Alright I'm hoping you have a little experience in this area I'm about to bring up. I really can't seem to fix this problem.
So I finally got looping animations to "partially" work. When viewing a pokemon from the menu or in Oaks lab there are no problems at all. However, now it seems battles are freezing before any pokemon get sent out. By any chance whatsoever do you know of why this might be happening or what might fix it?
I know your a busy person so I'm sorry If I bother you.
If however your able to help and have the time or maybe need more information, just shoot me a pm.
Otherwise don't sweat it, I'm sure you have better things to do.
I think I may have found a small little discovery, or perhaps nothing at all..
I was typing some random things into A-Map, and found a script with a line "choosecontestpkmn"
This something already known with a function? When I ran the script it froze the game.
Alright sounds good :)
Eventually once I finish I hope to create a tutorial for the masses, there's no doubt animations like this will cost a lot of space but I think It would be nice for those who want it and are willing to add in all the frames.
It supports as many as you need as long as it is in the standard frame format. When GameFreak made frames, they basically took each image and stacked them so that the top-most frame was frame 1 and then frame 2 below it and so on. Then, that whole image with all of the frames is compressed together. G3HS simply takes the size of the image it decompressed (there is a size header in the compression for how big the uncompressed image should be) and calculates how many frames there are. The best example of this is Castform. Eventually I will add support for adding frames, but not just yet, as it isn't common at all as of right now and will only cause confusion.
If I were to add up to five frames per pokemon in my rom, *I actually found a way to do it thanks to you and your reference*. Would I be able to add them Via your Gen 3 tool? It only seems to support up to 2 frames but I figured I would ask anyways. If not I will just use an image editor and repoint some stuff.
It would be a nice feature in the future :)
There is code lying around here somewhere for it. I know that it has been done. I would ask one of the older members, since it is actually before my time. doesntknowhowtoplay might now. Tell him I sent you.
Hey, I'm working on a firered hack and so far I'm aiming for a short and sweet game with uncommon or new features. One of the features I am looking to include is B/W animated pokemon, I have a few theories on how I might do it but I figured it would be worth asking if any discussions have been brought up on the forums about something similar.
I've looked around but all I have managed to find are attack animations haha..
I appreciate any help you can give me. I also would like to thank you for another occasion where you gave me a tutorial on ASM its really helped :)