Conversation Between Trev and karatekid552
Showing Visitor Messages 1 to 15 of 37
  1. Trev
    July 7th, 2013 6:03 PM
    Well, it works a lot faster than Pokecommunity. I'll join soon. Hopefully this'll be a bit more useful and I won't have to sift through people asking dumb questions.
  2. karatekid552
    July 7th, 2013 5:57 PM
  3. Trev
    July 7th, 2013 5:55 PM
    I'm not a real ROM hacker lol I've basically had the whole month of June to progress on my hack and I've restarted like 26 times and haven't gotten anywhere until the last two days.

    But YAY! That'll make the battle backgrounds soooo much easier.
  4. karatekid552
    July 7th, 2013 5:35 PM
    Go here, this is where the real hackers hang out!

    Yes, it works for all of them.
  5. Trev
    July 7th, 2013 5:07 PM
    I'll do that. Hey, one more thing. You know that background hack that let's you set a variable to determine the battle background? Does that work for all backgrounds? Because that would make everything even easier since I could just edit any background to any other one and call it in a script and save myself the trouble of all that.
  6. karatekid552
    July 7th, 2013 5:02 PM
    Yeah, go right to it in a hex editor. Don't let GBA Graphics editor repoint it for you, since there is more than one shared offset.
  7. Trev
    July 7th, 2013 10:47 AM
    Oh, really? Hm, guess that'd be better, since UNLZ is being really weird. By "change the table", you mean in a hex editor, right?
  8. karatekid552
    July 7th, 2013 10:04 AM
    Oh, palettes, yeah, that would also cause bad tiles. On the other thing, that you just need to repoint. Using GBA Graphics editor, you can insert the data (raws & new tilesets) anywhere (hopefully free space:p) and then just change the table to match your new location.
  9. Trev
    July 7th, 2013 9:48 AM
    It's okay, I fixed them already. It was because a few spots on the palette map didn't have 2's over it. It looks awesome now!

    There is a small issue though. You know that background where there are five different palettes linking to it, but they all use the same image and tilemap and stuff? If you change that background and the tilemap, it overwrites into nearby stuff and causes glitchy tiles to appear everywhere overtop the battle, which makes me think that they aren't safe to change, or can't be very extravagant without paying a hefty price. Just thought you should know.
  10. karatekid552
    July 7th, 2013 9:18 AM
    Awesome, if you want to fix those tiles, re-do the tileset and tilemap using the tutorial in my sig. Those come from having more tiles in the tileset than are used.
  11. Trev
    July 6th, 2013 12:12 PM
    I have no idea. I just went to the offset 0x248400 in APE and edited the palette directly, like you said I could. I didn't check the Compressed Palette, but I just checked it and it said there wasn't a compressed palette there. I'm an idiot. There was a compressed palette, I didn't think to edit it. I'll fix it and see if it works. Other than a few glitchy tiles from the palette map, it WORKS! :D I'm happy now, so thanks for your help! You're gonna get hella credit for this, this is such a huge help and it makes everything so much easier for me.
  12. karatekid552
    July 6th, 2013 11:51 AM
    Did you load a compressed palette? or did you edit the uncompressed one?
  13. Trev
    July 6th, 2013 11:17 AM
    Yeah, I know about that.

    Okay, so I ran into a problem. I edited the palette directly like you said, but when I went into a battle, the game froze completely.
  14. karatekid552
    July 6th, 2013 11:13 AM
    It is in a list of things somewhere.... Try googling "Un-Lz77 list firered" and also look through the many tutorials for editing the titlescreen. Remember, if you have added or erased images, they won't be quite in the same order.
  15. Trev
    July 6th, 2013 10:49 AM
    Thank god, I thought that was gonna be difficult. I already have the tilemap using only palette 2, so I basically have very little work to do. Thanks so much!

    One more question. What's the UNLZ number for the titlescreen logo (aka "FireRed Version"). It's one of the last few things on the titlescreen that I need to edit.

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