well when asking the original founder of the b/w animations he must have misunderstood me because he ended up posting a patch on the original thread:
http://www.mediafire.com/download/qou5ljny92hxegj/Pokemon+-+Fire+Red.rar
It currently supports 4 frames, so to implement the animation you would just replace a pokemons sprite with a spritesheet the size of w:64 h: 256. you can also change the amount of frames to be higher or lower if you wish, just note that I wouldn't recommend anything over 5.
The speed of the animations and amount of frames can be adjusted as well. The animation data the data is found around 80C7B0.
It does have a few bugs in it. One being castform and deoxys are messed up, but I'm working on fixing it this weekend if I don't have to much homework.