p=8736001&postcount=9
Somewhere in the last region, sorry, I don't seem to have documented it properly there :/ -
October 25th, 2015 8:06 AMAvaraI found a comment in said thread that contained an excerpt of an IRC chat that spoke of an ASM log, but no actual ASM log. =/ is it a whole new routine or just byte changes to be made?
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October 18th, 2015 10:51 AMBlahIt was in the actual thread where we submitted the hacks I think
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October 18th, 2015 10:27 AMAvaraSorry to be a pain, when I looked I couldn't find anything but a bit of a team discussion thread... I feel terrible for asking you to help me find it haha i hate being that guy.
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October 11th, 2015 4:41 PMBlahI fixed this for Pokemon 4ever in the last hack-off. Somewhere in the thread I posted an ASM-logs file. Check it out!
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October 11th, 2015 3:56 PMAvaraHey, hope you don't mind e vming you with another ASM woe! I'm using your Change OW routine and it's perfect apart from when the player uses the start menu, it goes back to the original sprite. Is there any way I can stop this happening? I tried having some WBTO stuff in a level script but it still kind of flashes. Thanks for your time!
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September 15th, 2015 5:32 AMBlahno problem, good luck with your hack :D
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September 14th, 2015 5:42 AMAvaraHey! I just realised I didn't thank you properly for taking the time to explain things to me about a routine I was struggling to insert, so thank you =) much appreciated!
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August 13th, 2015 8:27 AMBlahOK, so basically he has a small table of bytes
"C8 F1 41 08 0C 0B 47 08"
These bytes you write into free space in the ROM somewhere using a hex editor. You write down the offset you put the bytes in then add a "08" prefix to the offset.
Finally in the main routine he has this line:
.Table
.word 0xDEADBEEF
change that .word 0xDEADBEEF to
.word 0x8[your offset where you placed the table] -
August 12th, 2015 7:42 AMAvaraIt's this one: http://www.pokecommunity.com/showpost.php?p=8539362&postcount=356
Sorry to bug you with it - I understood what you meant, idk if i'm reading the instructions wrong but it says something about "adding extra images" too which is just lost on me! I searched for the bytes of "this table" he's talking about, (I'm guessing it's the textbox image table) but keep getting errors in HxD. -
August 11th, 2015 7:36 AMBlahHe asks you to compile a routine. In that routine the word "deadbeef" will appear. Replace this word. It will be in the routine BEFORE you've compiled it. I haven't seen the post so I can't know for sure. I'm just taking a guess based on what you've told me.

