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Conversation Between Smeargle and robinjea
Showing Visitor Messages 1 to 11 of 11
  1. robinjea
    April 3rd, 2014 11:54 PM
    robinjea
    Awesome Bro!!! I'll be hwaiting for the final version!!! *w*
  2. Smeargle
    April 3rd, 2014 9:47 PM
    Smeargle
    well when asking the original founder of the b/w animations he must have misunderstood me because he ended up posting a patch on the original thread: http://www.mediafire.com/download/qou5ljny92hxegj/Pokemon+-+Fire+Red.rar
    It currently supports 4 frames, so to implement the animation you would just replace a pokemons sprite with a spritesheet the size of w:64 h: 256. you can also change the amount of frames to be higher or lower if you wish, just note that I wouldn't recommend anything over 5.
    The speed of the animations and amount of frames can be adjusted as well. The animation data the data is found around 80C7B0.

    It does have a few bugs in it. One being castform and deoxys are messed up, but I'm working on fixing it this weekend if I don't have to much homework.
  3. robinjea
    April 3rd, 2014 9:03 PM
    robinjea
    Wow, that's awesome! Just a few more steps and we're there! Keep doing it! I'll cheer you! XD
  4. Smeargle
    March 30th, 2014 6:38 PM
    Smeargle
    well I have slightly good news, I managed to get b/w animations working. But it was only doing it in trainer battles, weird right? Its a good thing I tried it on wild pokemon because I was so excited to see it working I nearly threw it on the forums xD! That would've been bad lol
  5. robinjea
    March 30th, 2014 2:50 PM
    robinjea
    At least you have even a little knowledge at ASM. Unlike me. :)

    Anyways good luck on that. And if you ever get somewhere, can you inform me or either the whole community? :)
  6. Smeargle
    March 30th, 2014 1:07 PM
    Smeargle
    In fact, as soon as I get my computer back I am going to try a version of the b/w style with limited loops. Perhaps it won't crash anymore
  7. Smeargle
    March 30th, 2014 9:36 AM
    Smeargle
    Thats really good information to know.
    I have a new idea, i am thinking of having animations play on battles start, on low health, and upon health.
    Only problem i will have is my limited knowledge on ASM, but at least it won,t crash the game
  8. robinjea
    March 29th, 2014 6:45 PM
    robinjea
    Oh. The looped animation. Well, we're both doomed. XD

    I never got anywhere at that because they never fixed the code. They say the main engine of the game can only play one looped animation at a time that why it crashes. :)
  9. Smeargle
    March 26th, 2014 4:05 PM
    Smeargle
    Well I have no problems getting an emerald styled animation in Firered thankfully.
    I have been working for constant animations like in b/w.
    I actually got a constant animation going, you see it when you look at the pokemons stats or in oaks lab. However, battles freeze like 2 seconds in, before any pokemon are sent out.
    Thats what the problem is unfortunately. I Have been using a slightly modified version of bugmania's first code, its the only one that didn't crash the game if a pokemon was obtained.
    His hex tutorials are very easy to follow which leads me to believe I've either overlooked something simple or he made a typo.

    I know really nothing about ASM either which is a bummer. I'd like to attempt to make my own. I've just been fixing his errors and stuff via hex.

    Idk, maybe you've experienced a similar problem and know a solution.
    lol I've been working at this for a few days now, stinks to feel so close but have such a large bug preventing success.
  10. robinjea
    March 26th, 2014 2:10 PM
    robinjea
    Uh... Yeah, I got it to work, pretty much like the one in Emerald.

    Can you detail out to me what you've done so far? Have you followed the procedures correctly? :)
  11. Smeargle
    March 25th, 2014 7:23 PM
    Smeargle
    Hello robin, I'm working on a patch for Black and White animations. I'm trying to acquire as much information as possible, I noticed on an old post you were seeking information as well.
    http://www.pokecommunity.com/showthread.php?t=223078&page=4
    Were you able to ever get it working? I was able to get make a rom that played the animations but froze upon entering a battle. So I'm unfortunately starting over.

    If you have any information I would be very grateful :)
    I'm trying to make a patch so people can easily add these into their hack.

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