Draconius GO
Conversation Between karatekid552 and tajaros
Showing Visitor Messages 16 to 30 of 33
  1. karatekid552
    February 3rd, 2013 10:47 AM
    I'm going to put a post in R&D, this is starting to get a little beyond my capabilities.
  2. tajaros
    February 2nd, 2013 9:42 PM
    Ok, then keep on checking... xD
  3. karatekid552
    February 2nd, 2013 2:54 PM
    Experimenting with those flags again. I created a script which sets flags 0x900-11FF (yeah, I'm am expert at copy and paste, lol) and I found that around var 4250, setting those flags doesn't make a difference 0.o. I'll keep investigating and find out where exactly they do stop having an effect.

    Setting all of those flags loses it's effect after var 408F. All of the ones higher (at least up to 4380, I haven't checked any higher) are not affected by setting high number flags.... This is weird.
  4. karatekid552
    January 30th, 2013 3:46 AM
    I guess I should check my VMs before my PMs. This also clears it up because I was testing the wrong flags. It's 900+ that overwrite, not 1000+. Just wondering, do flags take up one byte or two and do you know where they are stored? As I said, I always like to put things to the test. I stopped taking things at face value awhile ago. Just too many pranks.....
  5. tajaros
    January 30th, 2013 2:07 AM
    Also but not seeing the flag in the already used flags in diego's tut doesn't mean they're already safe to use.

    Here's a link to what I'm talking about... http://www.pokecommunity.com/showthread.php?p=6829256#post6829256

    And here look at the very first reply. http://www.pokecommunity.com/converse.php?u=90791&u2=316675&page=2

    So technically they are not safe to use. I used those flags in scripting DR and that might be the cause of it having many bugs.
  6. tajaros
    January 26th, 2013 5:02 PM
  7. karatekid552
    January 26th, 2013 9:18 AM
  8. tajaros
    January 17th, 2013 8:43 PM
    Thanks... :)
  9. karatekid552
    January 17th, 2013 3:00 PM
    Good luck with your sprites. :D
  10. tajaros
    January 17th, 2013 2:01 PM
    Haha, cool :3
  11. karatekid552
    January 17th, 2013 10:06 AM
    Thanks man, but check the helpers list....
  12. tajaros
    January 17th, 2013 4:06 AM
    Your sprites are really good I like em but Chaos said to PM them... :3

    Anyways, I'll be posting mine soon as well.
  13. tajaros
    January 3rd, 2013 5:24 PM
    Haha, no problem.
  14. karatekid552
    January 3rd, 2013 5:18 PM
    IT WAS THAT SIMPLE!!!! Damn..... Thanks, that will help with a lot. haha
  15. tajaros
    January 3rd, 2013 2:54 PM

    You can just input a pause command let's say pause 0x10 change the value so the delay would be longer.

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