Showing Visitor Messages 61 to 75 of 116
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January 2nd, 2012 6:33 PMlink12552No, you still have to do that for all of the OW's I just thought it might be faster than recoloring... sry :'(
One last thing, I just need this last bit of info, hopefully.
In VBA, under the tools menu there's the "OAM viewer"
Toggle over, or just open to, to the heroine's OW, and tell me value is in the "Pal:" label
Edit: I need to see your palette table, right away!
There's something fishy going on in that table, very fishy...
Just copy and paste the entire thing from your hex-editor.
oh: I have to be offline before 10pm... it's 9:40 -
January 2nd, 2012 6:27 PMSpeedsterOk, well yeah it is better than redrawing them. Now I only have to do that for one frame right? And do you see why that's happening with the girl?
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January 2nd, 2012 6:25 PMlink12552Oh, I should probably tell you how the palette "fixer" works, or at least how to use it. lol
-Open a sprite in NSE 2.X, either through the navigator or from opening an image.
-Turn on transparency so you can make sure it works (optional)
-Open the palette viewer
-Click the blue color in the palette (or what ever color the background is)
-Hold down the Ctrl key and click on the farthest left color (I think black in your case?)
NSE will auto-magicaly switch the palettes while preserving the colors of your sprite, you can do this with any colors/palettes.
You'll still have to do this for each sprite, but it's probably faster than re-drawing them :)
P.S.
Fyi: doing them same thing while holding Alt instead will switch the palette without preserving the colors... -
January 2nd, 2012 6:14 PMSpeedsterThere you go! I'm glad the pallet fixer is in there because I've been taking hours getting these OWs ready and I would be pretty mad if I had to redo it. xDSpoiler:
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January 2nd, 2012 6:08 PMlink12552You forgot the hex-editor.
In NSE, on the OW, click View>Hex Editor and select "Sprite Offset" form the drop down.
Also NSE 2.X might be able to make the whole recolor thing easier.
There's a lesser known feature that switches palette color while preserving the image.
It been built in for a while, but I sort of hid-it-away unintentionally.
It's quite easy to use actually! -
January 2nd, 2012 6:02 PMSpeedsterShoot. I color matched like 20 OWs and 9 frames each. :( Now I gotta redo them. Anyways here is the pic:Spoiler:
I think that's everything you wanted. -
January 2nd, 2012 6:00 PMlink12552Also your OW's palette is messed up as it is.
The blue color should have been the first color in the palette, not black.
As a result you're getting that ugly block of color around your OW. -
January 2nd, 2012 5:55 PMlink12552Send me a pic of NSE in advanced mode for that OW...
and a pic of the NSE hex-editor for that sprite offset (select it from the combobox)...
and a pic of VBA's palette viewer on that same map...
I'll see if I can figure it out, probably a RAM related glitch... -
January 2nd, 2012 5:49 PMSpeedsterSpoiler:
Well I have the pallet of the heroine all right in NSE but when I go in game it's all messed up. -
January 2nd, 2012 5:43 PMlink12552What's up?
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January 2nd, 2012 5:25 PMSpeedsterHey need a little OW help again. :P
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December 28th, 2011 10:45 AMSpeedsterYes. Time is time. No matter how you say it.
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December 28th, 2011 10:43 AMlink12552Yeah it was more than a few minutes... minutes, hours, day it's all the same.
Anyways I had to make lunch, and now I have to eat lunch. -
December 28th, 2011 10:41 AMSpeedsterThat was quite a long couple minutes. :p I'm kidding. I tested it out and it was absolutely excellent. Worked just right. It'll help so much! I gotta get into the programming stuff. It looks so fun.
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December 28th, 2011 10:33 AMlink12552Okay the "Color Match" plugin is done!
Get it here.
Extract the dll into the same folder as NSE 2.X
I'll have to make a page soon for all of the plug-ins I'm making.
Edit: I should probably mention a couple of things.
- It only works with 16 color palettes
- The colors must be exactly the same for a match

