Conversation Between FearAddict and Mana
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  1. FearAddict
    June 9th, 2012 10:56 AM
    FearAddict
    Each time when i open route 1 (the 1 i edit a bit) it says:
    Spoiler:
    ERROR: (ENotAPointer) advancemap error(5) value $1300303 is not a pointer! please contact [email protected]


    I thought it is better to set it all in a new FR rom and then when i want to use wild pokemon editor i gonne use am1.92 instead of 1,95
  2. Mana
    June 9th, 2012 5:42 AM
    Mana
    Oh no what's up with it?

    Yes you can export maps (as long as you can still access them in A-Map).

    File -> Map -> Save Map As...

    Then on your new ROM go:

    File -> Map -> Open Map [Select the map you want
    File -> Map -> Insert Map [Use the Bank/Map Number of it's position in your original ROM.
  3. FearAddict
    June 9th, 2012 1:58 AM
    FearAddict
    I think i have to use am1.92 for wild pokemon, but now my game is f*****d up, can i replace my maps i made into a new FR rom?
  4. FearAddict
    June 8th, 2012 12:11 PM
    FearAddict
    Have I ever said you are pro?



    It worked, now i can go on with scirpting and bout that wild pokemon i already asked but that isnt nessecary atm. ^^
  5. Mana
    June 8th, 2012 5:09 AM
    Mana
    For the first one it is because there is a specific ground tile that has to be placed by the exit. If you go to an existing map and copy the same tiles over it should work.

    Second question - I have no idea! How weird! Might be best to ask in the 'simple questions' thread.
  6. FearAddict
    June 8th, 2012 1:04 AM
    FearAddict
    I got 2 A-map fails. Number 1 is my warp to a cave isnt good, i can enter but i cannot get ut of the cave, i cant return. PLease help.
    and number 2: Wild pokemon fail: every time when i set wildpokemonof lvl 3 and 4 a lvl 70 or higher sandslash appears even when i set encounter ratio to 0%. Do you know how to solve the problem?
  7. Mana
    June 5th, 2012 11:51 AM
    Mana
    Really there isn't much difference between FR and Ruby. I personally think FR has a better graphical base and doesn't have the pesky removal-truck scene. If you do want to use Ruby there is a tool which can get rid of that I think.

    For the scripts it's a good idea to keep a normal ROM somewhere so you can compare and have a look at ready made scripts/commands. If you look at the starter scripts on FR they are far-far-faaaaarrr more complicated than they need to be. They look much more difficult than they are.
  8. FearAddict
    June 5th, 2012 11:21 AM
    FearAddict
    I understand now, but i think when i have to use them its quite difficult, but thanks for this now i can use them at least haha.

    btw, is it better for me to use the original scripts at the beginning if FR or ruby cuz thats hard scripting if i delete them? and what rom is easier/better to hack?
  9. Mana
    June 5th, 2012 8:07 AM
    Mana
    Ah! I'm not sure if there are any indepth tutorials about vars, but I can try and explain them here!

    setvar, setting a variable, is kind of like a multi-purpose flag. Whilst flags have only 1 or 0, yes or no, variables can have a number of outcomes. This makes them useful when writing event scripts and things, as you can use the same variable for a series of events.

    An example of a good use for variables is with the starter scripts.

    Taking a random variable, say 0x7000, each starter can be assigned a different number. If you pick Bulbasaur [setvar 0x7000 0x1], Charmander [setvar 0x7000 0x2] or Squirtle [setvar 0x7000 0x3].

    We can then use the compare command to check the value. Much like a checkflag but it's a little more complicated.

    Spoiler:
    ...
    compare 0x7000 0x0
    if 0x1 goto @None
    compare 0x7000 0x1
    if 0x1 goto @Bulbasaur
    compare 0x7000 0x2
    if 0x1 goto @Charmander
    compare 0x7000 0x3
    if 0x1 goto @Squirtle
    msgbox @Starter 0x6
    ...

    #org @Starter
    = What a cute [buffer1]! I want one!

    #org @None
    msgbox @NoStarter 0x6 'You haven't chosen your starter Pokémon yet!
    return

    #org @Bulbasaur
    bufferpokemon 0x00 0x1
    return

    #org @Charmander
    bufferpokemon 0x00 0x4
    return

    #org @Squirtle
    bufferpokemon 0x00 0x7
    return


    In this case the variable 0x7000 is the 'flag' for the starter.

    I hope that helped and I didn't ramble on too much XD [/longVM]
  10. FearAddict
    June 4th, 2012 12:57 PM
    FearAddict
    Im sorry again, but all i wanted to ask is you got a tutorial (a link) where the option 'setvar' is explained well, cuz most i understand exept that. when i open roms and see the original scripts i see 'setvar' and diego's tutorial isnt understandable at that part.

    Thanks!
  11. Mana
    June 3rd, 2012 3:34 PM
    Mana
    Awesome! Well done, looks like you have mastered the movements! :D
  12. FearAddict
    June 3rd, 2012 12:16 PM
    FearAddict
    AYo swift, im sorry to post another VP, if you think im becoming annoying just say it. But all i wanted to tell is that i succeeded in something difficult for me: follow script. at first there were some issues but i solved them all by myself :D.

    Spoiler:

    #dynamic 0x800000

    #org @start
    lock
    faceplayer
    msgbox @1 0x6
    applymovement 0xFF @moveme1
    applymovement 0x02 @moveoak1
    waitmovement 0x0
    msgbox @2 0x6
    applymovement 0x02 @moveoak2
    waitmovement 0x0
    applymovement 0x02 @moveoak3
    applymovement 0xFF @moveme2
    waitmovement 0x0
    release
    end

    #org @1
    = can i pass?

    #org @2
    = Follow plz

    #org @moveme1
    #raw 0x0
    #raw 0x10
    #raw 0x1
    #raw 0xFE

    #org @moveoak1
    #raw 0x12
    #raw 0x0
    #raw 0xFE

    #org @moveoak2
    #raw 0x2
    #raw 0xFE

    #org @moveoak3
    #raw 0x12
    #raw 0x12
    #raw 0x1
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x2
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x1
    #raw 0x11
    #raw 0xFE

    #org @moveme2
    #raw 0x11
    #raw 0x2
    #raw 0x12
    #raw 0x12
    #raw 0x1
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x2
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x1
    #raw 0x11
    #raw 0xFE


    i only wanted to share it with some1 haha.
    Gnite!
  13. FearAddict
    June 3rd, 2012 5:39 AM
    FearAddict
    :D
  14. Mana
    June 3rd, 2012 4:59 AM
    Mana
    Great! :) and once you get some progress I'll let you test it out!
  15. FearAddict
    June 3rd, 2012 2:04 AM
    FearAddict
    It worked :D