Conversation Between Blah and robinjea
1 to 15 of 37
  1. robinjea
    October 29th, 2016 10:15 PM
    robinjea
    Figures, but before you replied, I have downloaded every single dump of FR available and tried it on each one. None worked. I also tried switching emulators thinking it might be the problem, still not. Oh well, I think it's time to give up on it. Maybe I'm just damned. Thanks for the time though. I appreciate it. :)
  2. Blah
    October 29th, 2016 9:43 PM
    Blah
    1636 - Pokemon Fire Red (U)(Squirrels).gba
  3. robinjea
    October 29th, 2016 8:44 PM
    robinjea
    Hmm... What version of ROM are you using?
  4. Blah
    October 29th, 2016 8:37 PM
    Blah
    Nah, you should figure out what's going on. I've downloaded it freshly and tried it, it does seem to work fine. It could be your version of the ROM.
  5. robinjea
    October 29th, 2016 8:30 PM
    robinjea
    Python version 3.5.2. :) So should I send you a ROM instead? :)
  6. Blah
    October 29th, 2016 8:23 PM
    Blah
    What version of Python are you using? Also I can't DL/apply patches
  7. robinjea
    October 29th, 2016 3:51 PM
    robinjea
    Well, in fact I did but just to be sure, I did it again which ended up with the blackscreen problem again. If ever, here's a new patch again.
  8. Blah
    October 29th, 2016 3:33 PM
    Blah
    you didn't run build.

    Do python scripts/build before you run insert.
  9. robinjea
    October 29th, 2016 2:31 PM
    robinjea
    Hey FBI~ Umm... Since I re-downloaded and re-applied it, I am still having problems about the BW HP Bars thing (it now resets upon entering battle), I decided to send you a VM instead. If in any case you were interested, I made a patch here so you can check what idiocy I did. Or you can send me patch of the BW HP Bars so I can check myself what happened. Pretty please? :)
  10. robinjea
    October 22nd, 2016 11:03 PM
    robinjea
    Well, I managed to get rid of that error from earlier but something else popped up about the build directory not existing which I again fixed by copying the build.py from your FR Battle Engine thingy. But now, this error comes up.
    Where is: 8388608<class 'int'>
    data is: <class 'bytes'>
    Traceback (most recent call last):
    File &quot;scripts//insert&quot;, line 142, in <module>
    array.append(int(&quot;0x&quot; + hex(last)[7:], 0))
    ValueError: invalid literal for int() with base 0: '0x'
  11. Blah
    October 22nd, 2016 5:07 PM
    Blah
    1) Make sure devkitarm is in your path
    2) Change these lines in insert to be windows paths.

    PATH = '\opt\devkitpro\devkitARM\bin'
    PREFIX = 'arm-none-eabi-'
    OBJCOPY = os.path.join(PATH, PREFIX + 'objcopy')
    OBJDUMP = os.path.join(PATH, PREFIX + 'objdump')
    NM = os.path.join(PATH, PREFIX + 'nm')
    AS = os.path.join(PATH, PREFIX + 'as')
    CC = os.path.join(PATH, PREFIX + 'gcc')
    CXX = os.path.join(PATH, PREFIX + 'g++')


    If you're still having troubles, feel free to head to http://www.pokecommunity.com/showthread.php?t=339708
  12. robinjea
    October 22nd, 2016 4:59 PM
    robinjea
    Hey FBI~!

    I think I did something wrong. Your BW HP Bars thing threw me this error:
    'OBJDUMP' is not recognized as an internal or external command,
    operable program or batch file.
    Traceback (most recent call last):
    File &quot;scripts//insert&quot;, line 112, in <module>
    offset = get_text_section()
    File &quot;scripts//insert&quot;, line 40, in get_text_section
    out = subprocess.check_output(os.path.normpath(&quot;OBJDUMP -t build\linked.o&quot;),
    shell=True)
    File &quot;C:\Python35\lib\subprocess.py&quot;, line 626, in check_output
    **kwargs).stdout
    File &quot;C:\Python35\lib\subprocess.py&quot;, line 708, in run
    output=stdout, stderr=stderr)
    subprocess.CalledProcessError: Command 'OBJDUMP -t build\linked.o' returned non-
    zero exit status 1
    What can I do about this? :(
  13. Blah
    September 25th, 2016 4:49 AM
    Blah
    Hi. I left it off right before battlescript execution. Right now it sends out Pokemon and stops right before anything in the battle actually happens.

    For the battle hpbox thing, I think you should just wait for me to insert them into the ROM base and see if you can get a hold of that.
  14. robinjea
    September 24th, 2016 11:22 PM
    robinjea
    Hey FBI~ I saw your conversation with Nex (I'm stalking you) about implementing this battle textbox standalone. I just wanted to ask if you can teach me how to? Your instructions to Nex were like not noob-friendly. :(

    Oh and if I may ask, where exactly did you left off the battle system project? If ever, I'm willing to pick it up or whatever. :)
  15. robinjea
    November 5th, 2015 7:15 PM
    robinjea
    Oh~ Hahaha. Okay then. xD I thought I dumbed out again.